97 lines
4.0 KiB
Lua
97 lines
4.0 KiB
Lua
local priv_lumberjack_formspec_base =
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'size[12,7]'..
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'no_prepend[]'..
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'bgcolor[#080808BB;true]'..
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'background[0,0;12,7;hall_chalkboard_bg.png]'..
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'hypertext[0,.2;12,1;;<center><style color=white size=40>~~Lumberjack Privilege~~</style></center>]'
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local esc = minetest.formspec_escape
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local lesson = "The lumberjack mod should automatically give you the lumberjack privilege after "..
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"you harvest enough trees and plant saplings, but it seems to not always work, so if you don't have "..
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"the privilege there is this course you can take to get it. :)\n"..
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"The lumberjack privilege lets you chop and entire tree by just breaking one node at the bottom.\n"..
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"There are no hard rules reguarding chopping down trees, but you should replant when possible so we "..
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"don't run out of wood.\n"..
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"When cutting down a full tree your axe will take the combined damage of all the nodes, so a very large tree "..
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"may add a lot of wear. This is not a bug!"
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local priv_lumberjack_formspec_lesson =
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priv_lumberjack_formspec_base..
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"textarea[.75,1.5;11.25,6;;;"..esc(lesson).."]" ..
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'button[4.5,5;3,1;go;Take Quiz]'
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local priv_lumberjack_formspec_1 =
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priv_lumberjack_formspec_base..
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"textarea[1,1.5;11,3;;;What does the lumberjack priv let you do?]" ..
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'button[1,4;3,1;wrong;A) Grow an epic beard.]'..
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'button[4.5,4;3,1;wrong;B) Do tricks with axes.]'..
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'button[8,4;3,1;wrong;C) Ride log rafts.]'..
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'button[1,5.5;3,1;wrong;D) Juggle chainsaws.]'..
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'button[4.5,5.5;3,1;right;E) Chop down entire trees.]'..
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'button[8,5.5;3,1;wrong;F) Tame blue oxen.]'
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local priv_lumberjack_formspec_2 =
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priv_lumberjack_formspec_base..
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"textarea[1,1.5;11,3;;;Are you REQUIRED to replant every tree you cut down?]" ..
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'button[1,4;3,1;right;A) No]'..
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'button[4.5,4;3,1;right;B) No]'..
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'button[8,4;3,1;right;C) No]'..
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'button[1,5.5;3,1;wrong;D) Yes]'..
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'button[4.5,5.5;3,1;wrong;E) Yes]'..
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'button[8,5.5;3,1;wrong;F) Yes]'
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local priv_lumberjack_formspec_3 =
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priv_lumberjack_formspec_base..
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"textarea[1,1.5;11,3;;;You've passed the quiz! You now have the lumberjack privilege]"..
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'button_exit[4.5,5;3,1;;Exit]'
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minetest.register_on_player_receive_fields(function(player, formname, fields)
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local name = player:get_player_name()
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if formname == 'hall:priv_lumberjack_lesson' then
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if fields.go then
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minetest.show_formspec(name, 'hall:priv_lumberjack_1', priv_lumberjack_formspec_1)
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end
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elseif formname == 'hall:priv_lumberjack_1' then
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if fields.right then
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minetest.show_formspec(name, 'hall:priv_lumberjack_2', priv_lumberjack_formspec_2)
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elseif fields.wrong then
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minetest.show_formspec(name, 'hall:priv_lumberjack_lesson', priv_lumberjack_formspec_lesson)
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end
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elseif formname == 'hall:priv_lumberjack_2' then
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if fields.right then
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minetest.show_formspec(name, 'hall:priv_lumberjack_3', priv_lumberjack_formspec_3)
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local privs = minetest.get_player_privs(name)
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privs.lumberjack = true
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minetest.set_player_privs(name, privs)
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elseif fields.wrong then
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minetest.show_formspec(name, 'hall:priv_lumberjack_lesson', priv_lumberjack_formspec_lesson)
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end
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end
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end)
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minetest.register_node('hall:priv_lumberjack', {
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description = 'Lumberjack Course',
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drawtype = 'mesh',
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mesh = 'hall_chalkboard.obj',
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tiles = {'hall_chalkboard_lumberjack.png'},
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paramtype2 = 'facedir',
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paramtype = 'light',
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selection_box = {
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type = 'fixed',
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fixed = {-1, -.75, .4375, 1, .5, .5},
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},
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collision_box = {
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type = 'fixed',
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fixed = {-1, -.75, .4375, 1, .5, .5},
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},
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groups = {oddly_breakable_by_hand = 2, choppy=3, not_in_creative_inventory=1},
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on_rightclick = function(pos, node, clicker, itemstack)
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local meta = minetest.get_meta(pos)
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meta:set_string('infotext', 'Lumberjack Privs Course')
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local name = clicker:get_player_name()
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minetest.show_formspec(name, 'hall:priv_lumberjack_lesson', priv_lumberjack_formspec_lesson)
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end,
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})
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