Epic/mods/epic/fireextinguisher.lua

90 lines
2.7 KiB
Lua

function epic.spray_foam(pos)
for z = -4,4 do
for y = -4,4 do
for x = -4,4 do
local p = {x=pos.x+x, y=pos.y+y, z=pos.z+z}
local nn = minetest.get_node(p).name
if nn == 'fire:basic_flame' then
minetest.set_node(p, {name='air'})
minetest.sound_play('fire_extinguish_flame',{pos = p, max_hear_distance = 16, gain = 0.15})
minetest.check_for_falling(p)
end
end
end
end
end
local function throw_anti_fire_bomb(item, player)
local playerpos = player:get_pos()
local obj = minetest.add_entity({x=playerpos.x,y=playerpos.y+1.625,z=playerpos.z}, 'epic:anti_fire_entity')
local dir = player:get_look_dir()
obj:set_velocity({x=dir.x*30, y=dir.y*30, z=dir.z*30})
obj:set_acceleration({x=dir.x*-3, y=-dir.y^8*80-10, z=dir.z*-3})
item:take_item()
return item
end
minetest.register_craftitem('epic:anti_fire_bomb', {
description = 'Anti fire bomb',
inventory_image = 'epic_anti_fire.png',
on_use = throw_anti_fire_bomb
})
minetest.register_node('epic:fire_extinguishing_powder', {
description = 'Anti fire powder',
drawtype = 'signlike',
tiles = {'epic_anti_fire_powder.png'},
inventory_image = 'epic_anti_fire_powder.png',
wield_image = 'epic_anti_fire_powder.png',
paramtype = 'light',
paramtype2 = 'wallmounted',
sunlight_propagates = true,
selection_box = {
type = 'fixed',
fixed = {-1/2, -1/2, -1/2, 1/2, -1/2+1/16, 1/2},
},
collision_box = {
type = 'fixed',
fixed = {-1/2, -1/2, -1/2, 1/2, -1/2+1/16, 1/2},
},
groups = {dig_immediate = 3, attached_node = 1, flammable = 1},
on_burn = function(pos)
epic.spray_foam(pos)
minetest.remove_node(pos)
end,
on_ignite = function(pos)
epic.spray_foam(pos)
minetest.remove_node(pos)
end,
})
minetest.register_craft({
output = 'epic:anti_fire_bomb',
recipe = {
{'', 'epic:fire_extinguishing_powder', '',},
{'epic:fire_extinguishing_powder', 'tnt:tnt_stick', 'epic:fire_extinguishing_powder',},
{'', 'epic:fire_extinguishing_powder', '',}
}
})
minetest.register_entity('epic:anti_fire_entity', {
timer=0,
collisionbox = {0,0,0,0,0,0},
physical = false,
textures = {'epic_anti_fire.png'},
lastpos={},
on_step = function(self, dtime)
self.timer = self.timer + dtime
local pos = self.object:get_pos()
local node = minetest.get_node(pos)
if self.lastpos.x~=nil then
if node.name ~= 'air' then
self.object:remove()
epic.spray_foam(self.lastpos)
minetest.sound_play('tnt_explode', {pos = pos, max_hear_distance = 24, gain = 0.5})
end
end
self.lastpos={x=pos.x, y=pos.y, z=pos.z}
end
})