Epic/mods/epic/signs.lua

272 lines
8.0 KiB
Lua

local itemsign= {}
local function remove_item(pos, node)
local objs = minetest.get_objects_inside_radius(pos, 0.5)
if not objs then return end
for _, obj in pairs(objs) do
if obj and obj:get_luaentity() and
obj:get_luaentity().name == 'epic:sign_item' then
obj:remove()
end
end
end
local facedir = {
[0] = {x=0, y=0, z=1}, {x=1, y=0, z=0}, {x=0, y=0, z=-1}, {x=-1, y=0, z=0}
}
-- Works good for the most items, but not for all
local function get_drawtype(itemstring)
local def = minetest.registered_items[itemstring]
--minetest.debug(string.format('Item: %s dt: %s, wield: %s', itemstring, dump(drawtype),dump(wield_image)))
if not def then
return 'twosided'
elseif def.wield_image ~= '' or def.inventory_image ~= '' then
return 'twosided'
elseif def.drawtype == 'normal' or
def.drawtype == 'mesh' or
def.drawtype == 'nodebox' then
return 'centered'
else
return 'twosided'
end
end
local PI = math.pi
local function update_item(pos, node)
remove_item(pos, node)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
local itemstring = inv:get_stack('item', 1):get_name()
local posad = facedir[node.param2]
if not posad or itemstring == '' then return end
local yaw = PI*2 - node.param2 * PI/2
if get_drawtype(itemstring) == 'centered' then
local pos = pos
local obj = minetest.add_entity(pos, 'epic:sign_item')
obj:setyaw(yaw)
obj:get_luaentity():init(itemstring)
elseif get_drawtype(itemstring)=='twosided' then
-- Front
local pos1 = vector.add(pos, vector.multiply(posad, -1/16) )
local obj1 = minetest.add_entity(pos1, 'epic:sign_item')
obj1:setyaw(yaw)
obj1:get_luaentity():init(itemstring)
-- Back
local pos2 = vector.add(pos, vector.multiply(posad, 1/16) )
local obj2 = minetest.add_entity(pos2, 'epic:sign_item')
obj2:setyaw(yaw+PI) --rotate this about 180 Degrees
obj2:get_luaentity():init(itemstring)
else
minetest.log('error', 'Error: Invalid drawtype of '..itemstring)
end
pos = vector.add(pos, vector.multiply(posad, -1/16) )
end
local formspec = [[
size[8,6]
list[context;item;0,0;1,1;]
label[0,-0.35;Item to show:]
field[2,0.3;4.1,1;text;Text:;${text}]
button_exit[6,0;2,1;submit;OK]
list[current_player;main;0,1.85;8,1;]
list[current_player;main;0,3.08;8,3;8]
listring[context;item]
listring[current_player;main]
]]
function itemsign.construct(pos)
local meta = minetest.get_meta(pos)
meta:set_string('formspec', formspec)
local inv = meta:get_inventory()
inv:set_size('item', 1)
end
function itemsign.can_dig(pos, player)
local meta = minetest.get_meta(pos);
local inv = meta:get_inventory()
return inv:is_empty('item')
end
function itemsign.after_place(pos, placer, itemstack)
local meta = minetest.get_meta(pos)
local name = placer:get_player_name()
meta:set_string('owner', name)
meta:set_string('infotext', 'Item Sign')
end
function itemsign.on_receive_fields(pos, formname, fields, sender)
local player_name = sender:get_player_name() or ''
local meta = minetest.get_meta(pos)
if meta:get_string('owner') == player_name then
if fields.text then
local meta = minetest.get_meta(pos)
minetest.log('action', string.format('%s wrote %q to itemsign at %s', player_name, fields.text, minetest.pos_to_string(pos)))
meta:set_string('text', fields.text)
meta:set_string('infotext', fields.text)
end
end
end
function itemsign.inventory_modified(pos, listname, index, stack, player)
local node = minetest.get_node(pos)
update_item(pos, node)
end
function itemsign.allow_inventory(pos, listname, index, stack, player)
local meta = minetest.get_meta(pos)
local player_name = player:get_player_name()
if meta:get_string('owner') ~= player_name then
return 0
else
return 1
end
end
minetest.register_node('epic:sign', {
drawtype = 'mesh',
mesh = 'epic_hanging_sign.obj',
description = 'Trading sign',
groups = {choppy=3, oddly_breakable_by_hand=2, flammable=3},
sounds = default.node_sound_wood_defaults(),
sunlight_propagates = true,
paramtype = 'light',
paramtype2 = 'facedir',
tiles = {'epic_hanging_sign.png'},
inventory_image = 'epic_hanging_sign_inv.png',
wield_image = 'epic_hanging_sign_inv.png',
selection_box = {
type = 'fixed',
fixed = {-.45, -.45, -.1, .45, .4, .1},
},
collision_box = {
type = 'fixed',
fixed = {-.45, -.45, -.1, .45, .4, .1},
},
after_place_node = itemsign.after_place,
on_construct = itemsign.construct,
allow_metadata_inventory_put = itemsign.allow_inventory,
allow_metadata_inventory_take = itemsign.allow_inventory,
on_metadata_inventory_put = itemsign.inventory_modified,
on_metadata_inventory_take = itemsign.inventory_modified,
on_receive_fields = itemsign.on_receive_fields,
on_punch = update_item,
can_dig = itemsign.can_dig,
after_destruct = remove_item
})
minetest.register_entity('epic:sign_item', {
visual = 'wielditem',
visual_size = {x=0.33, y=0.33},
collisionbox = {0},
physical = false,
textures = {'air'},
-- Init the item with the texture
init = function(self, item)
self.data.item = item
self.object:set_properties({textures={self.data.item}})
end,
-- Everytime the item gets loaded
on_activate = function(self, staticdata)
local pos = self.object:get_pos()
if minetest.get_node(pos).name ~= 'epic:sign' then
self.object:remove()
end
self.data = minetest.deserialize(staticdata) or {}
if self.data.item then
self.object:set_properties({textures={self.data.item}})
end
end,
-- Data, that shouldnt get loosed
get_staticdata = function(self)
return minetest.serialize(self.data)
end
})
minetest.register_node('epic:sign_post', {
drawtype = 'mesh',
mesh = 'epic_sign_post.obj',
description = 'Sign post',
groups = {choppy=3, oddly_breakable_by_hand=2, flammable=3},
sounds = default.node_sound_wood_defaults(),
sunlight_propagates = true,
paramtype = 'light',
paramtype2 = 'facedir',
tiles = {'epic_sign_post.png'},
selection_box = {
type = 'fixed',
fixed = {-.1, -.45, -.5, .1, .35, .5},
},
collision_box = {
type = 'fixed',
fixed = {-.45, -.45, -.1, .45, .4, .1},
},
})
minetest.register_node('epic:sign_post_metal', {
drawtype = 'mesh',
mesh = 'epic_sign_post.obj',
description = 'Metal Sign Post',
groups = {choppy=3, oddly_breakable_by_hand=2, flammable=3},
sounds = default.node_sound_metal_defaults(),
sunlight_propagates = true,
paramtype = 'light',
paramtype2 = 'facedir',
tiles = {'epic_sign_post_metal.png'},
selection_box = {
type = 'fixed',
fixed = {-.1, -.45, -.5, .1, .35, .5},
},
collision_box = {
type = 'fixed',
fixed = {-.45, -.45, -.1, .45, .4, .1},
},
})
minetest.register_node('epic:directional_sign', {
drawtype = 'mesh',
mesh = 'epic_directional_sign.obj',
description = 'Directional sign post',
groups = {choppy=3, oddly_breakable_by_hand=2, flammable=3},
sounds = default.node_sound_wood_defaults(),
sunlight_propagates = true,
paramtype = 'light',
paramtype2 = 'facedir',
tiles = {'epic_directional_sign.png'},
selection_box = {
type = 'fixed',
fixed = {-.4, -.1, -.1, .45, .4, .1},
},
collision_box = {
type = 'fixed',
fixed = {-.4, -.3, -.1, .45, .4, .1},
},
on_construct = function(pos)
local meta = minetest.get_meta(pos)
meta:set_string('formspec', 'field[text;;${text}]')
meta:set_string('infotext', '')
end,
after_place_node = function(pos, placer)
local meta = minetest.get_meta(pos)
meta:set_string('owner',placer:get_player_name())
end,
on_receive_fields = function(pos, formname, fields, sender)
local meta = minetest.get_meta(pos)
if sender:get_player_name() == meta:get_string('owner') then
if not fields.text then return end
meta:set_string('text', fields.text)
meta:set_string('infotext', fields.text)
end
end,
})