Epic/mods/bows/init.lua

148 lines
4.7 KiB
Lua

-- Bows Mod by UjEdwin
bows = {
pvp = minetest.settings:get_bool('enable_pvp'),
registered_arrows = {},
registered_bows = {},
}
local creative_mode_cache = minetest.settings:get_bool('creative_mode')
function bows.is_creative(name)
return creative_mode_cache or minetest.check_player_privs(name, {creative = true})
end
bows.register_arrow = function(name, def)
if name == nil
or name == '' then
return false
end
def.damage = def.damage or 0
def.name = 'bows:' .. name
def.level = def.level or 1
def.disp_entity = def.displayed_entity or def.name
def.on_hit_object = def.on_hit_object
def.on_hit_node = def.on_hit_node
def.speed = def.speed or 0
def.on_hit_sound = def.on_hit_sound or 'default_dig_dig_immediate'
bows.registered_arrows[def.name] = def
if def.type == 'bolt' then
minetest.register_craftitem(':bows:' .. name, {
description = def.description or name,
inventory_image = def.texture or 'bows_arrow_wooden.png',
groups = {bolt = 1},
drop_chance = def.drop_chance
})
else
minetest.register_craftitem(':bows:' .. name, {
description = def.description or name,
inventory_image = def.texture or 'bows_arrow_wooden.png',
groups = {arrow = 1},
drop_chance = def.drop_chance
})
end
if def.craft then
minetest.register_craft({
output = def.name ..' ' .. (def.craft_count or 1),
recipe = def.craft
})
end
end
bows.register_bow = function(name, def)
if name == nil
or name == '' then
return false
end
def.replace = 'bows:' .. name .. '_loaded'
def.name = 'bows:' .. name
def.uses = def.uses - 1 or 49
def.ammo = def.ammo or 'arrow'
bows.registered_bows[def.replace] = def
bows.registered_bows[def.name] = def
minetest.register_tool(':' .. def.name, {
description = def.description or name,
inventory_image = def.texture or 'bows_bow.png',
on_use = bows.load,
groups = {bow = 1},
})
minetest.register_tool(':' .. def.replace, {
description = def.description or name,
inventory_image = def.texture_loaded or 'bows_bow_loaded.png',
on_use = bows.shoot,
groups = {bow = 1, not_in_creative_inventory = 1},
})
if def.craft then
minetest.register_craft({output = def.name,recipe = def.craft})
end
end
bows.load = function(itemstack, user, pointed_thing)
local name = itemstack:get_name()
local ammo = bows.registered_bows[name].ammo
local inv = user:get_inventory()
local index = user:get_wield_index() - 1
local arrow = inv:get_stack('main', index)
if minetest.get_item_group(arrow:get_name(), ammo) == 0 then
return itemstack
end
local item = itemstack:to_table()
local meta = minetest.deserialize(item.metadata)
meta = {arrow = arrow:get_name()}
item.metadata = minetest.serialize(meta)
item.name = item.name .. '_loaded'
itemstack:replace(item)
if not bows.is_creative(user:get_player_name()) then
inv:set_stack('main', index,
ItemStack(arrow:get_name() .. ' ' .. (arrow:get_count() - 1)))
end
return itemstack
end
bows.shoot = function(itemstack, user, pointed_thing)
local item = itemstack:to_table()
local meta = minetest.deserialize(item.metadata)
if (not (meta and meta.arrow))
or (not bows.registered_arrows[meta.arrow]) then
return itemstack
end
local name = itemstack:get_name()
local replace = bows.registered_bows[name].name
local ar = bows.registered_bows[name].uses
local wear = bows.registered_bows[name].uses
local arrow_speed = bows.registered_arrows[meta.arrow].speed
local level = bows.registered_bows[name].level + arrow_speed
bows.tmp = {}
bows.tmp.arrow = meta.arrow
bows.tmp.user = user
bows.tmp.name = meta.arrow
item.arrow = ''
item.metadata = minetest.serialize(meta)
item.name = replace
itemstack:replace(item)
local pos = user:get_pos()
local dir = user:get_look_dir()
local e = minetest.add_entity({
x = pos.x,
y = pos.y + 1.5,
z = pos.z
}, 'bows:arrow')
e:set_velocity({x = dir.x * level, y = dir.y * level, z = dir.z * level})
e:set_acceleration({x = dir.x * -3, y = -4, z = dir.z * -3})
e:set_yaw(user:get_look_horizontal() - math.pi/2)
if not bows.is_creative(user:get_player_name()) then
itemstack:add_wear(65535 / wear)
end
minetest.sound_play('bows_shoot', {pos = pos})
return itemstack
end
local path = minetest.get_modpath('bows')
dofile(path .. '/arrow.lua')
dofile(path .. '/bows.lua')
dofile(path .. '/crossbows.lua')
minetest.register_alias('castle_weapons:crossbow', 'bows:crossbow')
minetest.register_alias('castle_weapons:crossbow_bolt', 'bows:bolt_3')