Epic/mods/furniture/flooring.lua

55 lines
1.6 KiB
Lua

local function register_basic(name, desc) --Registers node, stairs, slabs. With same texture on all sides.
minetest.register_node('furniture:'..name, {
description = desc,
tiles = {{name='furniture_'..name..'.png', align_style='world', scale=4}},
inventory_image = '[inventorycube{furniture_'..name..'.png&[sheet:4x4:1,1{furniture_'..name..'.png&[sheet:4x4:1,1{furniture_'..name..'.png&[sheet:4x4:1,1',
groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2, wood = 1},
sounds = default.node_sound_wood_defaults(),
})
stairs.register_stair_and_slab(
name,
'furniture:'..name,
{choppy = 2, oddly_breakable_by_hand = 2, flammable = 2, wood = 1},
{{name='furniture_'..name..'.png', align_style='world', scale=4}},
desc..' Stair',
desc..' Slab',
default.node_sound_wood_defaults(),
true)
end
register_basic('wood_1', 'Wood Floor (Style 1)')
register_basic('wood_2', 'Wood Floor (Style 2)')
register_basic('wood_3', 'Wood Floor (Style 3)')
register_basic('wood_4', 'Wood Floor (Style 4)')
minetest.register_craft({
output = 'furniture:wood_1 2',
recipe = {
{'default:wood', 'default:junglewood'}
}
})
minetest.register_craft({
output = 'furniture:wood_2 2',
recipe = {
{'default:junglewood', 'default:wood'}
}
})
minetest.register_craft({
output = 'furniture:wood_3 2',
recipe = {
{'default:wood'},
{'default:junglewood'}
}
})
minetest.register_craft({
output = 'furniture:wood_4 2',
recipe = {
{'default:junglewood'},
{'default:wood'}
}
})