247 lines
6.8 KiB
Lua
247 lines
6.8 KiB
Lua
----------------------------------------------------------
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-- Clay Pot (i.e. a clay bucket)
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-------------------------------------------------
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--Functions
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--protection function
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local function check_protection(pos, name, text)
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if minetest.is_protected(pos, name) then
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minetest.log("action", (name ~= "" and name or "A mod")
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.. " tried to " .. text
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.. " at protected position "
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.. minetest.pos_to_string(pos)
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.. " with a bucket")
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minetest.record_protection_violation(pos, name)
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return true
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end
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return false
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end
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--------------
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-- Can't just use the bucket api because that gives the player back the default steel bucket...
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--otherwise this is just the same as from buckets
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local earthbuild = {}
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earthbuild.liquids = {}
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function register_liquid(source, flowing, itemname, inventory_image, name,
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groups, force_renew)
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earthbuild.liquids[source] = {
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source = source,
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flowing = flowing,
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itemname = itemname,
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force_renew = force_renew,
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}
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earthbuild.liquids[flowing] = earthbuild.liquids[source]
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if itemname ~= nil then
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minetest.register_craftitem(itemname, {
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description = name,
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inventory_image = inventory_image,
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stack_max = 1,
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liquids_pointable = true,
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groups = groups,
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on_place = function(itemstack, user, pointed_thing)
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if minetest.check_player_privs(user.get_player_name(user), {spill=true}) then
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-- Must be pointing to node
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if pointed_thing.type ~= "node" then
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return
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end
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local node = minetest.get_node_or_nil(pointed_thing.under)
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local ndef = node and minetest.registered_nodes[node.name]
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-- Call on_rightclick if the pointed node defines it
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if ndef and ndef.on_rightclick and
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user and not user:get_player_control().sneak then
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return ndef.on_rightclick(
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pointed_thing.under,
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node, user,
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itemstack)
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end
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local lpos
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-- Check if pointing to a buildable node
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if ndef and ndef.buildable_to then
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-- buildable; replace the node
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lpos = pointed_thing.under
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else
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-- not buildable to; place the liquid above
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-- check if the node above can be replaced
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lpos = pointed_thing.above
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node = minetest.get_node_or_nil(lpos)
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local above_ndef = node and minetest.registered_nodes[node.name]
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if not above_ndef or not above_ndef.buildable_to then
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-- do not remove the bucket with the liquid
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return itemstack
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end
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end
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if check_protection(lpos, user
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and user:get_player_name()
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or "", "place "..source) then
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return
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end
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minetest.set_node(lpos, {name = source})
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minetest.log('action', user:get_player_name()..' placed '..source..' at '..minetest.pos_to_string(lpos))
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return ItemStack("earthbuild:clay_pot")
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end
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end
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})
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end
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end
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----------------------------------------------------------
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--Register unfired pot
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minetest.register_craftitem("earthbuild:unfired_clay_pot", {
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description = "Unfired Clay Pot",
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inventory_image = "earthbuild_unfired_clay_pot.png",
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stack_max = 99,
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})
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--Register useable pot
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minetest.register_craftitem("earthbuild:clay_pot", {
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description = "Clay Pot",
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inventory_image = "earthbuild_clay_pot.png",
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stack_max = 99,
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liquids_pointable = true,
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on_use = function(itemstack, user, pointed_thing)
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if pointed_thing.type == "object" then
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pointed_thing.ref:punch(user, 1.0, { full_punch_interval=1.0 }, nil)
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return user:get_wielded_item()
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elseif pointed_thing.type ~= "node" then
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-- do nothing if it's neither object nor node
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return
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end
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-- Check if pointing to a liquid source
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local node = minetest.get_node(pointed_thing.under)
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local liquiddef = earthbuild.liquids[node.name]
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local item_count = user:get_wielded_item():get_count()
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if liquiddef ~= nil
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and liquiddef.itemname ~= nil
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and node.name == liquiddef.source then
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if check_protection(pointed_thing.under,
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user:get_player_name(),
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"take ".. node.name) then
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return
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end
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-- default set to return filled bucket
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local giving_back = liquiddef.itemname
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-- check if holding more than 1 empty bucket
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if item_count > 1 then
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-- if space in inventory add filled bucked, otherwise drop as item
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local inv = user:get_inventory()
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if inv:room_for_item("main", {name=liquiddef.itemname}) then
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inv:add_item("main", liquiddef.itemname)
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else
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local pos = user:getpos()
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pos.y = math.floor(pos.y + 0.5)
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minetest.add_item(pos, liquiddef.itemname)
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end
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-- set to return empty buckets minus 1
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giving_back = "earthbuild:clay_pot "..tostring(item_count-1)
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end
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-- force_renew requires a source neighbour
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local source_neighbor = false
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if liquiddef.force_renew then
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source_neighbor =
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minetest.find_node_near(pointed_thing.under, 1, liquiddef.source)
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end
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if not (source_neighbor and liquiddef.force_renew) then
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minetest.add_node(pointed_thing.under, {name = "air"})
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end
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return ItemStack(giving_back)
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else
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-- non-liquid nodes will have their on_punch triggered
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local node_def = minetest.registered_nodes[node.name]
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if node_def then
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node_def.on_punch(pointed_thing.under, node, user, pointed_thing)
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end
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return user:get_wielded_item()
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end
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end,
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})
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-------------------------------------------------
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--Register the liquids the pot can be used for
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register_liquid(
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"default:water_source",
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"default:water_flowing",
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"earthbuild:clay_pot_water",
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"earthbuild_clay_pot_water.png",
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"Water Clay Pot",
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{water_bucket = 1}
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)
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register_liquid(
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"default:river_water_source",
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"default:river_water_flowing",
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"earthbuild:clay_pot_river_water",
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"earthbuild_clay_pot_river_water.png",
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"River Water Clay Pot",
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{water_bucket = 1},
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true
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)
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register_liquid(
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"default:lava_source",
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"default:lava_flowing",
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"earthbuild:clay_pot_lava",
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"earthbuild_clay_pot_lava.png",
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"Clay Pot Lava"
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)
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--Register lava as a fuel source
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minetest.register_craft({
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type = "fuel",
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recipe = "earthbuild:clay_pot_lava",
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burntime = 60,
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replacements = {{"earthbuild:clay_pot_lava", "earthbuild:clay_pot"}},
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})
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---------------------------------------
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--Recipes to make the pot
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--Craft unfired pot
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minetest.register_craft({
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output = 'earthbuild:unfired_clay_pot 1',
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recipe = {
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{'default:clay_lump', '', 'default:clay_lump'},
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{'', 'default:clay_lump', ''},
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}
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})
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--Craft unfired pot back into clay
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minetest.register_craft({
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output = 'default:clay_lump 3',
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recipe = {{'earthbuild:unfired_clay_pot'}}
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})
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--Cook unfired pot to give the useable bucket
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minetest.register_craft({
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type = "cooking",
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output = "earthbuild:clay_pot",
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recipe = "earthbuild:unfired_clay_pot",
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cooktime = 3,
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})
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