Epic/mods/castle_gates/gate_slots.lua

147 lines
4.5 KiB
Lua

local MP, S, NS = nil
if (minetest.get_modpath("intllib") == nil) then
S = minetest.get_translator("castle_gates")
else
-- internationalization boilerplate
MP = minetest.get_modpath(minetest.get_current_modname())
S, NS = dofile(MP.."/intllib.lua")
end
-- copied from castle_masonry in case that mod is not loaded
local get_material_properties = function(material)
local composition_def
local burn_time
if material.composition_material ~= nil then
composition_def = minetest.registered_nodes[material.composition_material]
burn_time = minetest.get_craft_result({method="fuel", width=1, items={ItemStack(material.composition_material)}}).time
else
composition_def = minetest.registered_nodes[material.craft_material]
burn_time = minetest.get_craft_result({method="fuel", width=1, items={ItemStack(material.craft_materia)}}).time
end
local tiles = material.tile
if tiles == nil then
tiles = composition_def.tile
elseif type(tiles) == "string" then
tiles = {tiles}
end
local desc = material.desc
if desc == nil then
desc = composition_def.description
end
return composition_def, burn_time, tiles, desc
end
local materials
if minetest.get_modpath("castle_masonry") then
materials = castle_masonry.materials
else
materials = {{name="stonebrick", desc=S("Stonebrick"), tile="default_stone_brick.png", craft_material="default:stonebrick"}}
end
castle_gates.register_gate_slot = function(material)
local composition_def, burn_time, tile, desc = get_material_properties(material)
local mod_name = minetest.get_current_modname()
minetest.register_node(mod_name..":"..material.name.."_gate_slot", {
drawtype = "nodebox",
description = S("@1 Gate Slot", desc),
_doc_items_longdesc = castle_gates.doc.gate_slot_longdesc,
_doc_items_usagehelp = castle_gates.doc.gate_slot_usagehelp,
tiles = tile,
paramtype = "light",
paramtype2 = "facedir",
groups = composition_def.groups,
sounds = composition_def.sounds,
node_box = {
type = "fixed",
fixed = {
{-0.5, -0.5, -0.5, 0.5, 0.5, 0.5}, -- body
{-0.5, -0.5, -0.75, 0.5, 0.5, -1.5}, -- bracket
}
},
collision_box = {
type = "fixed",
fixed = {-0.5, -0.5, -0.5, 0.5, 0.5, 1.5}, -- body
},
})
minetest.register_node(mod_name..":"..material.name.."_gate_slot_reverse", {
drawtype = "nodebox",
description = S("@1 Gate Slot Reverse", desc),
_doc_items_longdesc = castle_gates.doc.gate_slot_reverse_longdesc,
_doc_items_usagehelp = castle_gates.doc.gate_slot_reverse_usagehelp,
tiles = tile,
paramtype = "light",
paramtype2 = "facedir",
groups = composition_def.groups,
sounds = composition_def.sounds,
node_box = {
type = "fixed",
fixed = {
{-0.5, -0.5, -1.25, 0.5, 0.5, 0.5}, -- body
}
},
collision_box = {
type = "fixed",
fixed = {-0.5, -0.5, -1.25, 0.5, 0.5, 0.5}, -- body
},
})
minetest.register_craft({
output = mod_name..":"..material.name.."_gate_slot 2",
recipe = {
{material.craft_material,"",material.craft_material},
{material.craft_material,"",material.craft_material},
},
})
minetest.register_craft({
output = mod_name..":"..material.name.."_gate_slot",
type = "shapeless",
recipe = {mod_name..":"..material.name.."_gate_slot_reverse"},
})
minetest.register_craft({
output = mod_name..":"..material.name.."_gate_slot_reverse",
type = "shapeless",
recipe = {mod_name..":"..material.name.."_gate_slot"},
})
if burn_time > 0 then
minetest.register_craft({
type = "fuel",
recipe = mod_name..":"..material.name.."_gate_slot",
burntime = burn_time * 2,
})
minetest.register_craft({
type = "fuel",
recipe = mod_name..":"..material.name.."_gate_slot_reverse",
burntime = burn_time * 2,
})
end
end
castle_gates.register_gate_slot_alias = function(old_mod_name, old_material_name, new_mod_name, new_material_name)
minetest.register_alias(old_mod_name..":"..old_material_name.."_gate_slot", new_mod_name..":"..new_material_name.."_gate_slot")
minetest.register_alias(old_mod_name..":"..old_material_name.."_gate_slot_reverse", new_mod_name..":"..new_material_name.."_gate_slot_reverse")
end
castle_gates.register_gate_slot_alias_force = function(old_mod_name, old_material_name, new_mod_name, new_material_name)
minetest.register_alias_force(old_mod_name..":"..old_material_name.."_gate_slot", new_mod_name..":"..new_material_name.."_gate_slot")
minetest.register_alias_force(old_mod_name..":"..old_material_name.."_gate_slot_reverse", new_mod_name..":"..new_material_name.."_gate_slot_reverse")
end
for _, material in pairs(materials) do
castle_gates.register_gate_slot(material)
end