Merge branch 'add_rideable_ostrich' of Xachman/Epic into master
commit
ac7f8e8a24
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@ -16,7 +16,7 @@ mobs:register_mob("desert_life:ostrich", {
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textures = {
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{'dl_ostrich.png'},
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},
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visual_size = {x=9, y=9},
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visual_size = {x=9, y=9},
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makes_footstep_sound = true,
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walk_velocity = 1,
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run_velocity = 3,
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@ -49,6 +49,109 @@ mobs:register_mob("desert_life:ostrich", {
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replace_what = {'group:flora', 'group:plant'},
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replace_with = 'air',
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replace_rate = 1,
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do_custom = function(self, dtime)
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-- set needed values if not already present
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if not self.v2 then
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self.v2 = 0
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self.max_speed_forward = 6
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self.max_speed_reverse = 2
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self.accel = 6
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self.terrain_type = 3
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self.driver_attach_at = {x = 0, y = y_off, z = -0.5}
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self.driver_eye_offset = {x = 0, y = 3, z = 0}
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self.driver_scale = {x = .125, y = .125}
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end
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-- if driver present allow control of horse
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if self.driver then
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mobs.drive(self, "walk", "stand", false, dtime)
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return false -- skip rest of mob functions
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end
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return true
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end,
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on_die = function(self, pos)
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-- drop saddle when horse is killed while riding
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-- also detach from horse properly
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if self.driver then
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minetest.add_item(pos, "mobs:saddle")
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mobs.detach(self.driver, {x = 1, y = 0, z = 1})
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self.saddle = nil
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end
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-- drop any horseshoes added
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if self.shoed then
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minetest.add_item(pos, self.shoed)
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end
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end,
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on_rightclick = function(self, clicker)
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-- make sure player is clicking
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if not clicker or not clicker:is_player() then
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return
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end
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-- feed, tame or heal horse
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if mobs:feed_tame(self, clicker, 10, true, true) then
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return
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end
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-- applying protection rune
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if mobs:protect(self, clicker) then
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return
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end
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-- make sure tamed horse is being clicked by owner only
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if self.tamed and self.owner == clicker:get_player_name() then
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local inv = clicker:get_inventory()
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local tool = clicker:get_wielded_item()
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local item = tool:get_name()
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-- detatch player already riding horse
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if self.driver and clicker == self.driver then
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mobs.detach(clicker, {x = 1, y = 0, z = 1})
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-- add saddle back to inventory
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if inv:room_for_item("main", "mobs:saddle") then
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inv:add_item("main", "mobs:saddle")
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else
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minetest.add_item(clicker:get_pos(), "mobs:saddle")
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end
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self.saddle = nil
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-- attach player to horse
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elseif (not self.driver and not self.child
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and clicker:get_wielded_item():get_name() == "mobs:saddle")
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or self.saddle then
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self.object:set_properties()
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print(self.object)
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mobs.attach(self, clicker)
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-- take saddle from inventory
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if not self.saddle then
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inv:remove_item("main", "mobs:saddle")
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end
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self.saddle = true
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end
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end
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-- used to capture horse with magic lasso
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mobs:capture_mob(self, clicker, 0, 0, 80, false, nil)
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end
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})
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mobs:spawn({
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@ -60,3 +163,6 @@ mobs:spawn({
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chance = 10000,
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active_object_count = 5,
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})
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mobs:register_egg("desert_life:ostrich", "Ostrich", "wool.png^[multiply:#40230f", 1)
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