Epic/mods/commoditymarket_fantasy
NathanSalapat 56d0c25e6b QOL improvements, Cows regen milk. 2020-06-17 20:21:26 -05:00
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locale QOL improvements, Cows regen milk. 2020-06-17 20:21:26 -05:00
models initial upload 2020-06-14 18:29:10 -05:00
textures QOL improvements, Cows regen milk. 2020-06-17 20:21:26 -05:00
.gitattributes QOL improvements, Cows regen milk. 2020-06-17 20:21:26 -05:00
.gitignore QOL improvements, Cows regen milk. 2020-06-17 20:21:26 -05:00
LICENSE QOL improvements, Cows regen milk. 2020-06-17 20:21:26 -05:00
i18n.py QOL improvements, Cows regen milk. 2020-06-17 20:21:26 -05:00
init.lua QOL improvements, Cows regen milk. 2020-06-17 20:21:26 -05:00
mapgen_dungeon_markets.lua initial upload 2020-06-14 18:29:10 -05:00
mod.conf initial upload 2020-06-14 18:29:10 -05:00
readme.md initial upload 2020-06-14 18:29:10 -05:00
settingtypes.txt initial upload 2020-06-14 18:29:10 -05:00

readme.md

This mod depends on commoditymarket. It implements a number of fantasy-themed marketplaces where players can post buy and sell offers for various items, allowing for organic market forces to determine the relative values of the resources in a world.

  • King's Market - a basic sort of "commoner's marketplace", only open during the day
  • Night Market - the shadier side of commerce, only open during the night
  • Trader's Caravan - a type of market that players can build and place themselves, with a small inventory capacity.
  • Goblin Exchange - a strange marketplace that uses coal as a currency
  • Undermarket - where dark powers make their trades, using Mese as a currency

All of these except for the Trader's Caravan are intended to be placed in specific locations by server administrators, they don't have crafting recipes.

An option exists to allow Goblin markets and Undermarkets to be automatically placed inside dungeons by world gen.

The settlements mod scatters small settlements around on the surface of the world that can contain King's Markets and Night Markets.