Added labels to all abms

master
NathanSalapat 2020-07-08 07:12:22 -05:00
parent 97b8cc9ea4
commit bc25e3d53b
11 changed files with 24 additions and 0 deletions

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@ -144,6 +144,7 @@ end
minetest.register_abm( {
nodenames = {'crafting_bench:workbench'},
label = 'autocrafting table',
interval = crafting_rate,
chance = 1,
action = function ( pos, node )

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@ -340,6 +340,7 @@ minetest.register_node("darkage:tuff_bricks", {
-- abm to turn Tuff bricks to old Tuff bricks if water is nearby
minetest.register_abm({
label = 'Tuff bricks to old Tuff if near water.',
nodenames = {"darkage:tuff_bricks"},
neighbors = {"group:water"},
interval = 16,

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@ -76,6 +76,7 @@ minetest.register_decoration({
})
minetest.register_abm{
label = 'Barrel Cacti growth/spread',
nodenames = {"group:dl_bc"},
interval = 40,
chance = 30,

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@ -124,6 +124,7 @@ minetest.register_decoration({
minetest.register_abm{
nodenames = {"group:dl_pp"},
label = 'Prickly pear growth/spread',
interval = 40,
chance = 30,
action = function(pos)

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@ -34,3 +34,12 @@ doc.add_entry("epic_server", "mobs", {
'Don\'t try and visit the cavrealms, nether, or space without first getting yourself some suitable armor.')
}
})
doc.add_entry("epic_server", "chat", {
name = ("Chat"),
data = { text = ('The server runs the Chat3 mod which lets you ignore players, this will prevent you from seeing their messages, and them from seeing your messages. '..
'You can ignore a player with the following command /ignore add <playername>\n'..
'Ingame chat is also tied to the Discord server. By default the Discord bridge is turned off for all players. To toggle the bridge use the /discord command.'..
'With the bridge disabled your chat messages will not be sent to discord, and you won\'t see any messages sent from discord.')
}
})

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@ -90,6 +90,7 @@ minetest.register_node("epic:snow", {
})
minetest.register_abm({
label = 'epic:snow melting',
nodenames = {'epic:snow'},
interval = 30,
chance = 15,

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@ -92,6 +92,7 @@ minetest.register_node('fantasy_mobs:fairy_mushroom', {
})
minetest.register_abm({
label = 'fairy mushroom removal',
nodenames = {'fantasy_mobs:fairy_mushroom'},
interval = 100,
chance = 10,

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@ -25,6 +25,7 @@ minetest.register_alias("farming:desert_sand_soil_wet", "farming:soil_wet")
-- if water near soil then change to wet soil
minetest.register_abm({
label = 'make farming soil wet',
nodenames = {"farming:soil", "farming:soil_wet"},
interval = 15,
chance = 4,

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@ -87,6 +87,7 @@ local function make_worms(pos)
end
minetest.register_abm({
label = 'Make glowworms on stone.',
nodenames = { 'default:stone' },
neighbors = { 'air' },
interval = 120,
@ -95,6 +96,7 @@ minetest.register_abm({
})
minetest.register_abm({
label = 'add/remove glowworms',
nodenames = { 'glow:cave_worms' },
interval = 60,
chance = 10,
@ -161,6 +163,7 @@ local function add_shrooms(pos)
end
minetest.register_abm({
label = 'Add glow shrooms',
nodenames = {'default:tree'},
neighbors = {
'air',
@ -179,6 +182,7 @@ minetest.register_abm({
})
minetest.register_abm({
label = 'Remove glow shrooms',
nodenames = {'glow:shrooms'},
neighbors = {
'air',

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@ -1,4 +1,5 @@
minetest.register_abm({
label = 'Start running hoppers',
label = 'Hoppers',
nodenames = {'hopper:hopper', 'hopper:hopper_side'},
interval = 30,

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@ -1,4 +1,7 @@
local news = {
'7/7/20',
'Added pedestals.',
'',
'7/6/20',
'3d_armor page in inventory shows more armor stats.',
'Added Burlap, which can be used to make metal armor.',