66 lines
1.4 KiB
Lua
66 lines
1.4 KiB
Lua
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local S = mobs.intllib
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mobs:register_mob("desert_life:armadillo", {
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type = "animal",
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passive = false,
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attack_type = "dogfight",
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group_attack = true,
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reach = 2,
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damage = 1,
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damage_max = 10,
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damage_chance = 150,
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hp_min = 5,
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hp_max = 10,
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armor = 75,
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collisionbox = {-0.35, -0.5, -0.35, 0.35, 0.0, 0.35},
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visual = "mesh",
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mesh = "dl_armadillo.b3d",
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textures = {
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{'dl_armadillo_1.png'},
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{'dl_armadillo_2.png'},
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},
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visual_size = {x=9, y=9},
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makes_footstep_sound = true,
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-- sounds = {
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-- random = "mobs_chicken",
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-- },
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walk_velocity = 1,
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run_velocity = 3,
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jump = true,
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drops = {
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{name = "mobs:meat_raw", chance = 1, min = 1, max =1},
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},
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water_damage = 1,
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lava_damage = 5,
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light_damage = 0,
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fall_damage = 0,
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fall_speed = -8,
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fear_height = 5,
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animation = {
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speed_normal = 2,
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speed_run = 8,
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stand_start = 45,
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stand_end = 70,
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walk_start = 0,
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walk_end = 40,
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punch_start = 75,
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punch_end = 95,
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},
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follow = {"farming:seed_wheat", "farming:seed_cotton"},
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view_range = 5,
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replace_what = {'group:flora', 'group:plant'},
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replace_with = 'air',
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replace_rate = 10,
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})
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mobs:spawn({
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name = 'desert_life:armadillo',
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nodes = {'default:desert_sand', 'default:desert_stone'},
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min_height = 0,
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max_height = 100,
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interval = 60,
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chance = 8000,
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active_object_count = 5,
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})
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