Epic/mods/farm_mobs/german_shepherd.lua

144 lines
4.0 KiB
Lua

local get_distance = function(a, b)
local x, y, z = a.x - b.x, a.y - b.y, a.z - b.z
return (x * x + y * y + z * z)
end
mobs:register_mob('farm_mobs:german_shepherd', {
type = 'animal',
passive = false,
attack_type = 'dogfight',
group_attack = true,
reach = 3,
damage = 10,
damage_max = 20,
damage_chance = 150,
hp_min = 50,
hp_max = 150,
armor = 75,
collisionbox = {-0.3, -0.01, -0.3, 0.3, .7, 0.3},
visual = 'mesh',
visual_size = {x=4,y=4},
rotate = 180,
mesh = 'farm_mobs_german_shepherd.b3d',
textures = {
{'farm_mobs_german_shepherd.png'},
},
makes_footstep_sound = true,
sounds = {
random = 'farm_mobs_dog',
attack = 'farm_mobs_dog',
},
walk_velocity = 2,
run_velocity = 5,
jump = true,
follow = {'mobs:meat_raw'},
drops = {
{name = 'mobs:meat_raw', chance = 1, min = 1, max = 3},
},
water_damage = 0,
lava_damage = 5,
light_damage = 0,
animation = {
speed_normal = 40,
speed_run = 30,
stand_speed = 7,
stand_start = 75,
stand_end = 95,
stand1_start = 100,
stand1_end = 130,
walk_start = 135,
walk_end = 195,
run_start = 135,
run_end = 195,
punch_start = 200,
punch_end = 250,
sit_start = 0,
sit_end = 20,
},
follow = 'farm_mobs:dog_treat',
view_range = 7,
fear_height = 2,
on_rightclick = function(self, clicker)
if mobs:protect(self, clicker) then return end
local name = clicker:get_player_name()
local inv = clicker:get_inventory()
local tool = clicker:get_wielded_item()
local item = tool:get_name()
if mobs:feed_tame(self, clicker, 10, false, true) then
self.type = 'npc'
self.owner_loyal = true
self.pathfinding = true
self.owner = name
return
end
if mobs:protect(self, clicker) then return end
if self.owner and self.owner == name then
if self.order == 'follow' then
self.order = 'stand'
minetest.chat_send_player(name, ('Dog holding ground.'))
else
self.order = 'follow'
minetest.chat_send_player(name, ('Dog following you.'))
end
mobs:capture_mob(self, clicker, 20, 0, 100, false, nil)
end
end,
on_spawn = function(self)
local pos = self.object:get_pos()
local objs = minetest.get_objects_inside_radius(pos, 4)
for _, obj in pairs(objs) do
if obj:is_player() then
local owner = obj:get_player_name()
self.type = 'npc'
self.owner_loyal = true
self.pathfinding = true
self.owner = owner
end
end
return true
end,
do_custom = function(self, dtime) --Thanks to IhrFussel for many ideas used in this code block.
local pet_pos = self.object:get_pos()
local owner = minetest.get_player_by_name(self.owner) or false
if owner and self.order == 'follow' then --and self.state == "walk
self.dtime = (self.dtime or 0) + dtime
if self.dtime > 5 then
local distance = get_distance(owner:get_pos(), pet_pos)
if distance > 1000 then --should teleport to player
self.object:set_pos(owner:get_pos())
end
self.dtime = 0
end
end
end,
})
mobs:spawn({
name = 'farm_mobs:german_shepherd',
nodes = {'default:dirt_with_coniferous_litter'},
min_height = -15,
max_height = 300,
interval = 100,
chance = 8000,
active_object_count = 3,
})
minetest.register_craftitem('farm_mobs:dog_treat', {
description = 'Dog Treat',
inventory_image = 'farm_mobs_dog_treat.png'
})
stations.dual_register_recipe('food_prep', {
input = {
['group:food_flour'] = 3,
['mobs:egg'] = 3,
['farming:pumpkin_slice'] = 1,
['farming:hemp_oil'] = 1,
['default:apple'] = 1,
['mobs:honey'] = 1
},
output = 'farm_mobs:dog_treat 6',
})
mobs:register_egg("farm_mobs:german_shepherd", "German Shepherd", "default_grass.png", 1)