118 lines
3.1 KiB
Lua
118 lines
3.1 KiB
Lua
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local add_tree = function (pos, ofx, ofy, ofz, schem, replace)
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-- check for schematic
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if not schem then
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print ("Schematic not found")
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return
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end
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-- remove sapling and place schematic
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minetest.swap_node(pos, {name = "air"})
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minetest.place_schematic(
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{x = pos.x - ofx, y = pos.y - ofy, z = pos.z - ofz},
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schem, 0, replace, false)
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end
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-- Register Saplings
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local register_sapling = function(name, desc, texture, height)
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minetest.register_node(name .. "_sapling", {
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description = desc .. " Tree Sapling",
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drawtype = "plantlike",
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tiles = {texture .. ".png"},
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inventory_image = texture .. ".png",
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wield_image = texture .. ".png",
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paramtype = "light",
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sunlight_propagates = true,
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is_ground_content = false,
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walkable = false,
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selection_box = {
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type = "fixed",
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fixed = {-4 / 16, -0.5, -4 / 16, 4 / 16, 7 / 16, 4 / 16}
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},
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groups = {
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snappy = 2, dig_immediate = 3, flammable = 2,
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epic_trees_sapling = 1, attached_node = 1, sapling = 1
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},
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sounds = default.node_sound_leaves_defaults(),
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grown_height = height,
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})
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end
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register_sapling("epic_trees:banana_tree", "Banana", "banana_tree_sapling", 8)
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register_sapling("epic_trees:orange_tree", "Orange", "orange_tree_sapling", 6)
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function epic_trees.grow_banana_tree(pos)
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add_tree(pos, 3, 0, 3, epic_trees.bananatree)
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end
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function epic_trees.grow_orange_tree(pos)
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add_tree(pos, 1, 0, 1, epic_trees.orangetree)
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end
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local enough_height = function(pos, height)
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local nod = minetest.line_of_sight(
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{x = pos.x, y = pos.y + 1, z = pos.z},
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{x = pos.x, y = pos.y + height, z = pos.z})
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if not nod then
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return false -- obstructed
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else
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return true -- can grow
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end
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end
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local function contains(table, val)
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for i=1,#table do
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if table[i] == val then
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return true
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end
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end
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return false
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end
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local grow_sapling = function(pos, node)
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local nodeu = minetest.get_node({x=pos.x, y=pos.y-1, z=pos.z}).name
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local under = minetest.get_node({x=pos.x, y=pos.y-1, z=pos.z}).name
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if not minetest.registered_nodes[node.name] then
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return
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end
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local height = minetest.registered_nodes[node.name].grown_height
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-- do we have enough height to grow sapling into tree?
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if not height or not enough_height(pos, height) then
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return
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end
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-- Check if Ethereal Sapling is growing on correct substrate
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if node.name == "epic_trees:banana_tree_sapling" and contains({"default:dirt", "default:sand", 'default:dirt_with_grass'}, under) then
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epic_trees.grow_banana_tree(pos)
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elseif node.name == "epic_trees:orange_tree_sapling" then
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if minetest.get_item_group(under, 'soil') > 0 then
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epic_trees.grow_orange_tree(pos)
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end
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end
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end
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minetest.register_abm({
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label = "Epic Trees grow sapling",
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nodenames = {"group:epic_trees_sapling"},
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interval = 10,
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chance = 50,
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catch_up = false,
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action = function(pos, node)
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local light_level = minetest.get_node_light(pos) or 0
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if light_level < 13 then
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return
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end
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grow_sapling(pos, node)
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end,
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})
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