Jewelry Station added.

master
Nathan Salapat 2020-10-07 08:32:00 -05:00
parent 053a24fcfe
commit dd10a26edb
216 changed files with 5519 additions and 1185 deletions

73
mods/armor/alias.lua Normal file
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minetest.register_alias('epic:amulet_gold', 'armor:amulet_gold')
minetest.register_alias('epic:amulet_titanium', 'armor:amulet_titanium')
minetest.register_alias('epic:ring_gold', 'armor:ring_gold')
minetest.register_alias('epic:ring_titanium', 'armor:ring_titanium')
minetest.register_alias('epic:ring00', 'armor:ring00')
minetest.register_alias('epic:ring01', 'armor:ring01')
minetest.register_alias('epic:ring02', 'armor:ring02')
--Diamond Armor
minetest.register_alias('epic:helmet_gravity', 'armor:dia_gravity_helmet')
minetest.register_alias('epic:chestplate_gravity', 'armor:dia_gravity_chestplate')
minetest.register_alias('epic:leggings_gravity', 'armor:dia_gravity_leggings')
minetest.register_alias('epic:boots_gravity', 'armor:dia_gravity_boots')
minetest.register_alias('epic:helmet_healing', 'armor:dia_healing_helmet')
minetest.register_alias('epic:chestplate_healing', 'armor:dia_healing_chestplate')
minetest.register_alias('epic:leggings_healing', 'armor:dia_healing_leggings')
minetest.register_alias('epic:boots_healing', 'armor:dia_healing_boots')
minetest.register_alias('epic:helmet_fire', 'armor:dia_fire_helmet')
minetest.register_alias('epic:chestplate_fire', 'armor:dia_fire_chestplate')
minetest.register_alias('epic:leggings_fire', 'armor:dia_fire_leggings')
minetest.register_alias('epic:boots_fire', 'armor:dia_fire_boots')
minetest.register_alias('epic:helmet_water', 'armor:dia_water_helmet')
minetest.register_alias('epic:chestplate_water', 'armor:dia_water_chestplate')
minetest.register_alias('epic:leggings_water', 'armor:dia_water_leggings')
minetest.register_alias('epic:boots_water', 'armor:dia_water_boots')
minetest.register_alias('epic:helmet_speed', 'armor:dia_speed_helmet')
minetest.register_alias('epic:chestplate_speed', 'armor:dia_speed_chestplate')
minetest.register_alias('epic:leggings_speed', 'armor:dia_speed_leggings')
minetest.register_alias('epic:boots_speed', 'armor:dia_speed_boots')
minetest.register_alias('epic:helmet_jump', 'armor:dia_jump_helmet')
minetest.register_alias('epic:chestplate_jump', 'armor:dia_jump_chestplate')
minetest.register_alias('epic:leggings_jump', 'armor:dia_jump_leggings')
minetest.register_alias('epic:boots_jump', 'armor:dia_jump_boots')
--Rose Thennium
minetest.register_alias('epic:shield_thennium', 'armor:ros_shield')
minetest.register_alias('epic:thennium_helmet', 'armor:ros_helmet')
minetest.register_alias('epic:thennium_chestplate', 'armor:ros_chestplate')
minetest.register_alias('epic:thennium_leggings', 'armor:ros_leggings')
minetest.register_alias('epic:thennium_boots', 'armor:ros_boots')
minetest.register_alias('epic:thennium_helmet_gravity', 'armor:ros_gravity_helmet')
minetest.register_alias('epic:thennium_chestplate_gravity', 'armor:ros_gravity_chestplate')
minetest.register_alias('epic:thennium_leggings_gravity', 'armor:ros_gravity_leggings')
minetest.register_alias('epic:thennium_boots_gravity', 'armor:ros_gravity_boots')
minetest.register_alias('epic:thennium_helmet_healing', 'armor:ros_healing_helmet')
minetest.register_alias('epic:thennium_chestplate_healing', 'armor:ros_healing_chestplate')
minetest.register_alias('epic:thennium_leggings_healing', 'armor:ros_healing_leggings')
minetest.register_alias('epic:thennium_boots_healing', 'armor:ros_healing_boots')
minetest.register_alias('epic:thennium_helmet_fire', 'armor:ros_fire_helmet')
minetest.register_alias('epic:thennium_chestplate_fire', 'armor:ros_fire_chestplate')
minetest.register_alias('epic:thennium_leggings_fire', 'armor:ros_fire_leggings')
minetest.register_alias('epic:thennium_boots_fire', 'armor:ros_fire_boots')
minetest.register_alias('epic:thennium_helmet_water', 'armor:ros_water_helmet')
minetest.register_alias('epic:thennium_chestplate_water', 'armor:ros_water_chestplate')
minetest.register_alias('epic:thennium_leggings_water', 'armor:ros_water_leggings')
minetest.register_alias('epic:thennium_boots_water', 'armor:ros_water_boots')
minetest.register_alias('epic:thennium_helmet_speed', 'armor:ros_speed_helmet')
minetest.register_alias('epic:thennium_chestplate_speed', 'armor:ros_speed_chestplate')
minetest.register_alias('epic:thennium_leggings_speed', 'armor:ros_speed_leggings')
minetest.register_alias('epic:thennium_boots_speed', 'armor:ros_speed_boots')
minetest.register_alias('epic:thennium_helmet_jump', 'armor:ros_jump_helmet')
minetest.register_alias('epic:thennium_chestplate_jump', 'armor:ros_jump_chestplate')
minetest.register_alias('epic:thennium_leggings_jump', 'armor:ros_jump_leggings')
minetest.register_alias('epic:thennium_boots_jump', 'armor:ros_jump_boots')
--Titanium
minetest.register_alias('epic:helmet_titanium', 'armor:tit_helmet')
minetest.register_alias('epic:chestplate_titanium', 'armor:tit_chestplate')
minetest.register_alias('epic:leggings_titanium', 'armor:tit_leggings')
minetest.register_alias('epic:boots_titanium', 'armor:tit_boots')
minetest.register_alias('epic:shield_titanium', 'armor:tit_shield')
minetest.register_alias('armor:tit_sheild', 'armor:tit_shield')

701
mods/armor/amulets.lua Normal file
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minetest.register_craftitem('armor:amulet_gol', {
description = 'Golden Amulet',
inventory_image = 'armor_amulet_gold.png'
})
minetest.register_craftitem('armor:amulet_tit', {
description = 'Titanium Amulet',
inventory_image = 'armor_amulet_titanium.png'
})
------------------------------------------------------------------------------------------
--
--GOLD--
--
------------------------------------------------------------------------------------------
--FIRE--
armor:register_armor('armor:amulet_gol_fire_1', {
_doc_items_create_entry = false,
description = 'Poor Golden Amulet of Fire\n+.1 Fire',
inventory_image = 'armor_amulet_gold.png^armor_amulet_fire.png^armor_amulet_level_1.png',
texture = 'epic_blank.png',
preview = 'epic_blank.png',
groups = {armor_amulet=1, armor_use=100, armor_fire=.1, flammable=1, not_in_creative_inventory=1},
armor_groups = {fleshy=1},
damage_groups = {cracky=2, snappy=1, level=3},
})
armor:register_armor('armor:amulet_gol_fire_2', {
_doc_items_create_entry = false,
description = 'Mediocre Golden Amulet of Fire\n+.2 Fire',
inventory_image = 'armor_amulet_gold.png^armor_amulet_fire.png^armor_amulet_level_2.png',
texture = 'epic_blank.png',
preview = 'epic_blank.png',
groups = {armor_amulet=1, armor_use=100, armor_fire=.2, flammable=1, not_in_creative_inventory=1, relic_fire=2, reglic_general=-1},
armor_groups = {fleshy=1},
damage_groups = {cracky=2, snappy=1, level=3},
})
armor:register_armor('armor:amulet_gol_fire_3', {
_doc_items_create_entry = false,
description = 'Good Golden Amulet of Fire\n+.3 Fire',
inventory_image = 'armor_amulet_gold.png^armor_amulet_fire.png^armor_amulet_level_3.png',
texture = 'epic_blank.png',
preview = 'epic_blank.png',
groups = {armor_amulet=1, armor_use=100, armor_fire=.3, flammable=1, not_in_creative_inventory=1, relic_fire=4, reglic_general=-2},
armor_groups = {fleshy=1},
damage_groups = {cracky=2, snappy=1, level=3},
})
armor:register_armor('armor:amulet_gol_fire_4', {
_doc_items_create_entry = false,
description = 'Great Golden Amulet of Fire\n+.5 Fire',
inventory_image = 'armor_amulet_gold.png^armor_amulet_fire.png^armor_amulet_level_4.png',
texture = 'epic_blank.png',
preview = 'epic_blank.png',
groups = {armor_amulet=1, armor_use=100, armor_fire=.5, flammable=1, not_in_creative_inventory=1, relic_fire=6, reglic_general=-3},
armor_groups = {fleshy=1},
damage_groups = {cracky=2, snappy=1, level=3},
})
armor:register_armor('armor:amulet_gol_fire_5', {
_doc_items_create_entry = false,
description = 'Epic Golden Amulet of Fire\n+.75 Fire',
inventory_image = 'armor_amulet_gold.png^armor_amulet_fire.png^armor_amulet_level_5.png',
texture = 'epic_blank.png',
preview = 'epic_blank.png',
groups = {armor_amulet=1, armor_use=100, armor_fire=.75, flammable=1, not_in_creative_inventory=1, relic_fire=8, reglic_general=-4},
armor_groups = {fleshy=1},
damage_groups = {cracky=2, snappy=1, level=3},
})
------------------------------------------------------------------------------------------
--GRAVITY
armor:register_armor('armor:amulet_gol_gravity_1', {
_doc_items_create_entry = false,
description = 'Poor Golden Amulet of Gravity\n-.05 Gravity',
inventory_image = 'armor_amulet_gold.png^armor_amulet_gravity.png^armor_amulet_level_1.png',
texture = 'epic_blank.png',
preview = 'epic_blank.png',
groups = {armor_amulet=1, armor_use=100, physics_gravity=-.05, not_in_creative_inventory=1},
armor_groups = {fleshy=1},
damage_groups = {cracky=2, snappy=1, level=3},
})
armor:register_armor('armor:amulet_gol_gravity_2', {
_doc_items_create_entry = false,
description = 'Mediocre Golden Amulet of Gravity\n-.1 Gravity',
inventory_image = 'armor_amulet_gold.png^armor_amulet_gravity.png^armor_amulet_level_2.png',
texture = 'epic_blank.png',
preview = 'epic_blank.png',
groups = {armor_amulet=1, armor_use=100, physics_gravity=-.1, not_in_creative_inventory=1, relic_gravity=2, reglic_general=-1},
armor_groups = {fleshy=1},
damage_groups = {cracky=2, snappy=1, level=3},
})
armor:register_armor('armor:amulet_gol_gravity_3', {
_doc_items_create_entry = false,
description = 'Good Golden Amulet of Gravity\n-.15 Gravity',
inventory_image = 'armor_amulet_gold.png^armor_amulet_gravity.png^armor_amulet_level_3.png',
texture = 'epic_blank.png',
preview = 'epic_blank.png',
groups = {armor_amulet=1, armor_use=100, physics_gravity=-.15, not_in_creative_inventory=1, relic_gravity=4, reglic_general=-2},
armor_groups = {fleshy=1},
damage_groups = {cracky=2, snappy=1, level=3},
})
armor:register_armor('armor:amulet_gol_gravity_4', {
_doc_items_create_entry = false,
description = 'Great Golden Amulet of Gravity\n-.2 Gravity',
inventory_image = 'armor_amulet_gold.png^armor_amulet_gravity.png^armor_amulet_level_4.png',
texture = 'epic_blank.png',
preview = 'epic_blank.png',
groups = {armor_amulet=1, armor_use=100, physics_gravity=-.2, not_in_creative_inventory=1, relic_gravity=6, reglic_general=-3},
armor_groups = {fleshy=1},
damage_groups = {cracky=2, snappy=1, level=3},
})
armor:register_armor('armor:amulet_gol_gravity_5', {
_doc_items_create_entry = false,
description = 'Epic Golden Amulet of Gravity\n-.25 Gravity',
inventory_image = 'armor_amulet_gold.png^armor_amulet_gravity.png^armor_amulet_level_5.png',
texture = 'epic_blank.png',
preview = 'epic_blank.png',
groups = {armor_amulet=1, armor_use=100, physics_gravity=-.25, not_in_creative_inventory=1, relic_gravity=8, reglic_general=-4},
armor_groups = {fleshy=1},
damage_groups = {cracky=2, snappy=1, level=3},
})
------------------------------------------------------------------------------------------
--HEALING
armor:register_armor('armor:amulet_gol_healing_1', {
_doc_items_create_entry = false,
description = 'Poor Golden Amulet of Healing\n+.25 Healing',
inventory_image = 'armor_amulet_gold.png^armor_amulet_healing.png^armor_amulet_level_1.png',
texture = 'epic_blank.png',
preview = 'epic_blank.png',
groups = {armor_amulet=1, armor_use=100, armor_heal=.25, not_in_creative_inventory=1},
armor_groups = {fleshy=1},
damage_groups = {cracky=2, snappy=1, level=3},
})
armor:register_armor('armor:amulet_gol_healing_2', {
_doc_items_create_entry = false,
description = 'Mediocre Golden Amulet of Healing\n+.5 Healing',
inventory_image = 'armor_amulet_gold.png^armor_amulet_healing.png^armor_amulet_level_2.png',
texture = 'epic_blank.png',
preview = 'epic_blank.png',
groups = {armor_amulet=1, armor_use=100, armor_heal=.5, not_in_creative_inventory=1, relic_healing=2, reglic_general=-1},
armor_groups = {fleshy=1},
damage_groups = {cracky=2, snappy=1, level=3},
})
armor:register_armor('armor:amulet_gol_healing_3', {
_doc_items_create_entry = false,
description = 'Good Golden Amulet of Healing\n+.75 Healing',
inventory_image = 'armor_amulet_gold.png^armor_amulet_healing.png^armor_amulet_level_3.png',
texture = 'epic_blank.png',
preview = 'epic_blank.png',
groups = {armor_amulet=1, armor_use=100, armor_heal=.75, not_in_creative_inventory=1, relic_healing=4, reglic_general=-2},
armor_groups = {fleshy=1},
damage_groups = {cracky=2, snappy=1, level=3},
})
armor:register_armor('armor:amulet_gol_healing_4', {
_doc_items_create_entry = false,
description = 'Great Golden Amulet of Healing\n+1 Healing',
inventory_image = 'armor_amulet_gold.png^armor_amulet_healing.png^armor_amulet_level_4.png',
texture = 'epic_blank.png',
preview = 'epic_blank.png',
groups = {armor_amulet=1, armor_use=100, armor_heal=1, not_in_creative_inventory=1, relic_healing=6, reglic_general=-3},
armor_groups = {fleshy=1},
damage_groups = {cracky=2, snappy=1, level=3},
})
armor:register_armor('armor:amulet_gol_healing_5', {
_doc_items_create_entry = false,
description = 'Epic Golden Amulet of Healing\n+1.25 Healing',
inventory_image = 'armor_amulet_gold.png^armor_amulet_healing.png^armor_amulet_level_5.png',
texture = 'epic_blank.png',
preview = 'epic_blank.png',
groups = {armor_amulet=1, armor_use=100, armor_heal=1.25, not_in_creative_inventory=1, relic_healing=8, reglic_general=-4},
armor_groups = {fleshy=1},
damage_groups = {cracky=2, snappy=1, level=3},
})
------------------------------------------------------------------------------------------
--JUMP
armor:register_armor('armor:amulet_gol_jump_1', {
_doc_items_create_entry = false,
description = 'Poor Golden Amulet of Jump\n+.05 Jump',
inventory_image = 'armor_amulet_gold.png^armor_amulet_jump.png^armor_amulet_level_1.png',
texture = 'epic_blank.png',
preview = 'epic_blank.png',
groups = {armor_amulet=1, armor_use=100, physics_jump=.05, not_in_creative_inventory=1},
armor_groups = {fleshy=1},
damage_groups = {cracky=2, snappy=1, level=3},
})
armor:register_armor('armor:amulet_gol_jump_2', {
_doc_items_create_entry = false,
description = 'Mediocre Golden Amulet of Jump\n+.1 Jump',
inventory_image = 'armor_amulet_gold.png^armor_amulet_jump.png^armor_amulet_level_2.png',
texture = 'epic_blank.png',
preview = 'epic_blank.png',
groups = {armor_amulet=1, armor_use=100, physics_jump=.1, not_in_creative_inventory=1, relic_jump=2, reglic_general=-1},
armor_groups = {fleshy=1},
damage_groups = {cracky=2, snappy=1, level=3},
})
armor:register_armor('armor:amulet_gol_jump_3', {
_doc_items_create_entry = false,
description = 'Good Golden Amulet of Jump\n+.15 Jump',
inventory_image = 'armor_amulet_gold.png^armor_amulet_jump.png^armor_amulet_level_3.png',
texture = 'epic_blank.png',
preview = 'epic_blank.png',
groups = {armor_amulet=1, armor_use=100, physics_jump=.15, not_in_creative_inventory=1, relic_jump=4, reglic_general=-2},
armor_groups = {fleshy=1},
damage_groups = {cracky=2, snappy=1, level=3},
})
armor:register_armor('armor:amulet_gol_jump_4', {
_doc_items_create_entry = false,
description = 'Great Golden Amulet of Jump\n+.2 Jump',
inventory_image = 'armor_amulet_gold.png^armor_amulet_jump.png^armor_amulet_level_4.png',
texture = 'epic_blank.png',
preview = 'epic_blank.png',
groups = {armor_amulet=1, armor_use=100, physics_jump=.2, not_in_creative_inventory=1, relic_jump=6, reglic_general=-3},
armor_groups = {fleshy=1},
damage_groups = {cracky=2, snappy=1, level=3},
})
armor:register_armor('armor:amulet_gol_jump_5', {
_doc_items_create_entry = false,
description = 'Epic Golden Amulet of Jump\n+.25 Jump',
inventory_image = 'armor_amulet_gold.png^armor_amulet_jump.png^armor_amulet_level_5.png',
texture = 'epic_blank.png',
preview = 'epic_blank.png',
groups = {armor_amulet=1, armor_use=100, physics_jump=.25, not_in_creative_inventory=1, relic_jump=8, reglic_general=-4},
armor_groups = {fleshy=1},
damage_groups = {cracky=2, snappy=1, level=3},
})
------------------------------------------------------------------------------------------
--SPEED
armor:register_armor('armor:amulet_gol_speed_1', {
_doc_items_create_entry = false,
description = 'Poor Golden Amulet of Speed\n+.1 Speed',
inventory_image = 'armor_amulet_gold.png^armor_amulet_speed.png^armor_amulet_level_1.png',
texture = 'epic_blank.png',
preview = 'epic_blank.png',
groups = {armor_amulet=1, armor_use=100, physics_speed=.1, not_in_creative_inventory=1},
armor_groups = {fleshy=1},
damage_groups = {cracky=2, snappy=1, level=3},
})
armor:register_armor('armor:amulet_gol_speed_2', {
_doc_items_create_entry = false,
description = 'Mediocre Golden Amulet of Speed\n+.2 Speed',
inventory_image = 'armor_amulet_gold.png^armor_amulet_speed.png^armor_amulet_level_2.png',
texture = 'epic_blank.png',
preview = 'epic_blank.png',
groups = {armor_amulet=1, armor_use=100, physics_speed=.2, not_in_creative_inventory=1, relic_speed=2, reglic_general=-1},
armor_groups = {fleshy=1},
damage_groups = {cracky=2, snappy=1, level=3},
})
armor:register_armor('armor:amulet_gol_speed_3', {
_doc_items_create_entry = false,
description = 'Good Golden Amulet of Speed\n+.3 Speed',
inventory_image = 'armor_amulet_gold.png^armor_amulet_speed.png^armor_amulet_level_3.png',
texture = 'epic_blank.png',
preview = 'epic_blank.png',
groups = {armor_amulet=1, armor_use=100, physics_speed=.3, not_in_creative_inventory=1, relic_speed=4, reglic_general=-2},
armor_groups = {fleshy=1},
damage_groups = {cracky=2, snappy=1, level=3},
})
armor:register_armor('armor:amulet_gol_speed_4', {
_doc_items_create_entry = false,
description = 'Great Golden Amulet of Speed\n+.5 Speed',
inventory_image = 'armor_amulet_gold.png^armor_amulet_speed.png^armor_amulet_level_4.png',
texture = 'epic_blank.png',
preview = 'epic_blank.png',
groups = {armor_amulet=1, armor_use=100, physics_speed=.5, not_in_creative_inventory=1, relic_speed=6, reglic_general=-3},
armor_groups = {fleshy=1},
damage_groups = {cracky=2, snappy=1, level=3},
})
armor:register_armor('armor:amulet_gol_speed_5', {
_doc_items_create_entry = false,
description = 'Epic Golden Amulet of Speed\n+.75 Speed',
inventory_image = 'armor_amulet_gold.png^armor_amulet_speed.png^armor_amulet_level_5.png',
texture = 'epic_blank.png',
preview = 'epic_blank.png',
groups = {armor_amulet=1, armor_use=100, physics_speed=.75, not_in_creative_inventory=1, relic_speed=8, reglic_general=-4},
armor_groups = {fleshy=1},
damage_groups = {cracky=2, snappy=1, level=3},
})
------------------------------------------------------------------------------------------
--WATER
armor:register_armor('armor:amulet_gol_water_1', {
_doc_items_create_entry = false,
description = 'Poor Golden Amulet of Underwater Breathing\n+.1 Oxygen',
inventory_image = 'armor_amulet_gold.png^armor_amulet_water.png^armor_amulet_level_1.png',
texture = 'epic_blank.png',
preview = 'epic_blank.png',
groups = {armor_amulet=1, armor_use=100, armor_water=.1, not_in_creative_inventory=1},
armor_groups = {fleshy=1},
damage_groups = {cracky=2, snappy=1, level=3},
})
armor:register_armor('armor:amulet_gol_water_2', {
_doc_items_create_entry = false,
description = 'Mediocre Golden Amulet of Underwater Breathing\n+.2 Oxygen',
inventory_image = 'armor_amulet_gold.png^armor_amulet_water.png^armor_amulet_level_2.png',
texture = 'epic_blank.png',
preview = 'epic_blank.png',
groups = {armor_amulet=1, armor_use=100, armor_water=.2, not_in_creative_inventory=1, relic_water=2, reglic_general=-1},
armor_groups = {fleshy=1},
damage_groups = {cracky=2, snappy=1, level=3},
})
armor:register_armor('armor:amulet_gol_water_3', {
_doc_items_create_entry = false,
description = 'Good Golden Amulet of Underwater Breathing\n+.3 Oxygen',
inventory_image = 'armor_amulet_gold.png^armor_amulet_water.png^armor_amulet_level_3.png',
texture = 'epic_blank.png',
preview = 'epic_blank.png',
groups = {armor_amulet=1, armor_use=100, armor_water=.3, not_in_creative_inventory=1, relic_water=4, reglic_general=-2},
armor_groups = {fleshy=1},
damage_groups = {cracky=2, snappy=1, level=3},
})
armor:register_armor('armor:amulet_gol_water_4', {
_doc_items_create_entry = false,
description = 'Great Golden Amulet of Underwater Breathing\n+.4 Oxygen',
inventory_image = 'armor_amulet_gold.png^armor_amulet_water.png^armor_amulet_level_4.png',
texture = 'epic_blank.png',
preview = 'epic_blank.png',
groups = {armor_amulet=1, armor_use=100, armor_water=.4, not_in_creative_inventory=1, relic_water=6, reglic_general=-3},
armor_groups = {fleshy=1},
damage_groups = {cracky=2, snappy=1, level=3},
})
armor:register_armor('armor:amulet_gol_water_5', {
_doc_items_create_entry = false,
description = 'Epic Golden Amulet of Underwater Breathing\n+.5 Oxygen',
inventory_image = 'armor_amulet_gold.png^armor_amulet_water.png^armor_amulet_level_5.png',
texture = 'epic_blank.png',
preview = 'epic_blank.png',
groups = {armor_amulet=1, armor_use=100, armor_water=.5, not_in_creative_inventory=1, relic_water=8, reglic_general=-4},
armor_groups = {fleshy=1},
damage_groups = {cracky=2, snappy=1, level=3},
})
------------------------------------------------------------------------------------------
--
--TITANIUM--
--
------------------------------------------------------------------------------------------
--FIRE--
armor:register_armor('armor:amulet_tit_fire_1', {
_doc_items_create_entry = false,
description = 'Poor Titanium Amulet of Fire\n+.1 Fire',
inventory_image = 'armor_amulet_titanium.png^armor_amulet_fire.png^armor_amulet_level_1.png',
texture = 'epic_blank.png',
preview = 'epic_blank.png',
groups = {armor_amulet=1, armor_use=75, armor_fire=.1, flammable=1, not_in_creative_inventory=1},
armor_groups = {fleshy=1},
damage_groups = {cracky=2, snappy=1, level=3},
})
armor:register_armor('armor:amulet_tit_fire_2', {
_doc_items_create_entry = false,
description = 'Mediocre Titanium Amulet of Fire\n+.2 Fire',
inventory_image = 'armor_amulet_titanium.png^armor_amulet_fire.png^armor_amulet_level_2.png',
texture = 'epic_blank.png',
preview = 'epic_blank.png',
groups = {armor_amulet=1, armor_use=75, armor_fire=.2, flammable=1, not_in_creative_inventory=1, relic_fire=2, reglic_general=-1},
armor_groups = {fleshy=1},
damage_groups = {cracky=2, snappy=1, level=3},
})
armor:register_armor('armor:amulet_tit_fire_3', {
_doc_items_create_entry = false,
description = 'Good Titanium Amulet of Fire\n+.3 Fire',
inventory_image = 'armor_amulet_titanium.png^armor_amulet_fire.png^armor_amulet_level_3.png',
texture = 'epic_blank.png',
preview = 'epic_blank.png',
groups = {armor_amulet=1, armor_use=75, armor_fire=.3, flammable=1, not_in_creative_inventory=1, relic_fire=4, reglic_general=-2},
armor_groups = {fleshy=1},
damage_groups = {cracky=2, snappy=1, level=3},
})
armor:register_armor('armor:amulet_tit_fire_4', {
_doc_items_create_entry = false,
description = 'Great Titanium Amulet of Fire\n+.5 Fire',
inventory_image = 'armor_amulet_titanium.png^armor_amulet_fire.png^armor_amulet_level_4.png',
texture = 'epic_blank.png',
preview = 'epic_blank.png',
groups = {armor_amulet=1, armor_use=75, armor_fire=.5, flammable=1, not_in_creative_inventory=1, relic_fire=6, reglic_general=-3},
armor_groups = {fleshy=1},
damage_groups = {cracky=2, snappy=1, level=3},
})
armor:register_armor('armor:amulet_tit_fire_5', {
_doc_items_create_entry = false,
description = 'Epic Titanium Amulet of Fire\n+.75 Fire',
inventory_image = 'armor_amulet_titanium.png^armor_amulet_fire.png^armor_amulet_level_5.png',
texture = 'epic_blank.png',
preview = 'epic_blank.png',
groups = {armor_amulet=1, armor_use=75, armor_fire=.75, flammable=1, not_in_creative_inventory=1, relic_fire=8, reglic_general=-4},
armor_groups = {fleshy=1},
damage_groups = {cracky=2, snappy=1, level=3},
})
------------------------------------------------------------------------------------------
--GRAVITY
armor:register_armor('armor:amulet_tit_gravity_1', {
_doc_items_create_entry = false,
description = 'Poor Titanium Amulet of Gravity\n-.05 Gravity',
inventory_image = 'armor_amulet_titanium.png^armor_amulet_gravity.png^armor_amulet_level_1.png',
texture = 'epic_blank.png',
preview = 'epic_blank.png',
groups = {armor_amulet=1, armor_use=75, physics_gravity=-.05, not_in_creative_inventory=1},
armor_groups = {fleshy=1},
damage_groups = {cracky=2, snappy=1, level=3},
})
armor:register_armor('armor:amulet_tit_gravity_2', {
_doc_items_create_entry = false,
description = 'Mediocre Titanium Amulet of Gravity\n-.1 Gravity',
inventory_image = 'armor_amulet_titanium.png^armor_amulet_gravity.png^armor_amulet_level_2.png',
texture = 'epic_blank.png',
preview = 'epic_blank.png',
groups = {armor_amulet=1, armor_use=75, physics_gravity=-.1, not_in_creative_inventory=1, relic_gravity=2, reglic_general=-1},
armor_groups = {fleshy=1},
damage_groups = {cracky=2, snappy=1, level=3},
})
armor:register_armor('armor:amulet_tit_gravity_3', {
_doc_items_create_entry = false,
description = 'Good Titanium Amulet of Gravity\n-.15 Gravity',
inventory_image = 'armor_amulet_titanium.png^armor_amulet_gravity.png^armor_amulet_level_3.png',
texture = 'epic_blank.png',
preview = 'epic_blank.png',
groups = {armor_amulet=1, armor_use=75, physics_gravity=-.15, not_in_creative_inventory=1, relic_gravity=4, reglic_general=-2},
armor_groups = {fleshy=1},
damage_groups = {cracky=2, snappy=1, level=3},
})
armor:register_armor('armor:amulet_tit_gravity_4', {
_doc_items_create_entry = false,
description = 'Great Titanium Amulet of Gravity\n-.2 Gravity',
inventory_image = 'armor_amulet_titanium.png^armor_amulet_gravity.png^armor_amulet_level_4.png',
texture = 'epic_blank.png',
preview = 'epic_blank.png',
groups = {armor_amulet=1, armor_use=75, physics_gravity=-.2, not_in_creative_inventory=1, relic_gravity=6, reglic_general=-3},
armor_groups = {fleshy=1},
damage_groups = {cracky=2, snappy=1, level=3},
})
armor:register_armor('armor:amulet_tit_gravity_5', {
_doc_items_create_entry = false,
description = 'Epic Titanium Amulet of Gravity\n-.25 Gravity',
inventory_image = 'armor_amulet_titanium.png^armor_amulet_gravity.png^armor_amulet_level_5.png',
texture = 'epic_blank.png',
preview = 'epic_blank.png',
groups = {armor_amulet=1, armor_use=75, physics_gravity=-.25, not_in_creative_inventory=1, relic_gravity=8, reglic_general=-4},
armor_groups = {fleshy=1},
damage_groups = {cracky=2, snappy=1, level=3},
})
------------------------------------------------------------------------------------------
--HEALING
armor:register_armor('armor:amulet_tit_healing_1', {
_doc_items_create_entry = false,
description = 'Poor Titanium Amulet of Healing\n+.25 Healing',
inventory_image = 'armor_amulet_titanium.png^armor_amulet_healing.png^armor_amulet_level_1.png',
texture = 'epic_blank.png',
preview = 'epic_blank.png',
groups = {armor_amulet=1, armor_use=75, armor_heal=.25, not_in_creative_inventory=1},
armor_groups = {fleshy=1},
damage_groups = {cracky=2, snappy=1, level=3},
})
armor:register_armor('armor:amulet_tit_healing_2', {
_doc_items_create_entry = false,
description = 'Mediocre Titanium Amulet of Healing\n+.5 Healing',
inventory_image = 'armor_amulet_titanium.png^armor_amulet_healing.png^armor_amulet_level_2.png',
texture = 'epic_blank.png',
preview = 'epic_blank.png',
groups = {armor_amulet=1, armor_use=75, armor_heal=.5, not_in_creative_inventory=1, relic_healing=2, reglic_general=-1},
armor_groups = {fleshy=1},
damage_groups = {cracky=2, snappy=1, level=3},
})
armor:register_armor('armor:amulet_tit_healing_3', {
_doc_items_create_entry = false,
description = 'Good Titanium Amulet of Healing\n+.75 Healing',
inventory_image = 'armor_amulet_titanium.png^armor_amulet_healing.png^armor_amulet_level_3.png',
texture = 'epic_blank.png',
preview = 'epic_blank.png',
groups = {armor_amulet=1, armor_use=75, armor_heal=.75, not_in_creative_inventory=1, relic_healing=4, reglic_general=-2},
armor_groups = {fleshy=1},
damage_groups = {cracky=2, snappy=1, level=3},
})
armor:register_armor('armor:amulet_tit_healing_4', {
_doc_items_create_entry = false,
description = 'Great Titanium Amulet of Healing\n+1 Healing',
inventory_image = 'armor_amulet_titanium.png^armor_amulet_healing.png^armor_amulet_level_4.png',
texture = 'epic_blank.png',
preview = 'epic_blank.png',
groups = {armor_amulet=1, armor_use=75, armor_heal=1, not_in_creative_inventory=1, relic_healing=6, reglic_general=-3},
armor_groups = {fleshy=1},
damage_groups = {cracky=2, snappy=1, level=3},
})
armor:register_armor('armor:amulet_tit_healing_5', {
_doc_items_create_entry = false,
description = 'Epic Titanium Amulet of Healing\n+1.25 Healing',
inventory_image = 'armor_amulet_titanium.png^armor_amulet_healing.png^armor_amulet_level_5.png',
texture = 'epic_blank.png',
preview = 'epic_blank.png',
groups = {armor_amulet=1, armor_use=75, armor_heal=1.25, not_in_creative_inventory=1, relic_healing=8, reglic_general=-4},
armor_groups = {fleshy=1},
damage_groups = {cracky=2, snappy=1, level=3},
})
------------------------------------------------------------------------------------------
--JUMP
armor:register_armor('armor:amulet_tit_jump_1', {
_doc_items_create_entry = false,
description = 'Poor Titanium Amulet of Jump\n+.05 Jump',
inventory_image = 'armor_amulet_titanium.png^armor_amulet_jump.png^armor_amulet_level_1.png',
texture = 'epic_blank.png',
preview = 'epic_blank.png',
groups = {armor_amulet=1, armor_use=75, physics_jump=.05, not_in_creative_inventory=1},
armor_groups = {fleshy=1},
damage_groups = {cracky=2, snappy=1, level=3},
})
armor:register_armor('armor:amulet_tit_jump_2', {
_doc_items_create_entry = false,
description = 'Mediocre Titanium Amulet of Jump\n+.1 Jump',
inventory_image = 'armor_amulet_titanium.png^armor_amulet_jump.png^armor_amulet_level_2.png',
texture = 'epic_blank.png',
preview = 'epic_blank.png',
groups = {armor_amulet=1, armor_use=75, physics_jump=.1, not_in_creative_inventory=1, relic_jump=2, reglic_general=-1},
armor_groups = {fleshy=1},
damage_groups = {cracky=2, snappy=1, level=3},
})
armor:register_armor('armor:amulet_tit_jump_3', {
_doc_items_create_entry = false,
description = 'Good Titanium Amulet of Jump\n+.15 Jump',
inventory_image = 'armor_amulet_titanium.png^armor_amulet_jump.png^armor_amulet_level_3.png',
texture = 'epic_blank.png',
preview = 'epic_blank.png',
groups = {armor_amulet=1, armor_use=75, physics_jump=.15, not_in_creative_inventory=1, relic_jump=4, reglic_general=-2},
armor_groups = {fleshy=1},
damage_groups = {cracky=2, snappy=1, level=3},
})
armor:register_armor('armor:amulet_tit_jump_4', {
_doc_items_create_entry = false,
description = 'Great Titanium Amulet of Jump\n+.2 Jump',
inventory_image = 'armor_amulet_titanium.png^armor_amulet_jump.png^armor_amulet_level_4.png',
texture = 'epic_blank.png',
preview = 'epic_blank.png',
groups = {armor_amulet=1, armor_use=75, physics_jump=.2, not_in_creative_inventory=1, relic_jump=6, reglic_general=-3},
armor_groups = {fleshy=1},
damage_groups = {cracky=2, snappy=1, level=3},
})
armor:register_armor('armor:amulet_tit_jump_5', {
_doc_items_create_entry = false,
description = 'Epic Titanium Amulet of Jump\n+.25 Jump',
inventory_image = 'armor_amulet_titanium.png^armor_amulet_jump.png^armor_amulet_level_5.png',
texture = 'epic_blank.png',
preview = 'epic_blank.png',
groups = {armor_amulet=1, armor_use=75, physics_jump=.25, not_in_creative_inventory=1, relic_jump=8, reglic_general=-4},
armor_groups = {fleshy=1},
damage_groups = {cracky=2, snappy=1, level=3},
})
------------------------------------------------------------------------------------------
--SPEED
armor:register_armor('armor:amulet_tit_speed_1', {
_doc_items_create_entry = false,
description = 'Poor Titanium Amulet of Speed\n+.1 Speed',
inventory_image = 'armor_amulet_titanium.png^armor_amulet_speed.png^armor_amulet_level_1.png',
texture = 'epic_blank.png',
preview = 'epic_blank.png',
groups = {armor_amulet=1, armor_use=75, physics_speed=.1, not_in_creative_inventory=1},
armor_groups = {fleshy=1},
damage_groups = {cracky=2, snappy=1, level=3},
})
armor:register_armor('armor:amulet_tit_speed_2', {
_doc_items_create_entry = false,
description = 'Mediocre Titanium Amulet of Speed\n+.2 Speed',
inventory_image = 'armor_amulet_titanium.png^armor_amulet_speed.png^armor_amulet_level_2.png',
texture = 'epic_blank.png',
preview = 'epic_blank.png',
groups = {armor_amulet=1, armor_use=75, physics_speed=.2, not_in_creative_inventory=1, relic_speed=2, reglic_general=-1},
armor_groups = {fleshy=1},
damage_groups = {cracky=2, snappy=1, level=3},
})
armor:register_armor('armor:amulet_tit_speed_3', {
_doc_items_create_entry = false,
description = 'Good Titanium Amulet of Speed\n+.3 Speed',
inventory_image = 'armor_amulet_titanium.png^armor_amulet_speed.png^armor_amulet_level_3.png',
texture = 'epic_blank.png',
preview = 'epic_blank.png',
groups = {armor_amulet=1, armor_use=75, physics_speed=.3, not_in_creative_inventory=1, relic_speed=4, reglic_general=-2},
armor_groups = {fleshy=1},
damage_groups = {cracky=2, snappy=1, level=3},
})
armor:register_armor('armor:amulet_tit_speed_4', {
_doc_items_create_entry = false,
description = 'Great Titanium Amulet of Speed\n+.5 Speed',
inventory_image = 'armor_amulet_titanium.png^armor_amulet_speed.png^armor_amulet_level_4.png',
texture = 'epic_blank.png',
preview = 'epic_blank.png',
groups = {armor_amulet=1, armor_use=75, physics_speed=.5, not_in_creative_inventory=1, relic_speed=6, reglic_general=-3},
armor_groups = {fleshy=1},
damage_groups = {cracky=2, snappy=1, level=3},
})
armor:register_armor('armor:amulet_tit_speed_5', {
_doc_items_create_entry = false,
description = 'Epic Titanium Amulet of Speed\n+.75 Speed',
inventory_image = 'armor_amulet_titanium.png^armor_amulet_speed.png^armor_amulet_level_5.png',
texture = 'epic_blank.png',
preview = 'epic_blank.png',
groups = {armor_amulet=1, armor_use=75, physics_speed=.75, not_in_creative_inventory=1, relic_speed=8, reglic_general=-4},
armor_groups = {fleshy=1},
damage_groups = {cracky=2, snappy=1, level=3},
})
------------------------------------------------------------------------------------------
--WATER
armor:register_armor('armor:amulet_tit_water_1', {
_doc_items_create_entry = false,
description = 'Poor Titanium Amulet of Underwater Breathing\n+.1 Oxygen',
inventory_image = 'armor_amulet_titanium.png^armor_amulet_water.png^armor_amulet_level_1.png',
texture = 'epic_blank.png',
preview = 'epic_blank.png',
groups = {armor_amulet=1, armor_use=75, armor_water=.1, not_in_creative_inventory=1},
armor_groups = {fleshy=1},
damage_groups = {cracky=2, snappy=1, level=3},
})
armor:register_armor('armor:amulet_tit_water_2', {
_doc_items_create_entry = false,
description = 'Mediocre Titanium Amulet of Underwater Breathing\n+.2 Oxygen',
inventory_image = 'armor_amulet_titanium.png^armor_amulet_water.png^armor_amulet_level_2.png',
texture = 'epic_blank.png',
preview = 'epic_blank.png',
groups = {armor_amulet=1, armor_use=75, armor_water=.2, not_in_creative_inventory=1, relic_water=2, reglic_general=-1},
armor_groups = {fleshy=1},
damage_groups = {cracky=2, snappy=1, level=3},
})
armor:register_armor('armor:amulet_tit_water_3', {
_doc_items_create_entry = false,
description = 'Good Titanium Amulet of Underwater Breathing\n+.3 Oxygen',
inventory_image = 'armor_amulet_titanium.png^armor_amulet_water.png^armor_amulet_level_3.png',
texture = 'epic_blank.png',
preview = 'epic_blank.png',
groups = {armor_amulet=1, armor_use=75, armor_water=.3, not_in_creative_inventory=1, relic_water=4, reglic_general=-2},
armor_groups = {fleshy=1},
damage_groups = {cracky=2, snappy=1, level=3},
})
armor:register_armor('armor:amulet_tit_water_4', {
_doc_items_create_entry = false,
description = 'Great Titanium Amulet of Underwater Breathing\n+.4 Oxygen',
inventory_image = 'armor_amulet_titanium.png^armor_amulet_water.png^armor_amulet_level_4.png',
texture = 'epic_blank.png',
preview = 'epic_blank.png',
groups = {armor_amulet=1, armor_use=75, armor_water=.4, not_in_creative_inventory=1, relic_water=6, reglic_general=-3},
armor_groups = {fleshy=1},
damage_groups = {cracky=2, snappy=1, level=3},
})
armor:register_armor('armor:amulet_tit_water_5', {
_doc_items_create_entry = false,
description = 'Epic Titanium Amulet of Underwater Breathing\n+.5 Oxygen',
inventory_image = 'armor_amulet_titanium.png^armor_amulet_water.png^armor_amulet_level_5.png',
texture = 'epic_blank.png',
preview = 'epic_blank.png',
groups = {armor_amulet=1, armor_use=75, armor_water=.5, not_in_creative_inventory=1, relic_water=8, reglic_general=-4},
armor_groups = {fleshy=1},
damage_groups = {cracky=2, snappy=1, level=3},
})

View File

@ -1,268 +1,268 @@
--Actinolite armor provides lower gravity.
armor:register_armor('epic:helmet_gravity', {
armor:register_armor('armor:dia_gravity_helmet', {
_doc_items_crafting = 'This armor is crafted in the Crystal Workshop.',
description = 'Diamond helmet with Actinolite enchantment',
texture = 'epic_dia_helmet.png^epic_helmet_gravity_uv.png',
preview = 'epic_dia_helmet_preview.png^epic_helmet_gravity_preview_overlay.png',
inventory_image = 'epic_dia_helmet_inv.png^epic_gravity_overlay.png',
texture = 'armor_dia_helmet.png^armor_helmet_gravity_uv.png',
preview = 'armor_dia_helmet_preview.png^armor_helmet_gravity_preview_overlay.png',
inventory_image = 'armor_dia_helmet_inv.png^armor_gravity_overlay.png',
groups = {armor_head=1, armor_block=13, armor_use=190, physics_gravity=-.15, armor_dmg_resist=1.5},
armor_groups = {fleshy=16},
damage_groups = {cracky=2, snappy=1, choppy=1, level=4},
})
armor:register_armor('epic:chestplate_gravity', {
armor:register_armor('armor:dia_gravity_chestplate', {
_doc_items_crafting = 'This armor is crafted in the Crystal Workshop.',
description = 'Diamond chestplate with Actinolite enchantment',
texture = 'epic_dia_chestplate.png^epic_chestplate_gravity_uv.png',
preview = 'epic_dia_chestplate_preview.png^epic_chestplate_gravity_preview_overlay.png',
inventory_image = 'epic_dia_chestplate_inv.png^epic_gravity_overlay.png',
texture = 'armor_dia_chestplate.png^armor_chestplate_gravity_uv.png',
preview = 'armor_dia_chestplate_preview.png^armor_chestplate_gravity_preview_overlay.png',
inventory_image = 'armor_dia_chestplate_inv.png^armor_gravity_overlay.png',
groups = {armor_torso=1, armor_block=26, armor_use=190, physics_gravity=-.2, armor_dmg_resist=1.5},
armor_groups = {fleshy=21},
damage_groups = {cracky=2, snappy=1, level=4},
})
armor:register_armor('epic:leggings_gravity', {
armor:register_armor('armor:dia_gravity_leggings', {
_doc_items_crafting = 'This armor is crafted in the Crystal Workshop.',
description = 'Diamond leggings with Actinolite enchantment',
texture = 'epic_dia_leggings.png^epic_leggings_gravity_uv.png',
preview = 'epic_dia_leggings_preview.png^epic_leggings_gravity_preview_overlay.png',
inventory_image = 'epic_dia_leggings_inv.png^epic_gravity_overlay.png',
texture = 'armor_dia_leggings.png^armor_leggings_gravity_uv.png',
preview = 'armor_dia_leggings_preview.png^armor_leggings_gravity_preview_overlay.png',
inventory_image = 'armor_dia_leggings_inv.png^armor_gravity_overlay.png',
groups = {armor_legs=1, armor_block=26, armor_use=190, physics_gravity=-.2, armor_dmg_resist=1.5},
armor_groups = {fleshy=21},
damage_groups = {cracky=2, snappy=1, level=4},
})
armor:register_armor('epic:boots_gravity', {
armor:register_armor('armor:dia_gravity_boots', {
_doc_items_crafting = 'This armor is crafted in the Crystal Workshop.',
description = 'Diamond boots with Actinolite enchantment',
texture = 'epic_dia_boots.png^epic_helmet_gravity_uv.png',
preview = 'epic_dia_boots_preview.png^epic_boots_gravity_preview_overlay.png',
inventory_image = 'epic_dia_boots_inv.png^epic_gravity_overlay.png',
texture = 'armor_dia_boots.png^armor_helmet_gravity_uv.png',
preview = 'armor_dia_boots_preview.png^armor_boots_gravity_preview_overlay.png',
inventory_image = 'armor_dia_boots_inv.png^armor_gravity_overlay.png',
groups = {armor_feet=1, armor_block=13, armor_use=190, physics_gravity=-.15, armor_dmg_resist=1.5},
armor_groups = {fleshy=16},
damage_groups = {cracky=2, snappy=1, level=4},
})
--Bloodstone armor provides healing.
armor:register_armor('epic:helmet_healing', {
armor:register_armor('armor:dia_healing_helmet', {
_doc_items_crafting = 'This armor is crafted in the Crystal Workshop.',
description = 'Diamond helmet with Bloodstone enchantment',
texture = 'epic_dia_helmet.png^epic_helmet_healing_uv.png',
preview = 'epic_dia_helmet_preview.png^epic_helmet_healing_preview_overlay.png',
inventory_image = 'epic_dia_helmet_inv.png^epic_healing_overlay.png',
texture = 'armor_dia_helmet.png^armor_helmet_healing_uv.png',
preview = 'armor_dia_helmet_preview.png^armor_helmet_healing_preview_overlay.png',
inventory_image = 'armor_dia_helmet_inv.png^armor_healing_overlay.png',
groups = {armor_head=1, armor_block=13, armor_use=190, armor_heal=1, armor_dmg_resist=1.5},
armor_groups = {fleshy=16},
damage_groups = {cracky=2, snappy=1, level=4},
})
armor:register_armor('epic:chestplate_healing', {
armor:register_armor('armor:dia_healing_chestplate', {
_doc_items_crafting = 'This armor is crafted in the Crystal Workshop.',
description = 'Diamond chestplate with Bloodstone enchantment',
texture = 'epic_dia_chestplate.png^epic_chestplate_healing_uv.png',
preview = 'epic_dia_chestplate_preview.png^epic_chestplate_healing_preview_overlay.png',
inventory_image = 'epic_dia_chestplate_inv.png^epic_healing_overlay.png',
texture = 'armor_dia_chestplate.png^armor_chestplate_healing_uv.png',
preview = 'armor_dia_chestplate_preview.png^armor_chestplate_healing_preview_overlay.png',
inventory_image = 'armor_dia_chestplate_inv.png^armor_healing_overlay.png',
groups = {armor_torso=1, armor_block=26, armor_use=190, armor_heal=1, armor_dmg_resist=1.5},
armor_groups = {fleshy=21},
damage_groups = {cracky=2, snappy=1, level=4},
})
armor:register_armor('epic:leggings_healing', {
armor:register_armor('armor:dia_healing_leggings', {
_doc_items_crafting = 'This armor is crafted in the Crystal Workshop.',
description = 'Diamond leggings with Bloodstone enchantment',
texture = 'epic_dia_leggings.png^epic_leggings_healing_uv.png',
preview = 'epic_dia_leggings_preview.png^epic_leggings_healing_preview_overlay.png',
inventory_image = 'epic_dia_leggings_inv.png^epic_healing_overlay.png',
texture = 'armor_dia_leggings.png^armor_leggings_healing_uv.png',
preview = 'armor_dia_leggings_preview.png^armor_leggings_healing_preview_overlay.png',
inventory_image = 'armor_dia_leggings_inv.png^armor_healing_overlay.png',
groups = {armor_legs=1, armor_block=26, armor_use=190, armor_heal=1, armor_dmg_resist=1.5},
armor_groups = {fleshy=21},
damage_groups = {cracky=2, snappy=1, level=4},
})
armor:register_armor('epic:boots_healing', {
armor:register_armor('armor:dia_healing_boots', {
_doc_items_crafting = 'This armor is crafted in the Crystal Workshop.',
description = 'Diamond boots with Bloodstone enchantment',
texture = 'epic_dia_boots.png^epic_helmet_healing_uv.png',
preview = 'epic_dia_boots_preview.png^epic_boots_healing_preview_overlay.png',
inventory_image = 'epic_dia_boots_inv.png^epic_healing_overlay.png',
texture = 'armor_dia_boots.png^armor_helmet_healing_uv.png',
preview = 'armor_dia_boots_preview.png^armor_boots_healing_preview_overlay.png',
inventory_image = 'armor_dia_boots_inv.png^armor_healing_overlay.png',
groups = {armor_feet=1, armor_block=13, armor_use=190, armor_heal=1, armor_dmg_resist=1.5},
armor_groups = {fleshy=16},
damage_groups = {cracky=2, snappy=1, level=4},
})
--huntite armor provides fire protection.
armor:register_armor('epic:helmet_fire', {
armor:register_armor('armor:dia_fire_helmet', {
_doc_items_crafting = 'This armor is crafted in the Crystal Workshop.',
description = 'Diamond helmet with Huntite enchantment',
texture = 'epic_dia_helmet.png^epic_helmet_fire_uv.png',
preview = 'epic_dia_helmet_preview.png^epic_helmet_fire_preview_overlay.png',
inventory_image = 'epic_dia_helmet_inv.png^epic_fire_overlay.png',
texture = 'armor_dia_helmet.png^armor_helmet_fire_uv.png',
preview = 'armor_dia_helmet_preview.png^armor_helmet_fire_preview_overlay.png',
inventory_image = 'armor_dia_helmet_inv.png^armor_fire_overlay.png',
groups = {armor_head=1, armor_block=13, armor_use=380, armor_fire=1, flammable=1, armor_dmg_resist=1.5},
armor_groups = {fleshy=16},
damage_groups = {cracky=2, snappy=1, level=4},
})
armor:register_armor('epic:chestplate_fire', {
armor:register_armor('armor:dia_fire_chestplate', {
_doc_items_crafting = 'This armor is crafted in the Crystal Workshop.',
description = 'Diamond chestplate with Huntite enchantment',
texture = 'epic_dia_chestplate.png^epic_chestplate_fire_uv.png',
preview = 'epic_dia_chestplate_preview.png^epic_chestplate_fire_preview_overlay.png',
inventory_image = 'epic_dia_chestplate_inv.png^epic_fire_overlay.png',
texture = 'armor_dia_chestplate.png^armor_chestplate_fire_uv.png',
preview = 'armor_dia_chestplate_preview.png^armor_chestplate_fire_preview_overlay.png',
inventory_image = 'armor_dia_chestplate_inv.png^armor_fire_overlay.png',
groups = {armor_torso=1, armor_block=26, armor_use=190, armor_fire=2, flammable=1, armor_dmg_resist=1.5},
armor_groups = {fleshy=21},
damage_groups = {cracky=2, snappy=1, level=4},
})
armor:register_armor('epic:leggings_fire', {
armor:register_armor('armor:dia_fire_leggings', {
_doc_items_crafting = 'This armor is crafted in the Crystal Workshop.',
description = 'Diamond leggings with Huntite enchantment',
texture = 'epic_dia_leggings.png^epic_leggings_fire_uv.png',
preview = 'epic_dia_leggings_preview.png^epic_leggings_fire_preview_overlay.png',
inventory_image = 'epic_dia_leggings_inv.png^epic_fire_overlay.png',
texture = 'armor_dia_leggings.png^armor_leggings_fire_uv.png',
preview = 'armor_dia_leggings_preview.png^armor_leggings_fire_preview_overlay.png',
inventory_image = 'armor_dia_leggings_inv.png^armor_fire_overlay.png',
groups = {armor_legs=1, armor_block=26, armor_use=190, armor_fire=2, flammable=1, armor_dmg_resist=1.5},
armor_groups = {fleshy=21},
damage_groups = {cracky=2, snappy=1, level=4},
})
armor:register_armor('epic:boots_fire', {
armor:register_armor('armor:dia_fire_boots', {
_doc_items_crafting = 'This armor is crafted in the Crystal Workshop.',
description = 'Diamond boots with Huntite enchantment',
texture = 'epic_dia_boots.png^epic_helmet_fire_uv.png',
preview = 'epic_dia_boots_preview.png^epic_boots_fire_preview_overlay.png',
inventory_image = 'epic_dia_boots_inv.png^epic_fire_overlay.png',
texture = 'armor_dia_boots.png^armor_helmet_fire_uv.png',
preview = 'armor_dia_boots_preview.png^armor_boots_fire_preview_overlay.png',
inventory_image = 'armor_dia_boots_inv.png^armor_fire_overlay.png',
groups = {armor_feet=1, armor_block=13, armor_use=380, armor_fire=1, flammable=1, armor_dmg_resist=1.5},
armor_groups = {fleshy=16},
damage_groups = {cracky=2, snappy=1, level=4},
})
--prismarine crystals armor provides underwater breathing.
armor:register_armor('epic:helmet_water', {
armor:register_armor('armor:dia_water_helmet', {
_doc_items_crafting = 'This armor is crafted in the Crystal Workshop.',
description = 'Diamond helmet with Prismarine enchantment',
texture = 'epic_dia_helmet.png^epic_helmet_water_uv.png',
preview = 'epic_dia_helmet_preview.png^epic_helmet_water_preview_overlay.png',
inventory_image = 'epic_dia_helmet_inv.png^epic_water_overlay.png',
texture = 'armor_dia_helmet.png^armor_helmet_water_uv.png',
preview = 'armor_dia_helmet_preview.png^armor_helmet_water_preview_overlay.png',
inventory_image = 'armor_dia_helmet_inv.png^armor_water_overlay.png',
groups = {armor_head=1, armor_block=13, armor_use=190, armor_water=1, armor_dmg_resist=1.5},
armor_groups = {fleshy=16},
damage_groups = {cracky=2, snappy=1, level=4},
})
armor:register_armor('epic:chestplate_water', {
armor:register_armor('armor:dia_water_chestplate', {
_doc_items_crafting = 'This armor is crafted in the Crystal Workshop.',
description = 'Diamond chestplate with Prismarine enchantment',
texture = 'epic_dia_chestplate.png^epic_chestplate_water_uv.png',
preview = 'epic_dia_chestplate_preview.png^epic_chestplate_water_preview_overlay.png',
inventory_image = 'epic_dia_chestplate_inv.png^epic_water_overlay.png',
texture = 'armor_dia_chestplate.png^armor_chestplate_water_uv.png',
preview = 'armor_dia_chestplate_preview.png^armor_chestplate_water_preview_overlay.png',
inventory_image = 'armor_dia_chestplate_inv.png^armor_water_overlay.png',
groups = {armor_torso=1, armor_block=26, armor_use=190, armor_water=1, armor_dmg_resist=1.5},
armor_groups = {fleshy=21},
damage_groups = {cracky=2, snappy=1, level=4},
})
armor:register_armor('epic:leggings_water', {
armor:register_armor('armor:dia_water_leggings', {
_doc_items_crafting = 'This armor is crafted in the Crystal Workshop.',
description = 'Diamond leggings with Prismarine enchantment',
texture = 'epic_dia_leggings.png^epic_leggings_water_uv.png',
preview = 'epic_dia_leggings_preview.png^epic_leggings_water_preview_overlay.png',
inventory_image = 'epic_dia_leggings_inv.png^epic_water_overlay.png',
texture = 'armor_dia_leggings.png^armor_leggings_water_uv.png',
preview = 'armor_dia_leggings_preview.png^armor_leggings_water_preview_overlay.png',
inventory_image = 'armor_dia_leggings_inv.png^armor_water_overlay.png',
groups = {armor_legs=1, armor_block=26, armor_use=190, armor_water=1, armor_dmg_resist=1.5},
armor_groups = {fleshy=21},
damage_groups = {cracky=2, snappy=1, level=4},
})
armor:register_armor('epic:boots_water', {
armor:register_armor('armor:dia_water_boots', {
_doc_items_crafting = 'This armor is crafted in the Crystal Workshop.',
description = 'Diamond boots with Prismarine enchantment',
texture = 'epic_dia_boots.png^epic_helmet_water_uv.png',
preview = 'epic_dia_boots_preview.png^epic_boots_water_preview_overlay.png',
inventory_image = 'epic_dia_boots_inv.png^epic_water_overlay.png',
texture = 'armor_dia_boots.png^armor_helmet_water_uv.png',
preview = 'armor_dia_boots_preview.png^armor_boots_water_preview_overlay.png',
inventory_image = 'armor_dia_boots_inv.png^armor_water_overlay.png',
groups = {armor_feet=1, armor_block=13, armor_use=190, armor_water=1, armor_dmg_resist=1.5},
armor_groups = {fleshy=16},
damage_groups = {cracky=2, snappy=1, level=4},
})
--Garnet crystals armor provides speed.
armor:register_armor('epic:helmet_speed', {
armor:register_armor('armor:dia_speed_helmet', {
_doc_items_crafting = 'This armor is crafted in the Crystal Workshop.',
description = 'Diamond helmet with Garnet enchantment',
texture = 'epic_dia_helmet.png^epic_helmet_speed_uv.png',
preview = 'epic_dia_helmet_preview.png^epic_helmet_speed_preview_overlay.png',
inventory_image = 'epic_dia_helmet_inv.png^epic_speed_overlay.png',
texture = 'armor_dia_helmet.png^armor_helmet_speed_uv.png',
preview = 'armor_dia_helmet_preview.png^armor_helmet_speed_preview_overlay.png',
inventory_image = 'armor_dia_helmet_inv.png^armor_speed_overlay.png',
groups = {armor_head=1, armor_block=13, armor_use=190, physics_speed=.2, armor_dmg_resist=1.5},
armor_groups = {fleshy=16},
damage_groups = {cracky=2, snappy=1, level=4},
})
armor:register_armor('epic:chestplate_speed', {
armor:register_armor('armor:dia_speed_chestplate', {
_doc_items_crafting = 'This armor is crafted in the Crystal Workshop.',
description = 'Diamond chestplate with Garnet enchantment',
texture = 'epic_dia_chestplate.png^epic_chestplate_speed_uv.png',
preview = 'epic_dia_chestplate_preview.png^epic_chestplate_speed_preview_overlay.png',
inventory_image = 'epic_dia_chestplate_inv.png^epic_speed_overlay.png',
texture = 'armor_dia_chestplate.png^armor_chestplate_speed_uv.png',
preview = 'armor_dia_chestplate_preview.png^armor_chestplate_speed_preview_overlay.png',
inventory_image = 'armor_dia_chestplate_inv.png^armor_speed_overlay.png',
groups = {armor_torso=1, armor_block=26, armor_use=190, physics_speed=.4, armor_dmg_resist=1.5},
armor_groups = {fleshy=21},
damage_groups = {cracky=2, snappy=1, level=4},
})
armor:register_armor('epic:leggings_speed', {
armor:register_armor('armor:dia_speed_leggings', {
_doc_items_crafting = 'This armor is crafted in the Crystal Workshop.',
description = 'Diamond leggings with Garnet enchantment',
texture = 'epic_dia_leggings.png^epic_leggings_speed_uv.png',
preview = 'epic_dia_leggings_preview.png^epic_leggings_speed_preview_overlay.png',
inventory_image = 'epic_dia_leggings_inv.png^epic_speed_overlay.png',
texture = 'armor_dia_leggings.png^armor_leggings_speed_uv.png',
preview = 'armor_dia_leggings_preview.png^armor_leggings_speed_preview_overlay.png',
inventory_image = 'armor_dia_leggings_inv.png^armor_speed_overlay.png',
groups = {armor_legs=1, armor_block=26, armor_use=190, physics_speed=.4, armor_dmg_resist=1.5},
armor_groups = {fleshy=21},
damage_groups = {cracky=2, snappy=1, level=4},
})
armor:register_armor('epic:boots_speed', {
armor:register_armor('armor:dia_speed_boots', {
_doc_items_crafting = 'This armor is crafted in the Crystal Workshop.',
description = 'Diamond boots with Garnet enchantment',
texture = 'epic_dia_boots.png^epic_boots_speed_uv.png',
preview = 'epic_dia_boots_preview.png^epic_boots_speed_preview_overlay.png',
inventory_image = 'epic_dia_boots_inv.png^epic_speed_overlay.png',
texture = 'armor_dia_boots.png^armor_boots_speed_uv.png',
preview = 'armor_dia_boots_preview.png^armor_boots_speed_preview_overlay.png',
inventory_image = 'armor_dia_boots_inv.png^armor_speed_overlay.png',
groups = {armor_feet=1, armor_block=13, armor_use=190, physics_speed=.2, armor_dmg_resist=1.5},
armor_groups = {fleshy=16},
damage_groups = {cracky=2, snappy=1, level=4},
})
--Quartz armor provides jump.
armor:register_armor('epic:helmet_jump', {
armor:register_armor('armor:dia_jump_helmet', {
_doc_items_crafting = 'This armor is crafted in the Crystal Workshop.',
description = 'Diamond helmet with Quartz enchantment',
texture = 'epic_dia_helmet.png^epic_helmet_jump_uv.png',
preview = 'epic_dia_helmet_preview.png^epic_helmet_jump_preview_overlay.png',
inventory_image = 'epic_dia_helmet_inv.png^epic_jump_overlay.png',
texture = 'armor_dia_helmet.png^armor_helmet_jump_uv.png',
preview = 'armor_dia_helmet_preview.png^armor_helmet_jump_preview_overlay.png',
inventory_image = 'armor_dia_helmet_inv.png^armor_jump_overlay.png',
groups = {armor_head=1, armor_block=13, armor_use=190, physics_jump=.15, armor_dmg_resist=1.5},
armor_groups = {fleshy=16},
damage_groups = {cracky=2, snappy=1, level=4},
})
armor:register_armor('epic:chestplate_jump', {
armor:register_armor('armor:dia_jump_chestplate', {
_doc_items_crafting = 'This armor is crafted in the Crystal Workshop.',
description = 'Diamond chestplate with Quartz enchantment',
texture = 'epic_dia_chestplate.png^epic_chestplate_jump_uv.png',
preview = 'epic_dia_chestplate_preview.png^epic_chestplate_jump_preview_overlay.png',
inventory_image = 'epic_dia_chestplate_inv.png^epic_jump_overlay.png',
texture = 'armor_dia_chestplate.png^armor_chestplate_jump_uv.png',
preview = 'armor_dia_chestplate_preview.png^armor_chestplate_jump_preview_overlay.png',
inventory_image = 'armor_dia_chestplate_inv.png^armor_jump_overlay.png',
groups = {armor_torso=1, armor_block=26, armor_use=190, physics_jump=.3, armor_dmg_resist=1.5},
armor_groups = {fleshy=21},
damage_groups = {cracky=2, snappy=1, level=4},
})
armor:register_armor('epic:leggings_jump', {
armor:register_armor('armor:dia_jump_leggings', {
_doc_items_crafting = 'This armor is crafted in the Crystal Workshop.',
description = 'Diamond leggings with Quartz enchantment',
texture = 'epic_dia_leggings.png^epic_leggings_jump_uv.png',
preview = 'epic_dia_leggings_preview.png^epic_leggings_jump_preview_overlay.png',
inventory_image = 'epic_dia_leggings_inv.png^epic_jump_overlay.png',
texture = 'armor_dia_leggings.png^armor_leggings_jump_uv.png',
preview = 'armor_dia_leggings_preview.png^armor_leggings_jump_preview_overlay.png',
inventory_image = 'armor_dia_leggings_inv.png^armor_jump_overlay.png',
groups = {armor_legs=1, armor_block=26, armor_use=190, physics_jump=.3, armor_dmg_resist=1.5},
armor_groups = {fleshy=21},
damage_groups = {cracky=2, snappy=1, level=4},
})
armor:register_armor('epic:boots_jump', {
armor:register_armor('armor:dia_jump_boots', {
_doc_items_crafting = 'This armor is crafted in the Crystal Workshop.',
description = 'Diamond boots with Quartz enchantment',
texture = 'epic_dia_boots.png^epic_boots_jump_uv.png',
preview = 'epic_dia_boots_preview.png^epic_boots_jump_preview_overlay.png',
inventory_image = 'epic_dia_boots_inv.png^epic_jump_overlay.png',
texture = 'armor_dia_boots.png^armor_boots_jump_uv.png',
preview = 'armor_dia_boots_preview.png^armor_boots_jump_preview_overlay.png',
inventory_image = 'armor_dia_boots_inv.png^armor_jump_overlay.png',
groups = {armor_feet=1, armor_block=13, armor_use=190, physics_jump=.15, armor_dmg_resist=1.5},
armor_groups = {fleshy=16},
damage_groups = {cracky=2, snappy=1, level=4},

16
mods/armor/gloves.lua Normal file
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@ -0,0 +1,16 @@
minetest.register_craftitem('armor:gloves', {
description = 'Plain Gloves',
inventory_image = 'armor_gloves.png'
})
--[[
armor:register_armor('armor:gloves', {
description = 'Plain Gloves',
inventory_image = 'armor_gloves.png',
texture = 'armor_blank.png',
preview = 'armor_blank.png',
groups = {armor_gloves=1, armor_use=88},
armor_groups = {fleshy=1},
damage_groups = {cracky=2, snappy=1, level=3},
})
]]

7
mods/armor/init.lua Normal file
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@ -0,0 +1,7 @@
dofile(minetest.get_modpath('armor')..'/alias.lua')
dofile(minetest.get_modpath('armor')..'/amulets.lua')
dofile(minetest.get_modpath('armor')..'/diamond.lua')
dofile(minetest.get_modpath('armor')..'/gloves.lua')
dofile(minetest.get_modpath('armor')..'/rings.lua')
dofile(minetest.get_modpath('armor')..'/thennium.lua')
dofile(minetest.get_modpath('armor')..'/titanium.lua')

2
mods/armor/mod.conf Normal file
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@ -0,0 +1,2 @@
name = armor
depends = 3d_armor, stations, epic

756
mods/armor/rings.lua Normal file
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@ -0,0 +1,756 @@
--[[
Four tiers for each perk, naming should stay the same on all. Values will likely change from one perk to another.
Tiers 1-4 are craftable, output depending on chance and available relics.
group relic_general is applied to every item. (group values can be positive or negative)
group relic_perk is only applied to items with that specific perk. (group values can be positive or negative)
Tier 5 is only available during a full moon. Full moon just adds one tier to whatever value was randomly
selected by code. Meaning a tier four turns into tier five during a full moon, only happens at night though.
tier 1: Poor (type) Ring of (perk) (.1)
tier 2: Mediocre (type) Ring of (perk) (.2)
tier 3: Good (type) Ring of (perk) (.3)
tier 4: Great (type) Ring of (perk) (.5)
tier 5: Epic (type) Ring of (perk) (.75)
tier 6: Legendary
tier 7: Heirloom
Background colors for easy level distinction: Should we ever need to go higher than five tiers.
Grey, White, Green, Blue, Purple, Orange, Yellow
]]
minetest.register_craftitem('armor:ring_gol', {
description = 'Golden Ring',
inventory_image = 'armor_ring_gold.png'
})
minetest.register_craftitem('armor:ring_tit', {
description = 'Titanium Ring',
inventory_image = 'armor_ring_titanium.png'
})
------------------------------------------------------------------------------------------
--
--GOLD--
--
------------------------------------------------------------------------------------------
--FIRE--
armor:register_armor('armor:ring_gol_fire_1', {
_doc_items_create_entry = false,
description = 'Poor Golden Ring of Fire\n+.1 Fire',
inventory_image = 'armor_ring_gold.png^armor_ring_fire.png^armor_ring_level_1.png',
texture = 'epic_blank.png',
preview = 'epic_blank.png',
groups = {armor_ring=1, armor_use=100, armor_fire=.1, flammable=1, not_in_creative_inventory=1},
armor_groups = {fleshy=1},
damage_groups = {cracky=2, snappy=1, level=3},
})
armor:register_armor('armor:ring_gol_fire_2', {
_doc_items_create_entry = false,
description = 'Mediocre Golden Ring of Fire\n+.2 Fire',
inventory_image = 'armor_ring_gold.png^armor_ring_fire.png^armor_ring_level_2.png',
texture = 'epic_blank.png',
preview = 'epic_blank.png',
groups = {armor_ring=1, armor_use=100, armor_fire=.2, flammable=1, not_in_creative_inventory=1, relic_fire=2, reglic_general=-1},
armor_groups = {fleshy=1},
damage_groups = {cracky=2, snappy=1, level=3},
})
armor:register_armor('armor:ring_gol_fire_3', {
_doc_items_create_entry = false,
description = 'Good Golden Ring of Fire\n+.3 Fire',
inventory_image = 'armor_ring_gold.png^armor_ring_fire.png^armor_ring_level_3.png',
texture = 'epic_blank.png',
preview = 'epic_blank.png',
groups = {armor_ring=1, armor_use=100, armor_fire=.3, flammable=1, not_in_creative_inventory=1, relic_fire=4, reglic_general=-2},
armor_groups = {fleshy=1},
damage_groups = {cracky=2, snappy=1, level=3},
})
armor:register_armor('armor:ring_gol_fire_4', {
_doc_items_create_entry = false,
description = 'Great Golden Ring of Fire\n+.5 Fire',
inventory_image = 'armor_ring_gold.png^armor_ring_fire.png^armor_ring_level_4.png',
texture = 'epic_blank.png',
preview = 'epic_blank.png',
groups = {armor_ring=1, armor_use=100, armor_fire=.5, flammable=1, not_in_creative_inventory=1, relic_fire=6, reglic_general=-3},
armor_groups = {fleshy=1},
damage_groups = {cracky=2, snappy=1, level=3},
})
armor:register_armor('armor:ring_gol_fire_5', {
_doc_items_create_entry = false,
description = 'Epic Golden Ring of Fire\n+.75 Fire',
inventory_image = 'armor_ring_gold.png^armor_ring_fire.png^armor_ring_level_5.png',
texture = 'epic_blank.png',
preview = 'epic_blank.png',
groups = {armor_ring=1, armor_use=100, armor_fire=.75, flammable=1, not_in_creative_inventory=1, relic_fire=8, reglic_general=-4},
armor_groups = {fleshy=1},
damage_groups = {cracky=2, snappy=1, level=3},
})
------------------------------------------------------------------------------------------
--GRAVITY
armor:register_armor('armor:ring_gol_gravity_1', {
_doc_items_create_entry = false,
description = 'Poor Golden Ring of Gravity\n-.05 Gravity',
inventory_image = 'armor_ring_gold.png^armor_ring_gravity.png^armor_ring_level_1.png',
texture = 'epic_blank.png',
preview = 'epic_blank.png',
groups = {armor_ring=1, armor_use=100, physics_gravity=-.05, not_in_creative_inventory=1},
armor_groups = {fleshy=1},
damage_groups = {cracky=2, snappy=1, level=3},
})
armor:register_armor('armor:ring_gol_gravity_2', {
_doc_items_create_entry = false,
description = 'Mediocre Golden Ring of Gravity\n-.1 Gravity',
inventory_image = 'armor_ring_gold.png^armor_ring_gravity.png^armor_ring_level_2.png',
texture = 'epic_blank.png',
preview = 'epic_blank.png',
groups = {armor_ring=1, armor_use=100, physics_gravity=-.1, not_in_creative_inventory=1, relic_gravity=2, reglic_general=-1},
armor_groups = {fleshy=1},
damage_groups = {cracky=2, snappy=1, level=3},
})
armor:register_armor('armor:ring_gol_gravity_3', {
_doc_items_create_entry = false,
description = 'Good Golden Ring of Gravity\n-.15 Gravity',
inventory_image = 'armor_ring_gold.png^armor_ring_gravity.png^armor_ring_level_3.png',
texture = 'epic_blank.png',
preview = 'epic_blank.png',
groups = {armor_ring=1, armor_use=100, physics_gravity=-.15, not_in_creative_inventory=1, relic_gravity=4, reglic_general=-2},
armor_groups = {fleshy=1},
damage_groups = {cracky=2, snappy=1, level=3},
})
armor:register_armor('armor:ring_gol_gravity_4', {
_doc_items_create_entry = false,
description = 'Great Golden Ring of Gravity\n-.2 Gravity',
inventory_image = 'armor_ring_gold.png^armor_ring_gravity.png^armor_ring_level_4.png',
texture = 'epic_blank.png',
preview = 'epic_blank.png',
groups = {armor_ring=1, armor_use=100, physics_gravity=-.2, not_in_creative_inventory=1, relic_gravity=6, reglic_general=-3},
armor_groups = {fleshy=1},
damage_groups = {cracky=2, snappy=1, level=3},
})
armor:register_armor('armor:ring_gol_gravity_5', {
_doc_items_create_entry = false,
description = 'Epic Golden Ring of Gravity\n-.25 Gravity',
inventory_image = 'armor_ring_gold.png^armor_ring_gravity.png^armor_ring_level_5.png',
texture = 'epic_blank.png',
preview = 'epic_blank.png',
groups = {armor_ring=1, armor_use=100, physics_gravity=-.25, not_in_creative_inventory=1, relic_gravity=8, reglic_general=-4},
armor_groups = {fleshy=1},
damage_groups = {cracky=2, snappy=1, level=3},
})
------------------------------------------------------------------------------------------
--HEALING
armor:register_armor('armor:ring_gol_healing_1', {
_doc_items_create_entry = false,
description = 'Poor Golden Ring of Healing\n+.25 Healing',
inventory_image = 'armor_ring_gold.png^armor_ring_healing.png^armor_ring_level_1.png',
texture = 'epic_blank.png',
preview = 'epic_blank.png',
groups = {armor_ring=1, armor_use=100, armor_heal=.25, not_in_creative_inventory=1},
armor_groups = {fleshy=1},
damage_groups = {cracky=2, snappy=1, level=3},
})
armor:register_armor('armor:ring_gol_healing_2', {
_doc_items_create_entry = false,
description = 'Mediocre Golden Ring of Healing\n+.5 Healing',
inventory_image = 'armor_ring_gold.png^armor_ring_healing.png^armor_ring_level_2.png',
texture = 'epic_blank.png',
preview = 'epic_blank.png',
groups = {armor_ring=1, armor_use=100, armor_heal=.5, not_in_creative_inventory=1, relic_healing=2, reglic_general=-1},
armor_groups = {fleshy=1},
damage_groups = {cracky=2, snappy=1, level=3},
})
armor:register_armor('armor:ring_gol_healing_3', {
_doc_items_create_entry = false,
description = 'Good Golden Ring of Healing\n+.75 Healing',
inventory_image = 'armor_ring_gold.png^armor_ring_healing.png^armor_ring_level_3.png',
texture = 'epic_blank.png',
preview = 'epic_blank.png',
groups = {armor_ring=1, armor_use=100, armor_heal=.75, not_in_creative_inventory=1, relic_healing=4, reglic_general=-2},
armor_groups = {fleshy=1},
damage_groups = {cracky=2, snappy=1, level=3},
})
armor:register_armor('armor:ring_gol_healing_4', {
_doc_items_create_entry = false,
description = 'Great Golden Ring of Healing\n+1 Healing',
inventory_image = 'armor_ring_gold.png^armor_ring_healing.png^armor_ring_level_4.png',
texture = 'epic_blank.png',
preview = 'epic_blank.png',
groups = {armor_ring=1, armor_use=100, armor_heal=1, not_in_creative_inventory=1, relic_healing=6, reglic_general=-3},
armor_groups = {fleshy=1},
damage_groups = {cracky=2, snappy=1, level=3},
})
armor:register_armor('armor:ring_gol_healing_5', {
_doc_items_create_entry = false,
description = 'Epic Golden Ring of Healing\n+1.25 Healing',
inventory_image = 'armor_ring_gold.png^armor_ring_healing.png^armor_ring_level_5.png',
texture = 'epic_blank.png',
preview = 'epic_blank.png',
groups = {armor_ring=1, armor_use=100, armor_heal=1.25, not_in_creative_inventory=1, relic_healing=8, reglic_general=-4},
armor_groups = {fleshy=1},
damage_groups = {cracky=2, snappy=1, level=3},
})
------------------------------------------------------------------------------------------
--JUMP
armor:register_armor('armor:ring_gol_jump_1', {
_doc_items_create_entry = false,
description = 'Poor Golden Ring of Jump\n+.05 Jump',
inventory_image = 'armor_ring_gold.png^armor_ring_jump.png^armor_ring_level_1.png',
texture = 'epic_blank.png',
preview = 'epic_blank.png',
groups = {armor_ring=1, armor_use=100, physics_jump=.05, not_in_creative_inventory=1},
armor_groups = {fleshy=1},
damage_groups = {cracky=2, snappy=1, level=3},
})
armor:register_armor('armor:ring_gol_jump_2', {
_doc_items_create_entry = false,
description = 'Mediocre Golden Ring of Jump\n+.1 Jump',
inventory_image = 'armor_ring_gold.png^armor_ring_jump.png^armor_ring_level_2.png',
texture = 'epic_blank.png',
preview = 'epic_blank.png',
groups = {armor_ring=1, armor_use=100, physics_jump=.1, not_in_creative_inventory=1, relic_jump=2, reglic_general=-1},
armor_groups = {fleshy=1},
damage_groups = {cracky=2, snappy=1, level=3},
})
armor:register_armor('armor:ring_gol_jump_3', {
_doc_items_create_entry = false,
description = 'Good Golden Ring of Jump\n+.15 Jump',
inventory_image = 'armor_ring_gold.png^armor_ring_jump.png^armor_ring_level_3.png',
texture = 'epic_blank.png',
preview = 'epic_blank.png',
groups = {armor_ring=1, armor_use=100, physics_jump=.15, not_in_creative_inventory=1, relic_jump=4, reglic_general=-2},
armor_groups = {fleshy=1},
damage_groups = {cracky=2, snappy=1, level=3},
})
armor:register_armor('armor:ring_gol_jump_4', {
_doc_items_create_entry = false,
description = 'Great Golden Ring of Jump\n+.2 Jump',
inventory_image = 'armor_ring_gold.png^armor_ring_jump.png^armor_ring_level_4.png',
texture = 'epic_blank.png',
preview = 'epic_blank.png',
groups = {armor_ring=1, armor_use=100, physics_jump=.2, not_in_creative_inventory=1, relic_jump=6, reglic_general=-3},
armor_groups = {fleshy=1},
damage_groups = {cracky=2, snappy=1, level=3},
})
armor:register_armor('armor:ring_gol_jump_5', {
_doc_items_create_entry = false,
description = 'Epic Golden Ring of Jump\n+.25 Jump',
inventory_image = 'armor_ring_gold.png^armor_ring_jump.png^armor_ring_level_5.png',
texture = 'epic_blank.png',
preview = 'epic_blank.png',
groups = {armor_ring=1, armor_use=100, physics_jump=.25, not_in_creative_inventory=1, relic_jump=8, reglic_general=-4},
armor_groups = {fleshy=1},
damage_groups = {cracky=2, snappy=1, level=3},
})
------------------------------------------------------------------------------------------
--SPEED
armor:register_armor('armor:ring_gol_speed_1', {
_doc_items_create_entry = false,
description = 'Poor Golden Ring of Speed\n+.1 Speed',
inventory_image = 'armor_ring_gold.png^armor_ring_speed.png^armor_ring_level_1.png',
texture = 'epic_blank.png',
preview = 'epic_blank.png',
groups = {armor_ring=1, armor_use=100, physics_speed=.1, not_in_creative_inventory=1},
armor_groups = {fleshy=1},
damage_groups = {cracky=2, snappy=1, level=3},
})
armor:register_armor('armor:ring_gol_speed_2', {
_doc_items_create_entry = false,
description = 'Mediocre Golden Ring of Speed\n+.2 Speed',
inventory_image = 'armor_ring_gold.png^armor_ring_speed.png^armor_ring_level_2.png',
texture = 'epic_blank.png',
preview = 'epic_blank.png',
groups = {armor_ring=1, armor_use=100, physics_speed=.2, not_in_creative_inventory=1, relic_speed=2, reglic_general=-1},
armor_groups = {fleshy=1},
damage_groups = {cracky=2, snappy=1, level=3},
})
armor:register_armor('armor:ring_gol_speed_3', {
_doc_items_create_entry = false,
description = 'Good Golden Ring of Speed\n+.3 Speed',
inventory_image = 'armor_ring_gold.png^armor_ring_speed.png^armor_ring_level_3.png',
texture = 'epic_blank.png',
preview = 'epic_blank.png',
groups = {armor_ring=1, armor_use=100, physics_speed=.3, not_in_creative_inventory=1, relic_speed=4, reglic_general=-2},
armor_groups = {fleshy=1},
damage_groups = {cracky=2, snappy=1, level=3},
})
armor:register_armor('armor:ring_gol_speed_4', {
_doc_items_create_entry = false,
description = 'Great Golden Ring of Speed\n+.5 Speed',
inventory_image = 'armor_ring_gold.png^armor_ring_speed.png^armor_ring_level_4.png',
texture = 'epic_blank.png',
preview = 'epic_blank.png',
groups = {armor_ring=1, armor_use=100, physics_speed=.5, not_in_creative_inventory=1, relic_speed=6, reglic_general=-3},
armor_groups = {fleshy=1},
damage_groups = {cracky=2, snappy=1, level=3},
})
armor:register_armor('armor:ring_gol_speed_5', {
_doc_items_create_entry = false,
description = 'Epic Golden Ring of Speed\n+.75 Speed',
inventory_image = 'armor_ring_gold.png^armor_ring_speed.png^armor_ring_level_5.png',
texture = 'epic_blank.png',
preview = 'epic_blank.png',
groups = {armor_ring=1, armor_use=100, physics_speed=.75, not_in_creative_inventory=1, relic_speed=8, reglic_general=-4},
armor_groups = {fleshy=1},
damage_groups = {cracky=2, snappy=1, level=3},
})
------------------------------------------------------------------------------------------
--WATER
armor:register_armor('armor:ring_gol_water_1', {
_doc_items_create_entry = false,
description = 'Poor Golden Ring of Underwater Breathing\n+.1 Oxygen',
inventory_image = 'armor_ring_gold.png^armor_ring_water.png^armor_ring_level_1.png',
texture = 'epic_blank.png',
preview = 'epic_blank.png',
groups = {armor_ring=1, armor_use=100, armor_water=.1, not_in_creative_inventory=1},
armor_groups = {fleshy=1},
damage_groups = {cracky=2, snappy=1, level=3},
})
armor:register_armor('armor:ring_gol_water_2', {
_doc_items_create_entry = false,
description = 'Mediocre Golden Ring of Underwater Breathing\n+.2 Oxygen',
inventory_image = 'armor_ring_gold.png^armor_ring_water.png^armor_ring_level_2.png',
texture = 'epic_blank.png',
preview = 'epic_blank.png',
groups = {armor_ring=1, armor_use=100, armor_water=.2, not_in_creative_inventory=1, relic_water=2, reglic_general=-1},
armor_groups = {fleshy=1},
damage_groups = {cracky=2, snappy=1, level=3},
})
armor:register_armor('armor:ring_gol_water_3', {
_doc_items_create_entry = false,
description = 'Good Golden Ring of Underwater Breathing\n+.3 Oxygen',
inventory_image = 'armor_ring_gold.png^armor_ring_water.png^armor_ring_level_3.png',
texture = 'epic_blank.png',
preview = 'epic_blank.png',
groups = {armor_ring=1, armor_use=100, armor_water=.3, not_in_creative_inventory=1, relic_water=4, reglic_general=-2},
armor_groups = {fleshy=1},
damage_groups = {cracky=2, snappy=1, level=3},
})
armor:register_armor('armor:ring_gol_water_4', {
_doc_items_create_entry = false,
description = 'Great Golden Ring of Underwater Breathing\n+.4 Oxygen',
inventory_image = 'armor_ring_gold.png^armor_ring_water.png^armor_ring_level_4.png',
texture = 'epic_blank.png',
preview = 'epic_blank.png',
groups = {armor_ring=1, armor_use=100, armor_water=.4, not_in_creative_inventory=1, relic_water=6, reglic_general=-3},
armor_groups = {fleshy=1},
damage_groups = {cracky=2, snappy=1, level=3},
})
armor:register_armor('armor:ring_gol_water_5', {
_doc_items_create_entry = false,
description = 'Epic Golden Ring of Underwater Breathing\n+.5 Oxygen',
inventory_image = 'armor_ring_gold.png^armor_ring_water.png^armor_ring_level_5.png',
texture = 'epic_blank.png',
preview = 'epic_blank.png',
groups = {armor_ring=1, armor_use=100, armor_water=.5, not_in_creative_inventory=1, relic_water=8, reglic_general=-4},
armor_groups = {fleshy=1},
damage_groups = {cracky=2, snappy=1, level=3},
})
------------------------------------------------------------------------------------------
--
--TITANIUM--
--
------------------------------------------------------------------------------------------
--FIRE--
armor:register_armor('armor:ring_tit_fire_1', {
_doc_items_create_entry = false,
description = 'Poor Titanium Ring of Fire\n+.1 Fire',
inventory_image = 'armor_ring_titanium.png^armor_ring_fire.png^armor_ring_level_1.png',
texture = 'epic_blank.png',
preview = 'epic_blank.png',
groups = {armor_ring=1, armor_use=75, armor_fire=.1, flammable=1, not_in_creative_inventory=1},
armor_groups = {fleshy=1},
damage_groups = {cracky=2, snappy=1, level=3},
})
armor:register_armor('armor:ring_tit_fire_2', {
_doc_items_create_entry = false,
description = 'Mediocre Titanium Ring of Fire\n+.2 Fire',
inventory_image = 'armor_ring_titanium.png^armor_ring_fire.png^armor_ring_level_2.png',
texture = 'epic_blank.png',
preview = 'epic_blank.png',
groups = {armor_ring=1, armor_use=75, armor_fire=.2, flammable=1, not_in_creative_inventory=1, relic_fire=2, reglic_general=-1},
armor_groups = {fleshy=1},
damage_groups = {cracky=2, snappy=1, level=3},
})
armor:register_armor('armor:ring_tit_fire_3', {
_doc_items_create_entry = false,
description = 'Good Titanium Ring of Fire\n+.3 Fire',
inventory_image = 'armor_ring_titanium.png^armor_ring_fire.png^armor_ring_level_3.png',
texture = 'epic_blank.png',
preview = 'epic_blank.png',
groups = {armor_ring=1, armor_use=75, armor_fire=.3, flammable=1, not_in_creative_inventory=1, relic_fire=4, reglic_general=-2},
armor_groups = {fleshy=1},
damage_groups = {cracky=2, snappy=1, level=3},
})
armor:register_armor('armor:ring_tit_fire_4', {
_doc_items_create_entry = false,
description = 'Great Titanium Ring of Fire\n+.5 Fire',
inventory_image = 'armor_ring_titanium.png^armor_ring_fire.png^armor_ring_level_4.png',
texture = 'epic_blank.png',
preview = 'epic_blank.png',
groups = {armor_ring=1, armor_use=75, armor_fire=.5, flammable=1, not_in_creative_inventory=1, relic_fire=6, reglic_general=-3},
armor_groups = {fleshy=1},
damage_groups = {cracky=2, snappy=1, level=3},
})
armor:register_armor('armor:ring_tit_fire_5', {
_doc_items_create_entry = false,
description = 'Epic Titanium Ring of Fire\n+.75 Fire',
inventory_image = 'armor_ring_titanium.png^armor_ring_fire.png^armor_ring_level_5.png',
texture = 'epic_blank.png',
preview = 'epic_blank.png',
groups = {armor_ring=1, armor_use=75, armor_fire=.75, flammable=1, not_in_creative_inventory=1, relic_fire=8, reglic_general=-4},
armor_groups = {fleshy=1},
damage_groups = {cracky=2, snappy=1, level=3},
})
------------------------------------------------------------------------------------------
--GRAVITY
armor:register_armor('armor:ring_tit_gravity_1', {
_doc_items_create_entry = false,
description = 'Poor Titanium Ring of Gravity\n-.05 Gravity',
inventory_image = 'armor_ring_titanium.png^armor_ring_gravity.png^armor_ring_level_1.png',
texture = 'epic_blank.png',
preview = 'epic_blank.png',
groups = {armor_ring=1, armor_use=75, physics_gravity=-.05, not_in_creative_inventory=1},
armor_groups = {fleshy=1},
damage_groups = {cracky=2, snappy=1, level=3},
})
armor:register_armor('armor:ring_tit_gravity_2', {
_doc_items_create_entry = false,
description = 'Mediocre Titanium Ring of Gravity\n-.1 Gravity',
inventory_image = 'armor_ring_titanium.png^armor_ring_gravity.png^armor_ring_level_2.png',
texture = 'epic_blank.png',
preview = 'epic_blank.png',
groups = {armor_ring=1, armor_use=75, physics_gravity=-.1, not_in_creative_inventory=1, relic_gravity=2, reglic_general=-1},
armor_groups = {fleshy=1},
damage_groups = {cracky=2, snappy=1, level=3},
})
armor:register_armor('armor:ring_tit_gravity_3', {
_doc_items_create_entry = false,
description = 'Good Titanium Ring of Gravity\n-.15 Gravity',
inventory_image = 'armor_ring_titanium.png^armor_ring_gravity.png^armor_ring_level_3.png',
texture = 'epic_blank.png',
preview = 'epic_blank.png',
groups = {armor_ring=1, armor_use=75, physics_gravity=-.15, not_in_creative_inventory=1, relic_gravity=4, reglic_general=-2},
armor_groups = {fleshy=1},
damage_groups = {cracky=2, snappy=1, level=3},
})
armor:register_armor('armor:ring_tit_gravity_4', {
_doc_items_create_entry = false,
description = 'Great Titanium Ring of Gravity\n-.2 Gravity',
inventory_image = 'armor_ring_titanium.png^armor_ring_gravity.png^armor_ring_level_4.png',
texture = 'epic_blank.png',
preview = 'epic_blank.png',
groups = {armor_ring=1, armor_use=75, physics_gravity=-.2, not_in_creative_inventory=1, relic_gravity=6, reglic_general=-3},
armor_groups = {fleshy=1},
damage_groups = {cracky=2, snappy=1, level=3},
})
armor:register_armor('armor:ring_tit_gravity_5', {
_doc_items_create_entry = false,
description = 'Epic Titanium Ring of Gravity\n-.25 Gravity',
inventory_image = 'armor_ring_titanium.png^armor_ring_gravity.png^armor_ring_level_5.png',
texture = 'epic_blank.png',
preview = 'epic_blank.png',
groups = {armor_ring=1, armor_use=75, physics_gravity=-.25, not_in_creative_inventory=1, relic_gravity=8, reglic_general=-4},
armor_groups = {fleshy=1},
damage_groups = {cracky=2, snappy=1, level=3},
})
------------------------------------------------------------------------------------------
--HEALING
armor:register_armor('armor:ring_tit_healing_1', {
_doc_items_create_entry = false,
description = 'Poor Titanium Ring of Healing\n+.25 Healing',
inventory_image = 'armor_ring_titanium.png^armor_ring_healing.png^armor_ring_level_1.png',
texture = 'epic_blank.png',
preview = 'epic_blank.png',
groups = {armor_ring=1, armor_use=75, armor_heal=.25, not_in_creative_inventory=1},
armor_groups = {fleshy=1},
damage_groups = {cracky=2, snappy=1, level=3},
})
armor:register_armor('armor:ring_tit_healing_2', {
_doc_items_create_entry = false,
description = 'Mediocre Titanium Ring of Healing\n+.5 Healing',
inventory_image = 'armor_ring_titanium.png^armor_ring_healing.png^armor_ring_level_2.png',
texture = 'epic_blank.png',
preview = 'epic_blank.png',
groups = {armor_ring=1, armor_use=75, armor_heal=.5, not_in_creative_inventory=1, relic_healing=2, reglic_general=-1},
armor_groups = {fleshy=1},
damage_groups = {cracky=2, snappy=1, level=3},
})
armor:register_armor('armor:ring_tit_healing_3', {
_doc_items_create_entry = false,
description = 'Good Titanium Ring of Healing\n+.75 Healing',
inventory_image = 'armor_ring_titanium.png^armor_ring_healing.png^armor_ring_level_3.png',
texture = 'epic_blank.png',
preview = 'epic_blank.png',
groups = {armor_ring=1, armor_use=75, armor_heal=.75, not_in_creative_inventory=1, relic_healing=4, reglic_general=-2},
armor_groups = {fleshy=1},
damage_groups = {cracky=2, snappy=1, level=3},
})
armor:register_armor('armor:ring_tit_healing_4', {
_doc_items_create_entry = false,
description = 'Great Titanium Ring of Healing\n+1 Healing',
inventory_image = 'armor_ring_titanium.png^armor_ring_healing.png^armor_ring_level_4.png',
texture = 'epic_blank.png',
preview = 'epic_blank.png',
groups = {armor_ring=1, armor_use=75, armor_heal=1, not_in_creative_inventory=1, relic_healing=6, reglic_general=-3},
armor_groups = {fleshy=1},
damage_groups = {cracky=2, snappy=1, level=3},
})
armor:register_armor('armor:ring_tit_healing_5', {
_doc_items_create_entry = false,
description = 'Epic Titanium Ring of Healing\n+1.25 Healing',
inventory_image = 'armor_ring_titanium.png^armor_ring_healing.png^armor_ring_level_5.png',
texture = 'epic_blank.png',
preview = 'epic_blank.png',
groups = {armor_ring=1, armor_use=75, armor_heal=1.25, not_in_creative_inventory=1, relic_healing=8, reglic_general=-4},
armor_groups = {fleshy=1},
damage_groups = {cracky=2, snappy=1, level=3},
})
------------------------------------------------------------------------------------------
--JUMP
armor:register_armor('armor:ring_tit_jump_1', {
_doc_items_create_entry = false,
description = 'Poor Titanium Ring of Jump\n+.05 Jump',
inventory_image = 'armor_ring_titanium.png^armor_ring_jump.png^armor_ring_level_1.png',
texture = 'epic_blank.png',
preview = 'epic_blank.png',
groups = {armor_ring=1, armor_use=75, physics_jump=.05, not_in_creative_inventory=1},
armor_groups = {fleshy=1},
damage_groups = {cracky=2, snappy=1, level=3},
})
armor:register_armor('armor:ring_tit_jump_2', {
_doc_items_create_entry = false,
description = 'Mediocre Titanium Ring of Jump\n+.1 Jump',
inventory_image = 'armor_ring_titanium.png^armor_ring_jump.png^armor_ring_level_2.png',
texture = 'epic_blank.png',
preview = 'epic_blank.png',
groups = {armor_ring=1, armor_use=75, physics_jump=.1, not_in_creative_inventory=1, relic_jump=2, reglic_general=-1},
armor_groups = {fleshy=1},
damage_groups = {cracky=2, snappy=1, level=3},
})
armor:register_armor('armor:ring_tit_jump_3', {
_doc_items_create_entry = false,
description = 'Good Titanium Ring of Jump\n+.15 Jump',
inventory_image = 'armor_ring_titanium.png^armor_ring_jump.png^armor_ring_level_3.png',
texture = 'epic_blank.png',
preview = 'epic_blank.png',
groups = {armor_ring=1, armor_use=75, physics_jump=.15, not_in_creative_inventory=1, relic_jump=4, reglic_general=-2},
armor_groups = {fleshy=1},
damage_groups = {cracky=2, snappy=1, level=3},
})
armor:register_armor('armor:ring_tit_jump_4', {
_doc_items_create_entry = false,
description = 'Great Titanium Ring of Jump\n+.2 Jump',
inventory_image = 'armor_ring_titanium.png^armor_ring_jump.png^armor_ring_level_4.png',
texture = 'epic_blank.png',
preview = 'epic_blank.png',
groups = {armor_ring=1, armor_use=75, physics_jump=.2, not_in_creative_inventory=1, relic_jump=6, reglic_general=-3},
armor_groups = {fleshy=1},
damage_groups = {cracky=2, snappy=1, level=3},
})
armor:register_armor('armor:ring_tit_jump_5', {
_doc_items_create_entry = false,
description = 'Epic Titanium Ring of Jump\n+.25 Jump',
inventory_image = 'armor_ring_titanium.png^armor_ring_jump.png^armor_ring_level_5.png',
texture = 'epic_blank.png',
preview = 'epic_blank.png',
groups = {armor_ring=1, armor_use=75, physics_jump=.25, not_in_creative_inventory=1, relic_jump=8, reglic_general=-4},
armor_groups = {fleshy=1},
damage_groups = {cracky=2, snappy=1, level=3},
})
------------------------------------------------------------------------------------------
--SPEED
armor:register_armor('armor:ring_tit_speed_1', {
_doc_items_create_entry = false,
description = 'Poor Titanium Ring of Speed\n+.1 Speed',
inventory_image = 'armor_ring_titanium.png^armor_ring_speed.png^armor_ring_level_1.png',
texture = 'epic_blank.png',
preview = 'epic_blank.png',
groups = {armor_ring=1, armor_use=75, physics_speed=.1, not_in_creative_inventory=1},
armor_groups = {fleshy=1},
damage_groups = {cracky=2, snappy=1, level=3},
})
armor:register_armor('armor:ring_tit_speed_2', {
_doc_items_create_entry = false,
description = 'Mediocre Titanium Ring of Speed\n+.2 Speed',
inventory_image = 'armor_ring_titanium.png^armor_ring_speed.png^armor_ring_level_2.png',
texture = 'epic_blank.png',
preview = 'epic_blank.png',
groups = {armor_ring=1, armor_use=75, physics_speed=.2, not_in_creative_inventory=1, relic_speed=2, reglic_general=-1},
armor_groups = {fleshy=1},
damage_groups = {cracky=2, snappy=1, level=3},
})
armor:register_armor('armor:ring_tit_speed_3', {
_doc_items_create_entry = false,
description = 'Good Titanium Ring of Speed\n+.3 Speed',
inventory_image = 'armor_ring_titanium.png^armor_ring_speed.png^armor_ring_level_3.png',
texture = 'epic_blank.png',
preview = 'epic_blank.png',
groups = {armor_ring=1, armor_use=75, physics_speed=.3, not_in_creative_inventory=1, relic_speed=4, reglic_general=-2},
armor_groups = {fleshy=1},
damage_groups = {cracky=2, snappy=1, level=3},
})
armor:register_armor('armor:ring_tit_speed_4', {
_doc_items_create_entry = false,
description = 'Great Titanium Ring of Speed\n+.5 Speed',
inventory_image = 'armor_ring_titanium.png^armor_ring_speed.png^armor_ring_level_4.png',
texture = 'epic_blank.png',
preview = 'epic_blank.png',
groups = {armor_ring=1, armor_use=75, physics_speed=.5, not_in_creative_inventory=1, relic_speed=6, reglic_general=-3},
armor_groups = {fleshy=1},
damage_groups = {cracky=2, snappy=1, level=3},
})
armor:register_armor('armor:ring_tit_speed_5', {
_doc_items_create_entry = false,
description = 'Epic Titanium Ring of Speed\n+.75 Speed',
inventory_image = 'armor_ring_titanium.png^armor_ring_speed.png^armor_ring_level_5.png',
texture = 'epic_blank.png',
preview = 'epic_blank.png',
groups = {armor_ring=1, armor_use=75, physics_speed=.75, not_in_creative_inventory=1, relic_speed=8, reglic_general=-4},
armor_groups = {fleshy=1},
damage_groups = {cracky=2, snappy=1, level=3},
})
------------------------------------------------------------------------------------------
--WATER
armor:register_armor('armor:ring_tit_water_1', {
_doc_items_create_entry = false,
description = 'Poor Titanium Ring of Underwater Breathing\n+.1 Oxygen',
inventory_image = 'armor_ring_titanium.png^armor_ring_water.png^armor_ring_level_1.png',
texture = 'epic_blank.png',
preview = 'epic_blank.png',
groups = {armor_ring=1, armor_use=75, armor_water=.1, not_in_creative_inventory=1},
armor_groups = {fleshy=1},
damage_groups = {cracky=2, snappy=1, level=3},
})
armor:register_armor('armor:ring_tit_water_2', {
_doc_items_create_entry = false,
description = 'Mediocre Titanium Ring of Underwater Breathing\n+.2 Oxygen',
inventory_image = 'armor_ring_titanium.png^armor_ring_water.png^armor_ring_level_2.png',
texture = 'epic_blank.png',
preview = 'epic_blank.png',
groups = {armor_ring=1, armor_use=75, armor_water=.2, not_in_creative_inventory=1, relic_water=2, reglic_general=-1},
armor_groups = {fleshy=1},
damage_groups = {cracky=2, snappy=1, level=3},
})
armor:register_armor('armor:ring_tit_water_3', {
_doc_items_create_entry = false,
description = 'Good Titanium Ring of Underwater Breathing\n+.3 Oxygen',
inventory_image = 'armor_ring_titanium.png^armor_ring_water.png^armor_ring_level_3.png',
texture = 'epic_blank.png',
preview = 'epic_blank.png',
groups = {armor_ring=1, armor_use=75, armor_water=.3, not_in_creative_inventory=1, relic_water=4, reglic_general=-2},
armor_groups = {fleshy=1},
damage_groups = {cracky=2, snappy=1, level=3},
})
armor:register_armor('armor:ring_tit_water_4', {
_doc_items_create_entry = false,
description = 'Great Titanium Ring of Underwater Breathing\n+.4 Oxygen',
inventory_image = 'armor_ring_titanium.png^armor_ring_water.png^armor_ring_level_4.png',
texture = 'epic_blank.png',
preview = 'epic_blank.png',
groups = {armor_ring=1, armor_use=75, armor_water=.4, not_in_creative_inventory=1, relic_water=6, reglic_general=-3},
armor_groups = {fleshy=1},
damage_groups = {cracky=2, snappy=1, level=3},
})
armor:register_armor('armor:ring_tit_water_5', {
_doc_items_create_entry = false,
description = 'Epic Titanium Ring of Underwater Breathing\n+.5 Oxygen',
inventory_image = 'armor_ring_titanium.png^armor_ring_water.png^armor_ring_level_5.png',
texture = 'epic_blank.png',
preview = 'epic_blank.png',
groups = {armor_ring=1, armor_use=75, armor_water=.5, not_in_creative_inventory=1, relic_water=8, reglic_general=-4},
armor_groups = {fleshy=1},
damage_groups = {cracky=2, snappy=1, level=3},
})
------------------------------------------------------------------------------------------
--These following items should be removed June 2021
armor:register_armor('armor:ring00', {
_doc_items_create_entry = false,
description = 'Ring of Lesser Gravity\n-.15 Gravity',
inventory_image = 'armor_ring00.png',
texture = 'epic_blank.png',
preview = 'epic_blank.png',
groups = {armor_ring=1, armor_use=1, physics_gravity=-.15, not_in_creative_inventory=1, relic_speed=10},
armor_groups = {fleshy=1},
damage_groups = {cracky=2, snappy=1, level=3},
})
armor:register_armor('armor:ring01', {
_doc_items_create_entry = false,
description = 'Lesser Ring of Speed\n+.15 Speed',
inventory_image = 'armor_ring01.png',
texture = 'epic_blank.png',
preview = 'epic_blank.png',
groups = {armor_ring=1, armor_use=1, physics_speed=.15, not_in_creative_inventory=1},
armor_groups = {fleshy=1},
damage_groups = {cracky=2, snappy=1, level=3},
})
armor:register_armor('armor:ring02', {
_doc_items_create_entry = false,
description = 'Lesser Ring of Jump\n+.2 Jump',
inventory_image = 'armor_ring02.png',
texture = 'epic_blank.png',
preview = 'epic_blank.png',
groups = {armor_ring=1, armor_use=1, physics_jump=.2, not_in_creative_inventory=1},
armor_groups = {fleshy=1},
damage_groups = {cracky=2, snappy=1, level=3},
})

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Width:  |  Height:  |  Size: 8.8 KiB

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Width:  |  Height:  |  Size: 8.8 KiB

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