add on_die and driver scale options
parent
7117a31a7d
commit
ef873d8b0b
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@ -62,8 +62,9 @@ mobs:register_mob("desert_life:ostrich", {
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self.max_speed_reverse = 2
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self.accel = 6
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self.terrain_type = 3
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self.driver_attach_at = {x = 0, y = y_off, z = -2}
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self.driver_attach_at = {x = 0, y = y_off, z = -0.5}
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self.driver_eye_offset = {x = 0, y = 3, z = 0}
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self.driver_scale = {x = .125, y = .125}
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end
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-- if driver present allow control of horse
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@ -76,6 +77,25 @@ mobs:register_mob("desert_life:ostrich", {
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return true
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end,
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on_die = function(self, pos)
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-- drop saddle when horse is killed while riding
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-- also detach from horse properly
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if self.driver then
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minetest.add_item(pos, "mobs:saddle")
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mobs.detach(self.driver, {x = 1, y = 0, z = 1})
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self.saddle = nil
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end
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-- drop any horseshoes added
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if self.shoed then
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minetest.add_item(pos, self.shoed)
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end
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end,
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on_rightclick = function(self, clicker)
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-- make sure player is clicking
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@ -119,7 +139,8 @@ mobs:register_mob("desert_life:ostrich", {
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and clicker:get_wielded_item():get_name() == "mobs:saddle")
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or self.saddle then
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self.object:set_properties({stepheight = 1.1})
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self.object:set_properties()
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print(self.object)
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mobs.attach(self, clicker)
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-- take saddle from inventory
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