Merge branch 'add_rideable_ostrich' of Xachman/Epic into master

master
NathanS21 2020-07-22 12:39:37 +00:00 committed by Gogs
commit ac7f8e8a24
1 changed files with 107 additions and 1 deletions

View File

@ -16,7 +16,7 @@ mobs:register_mob("desert_life:ostrich", {
textures = {
{'dl_ostrich.png'},
},
visual_size = {x=9, y=9},
visual_size = {x=9, y=9},
makes_footstep_sound = true,
walk_velocity = 1,
run_velocity = 3,
@ -49,6 +49,109 @@ mobs:register_mob("desert_life:ostrich", {
replace_what = {'group:flora', 'group:plant'},
replace_with = 'air',
replace_rate = 1,
do_custom = function(self, dtime)
-- set needed values if not already present
if not self.v2 then
self.v2 = 0
self.max_speed_forward = 6
self.max_speed_reverse = 2
self.accel = 6
self.terrain_type = 3
self.driver_attach_at = {x = 0, y = y_off, z = -0.5}
self.driver_eye_offset = {x = 0, y = 3, z = 0}
self.driver_scale = {x = .125, y = .125}
end
-- if driver present allow control of horse
if self.driver then
mobs.drive(self, "walk", "stand", false, dtime)
return false -- skip rest of mob functions
end
return true
end,
on_die = function(self, pos)
-- drop saddle when horse is killed while riding
-- also detach from horse properly
if self.driver then
minetest.add_item(pos, "mobs:saddle")
mobs.detach(self.driver, {x = 1, y = 0, z = 1})
self.saddle = nil
end
-- drop any horseshoes added
if self.shoed then
minetest.add_item(pos, self.shoed)
end
end,
on_rightclick = function(self, clicker)
-- make sure player is clicking
if not clicker or not clicker:is_player() then
return
end
-- feed, tame or heal horse
if mobs:feed_tame(self, clicker, 10, true, true) then
return
end
-- applying protection rune
if mobs:protect(self, clicker) then
return
end
-- make sure tamed horse is being clicked by owner only
if self.tamed and self.owner == clicker:get_player_name() then
local inv = clicker:get_inventory()
local tool = clicker:get_wielded_item()
local item = tool:get_name()
-- detatch player already riding horse
if self.driver and clicker == self.driver then
mobs.detach(clicker, {x = 1, y = 0, z = 1})
-- add saddle back to inventory
if inv:room_for_item("main", "mobs:saddle") then
inv:add_item("main", "mobs:saddle")
else
minetest.add_item(clicker:get_pos(), "mobs:saddle")
end
self.saddle = nil
-- attach player to horse
elseif (not self.driver and not self.child
and clicker:get_wielded_item():get_name() == "mobs:saddle")
or self.saddle then
self.object:set_properties()
print(self.object)
mobs.attach(self, clicker)
-- take saddle from inventory
if not self.saddle then
inv:remove_item("main", "mobs:saddle")
end
self.saddle = true
end
end
-- used to capture horse with magic lasso
mobs:capture_mob(self, clicker, 0, 0, 80, false, nil)
end
})
mobs:spawn({
@ -60,3 +163,6 @@ mobs:spawn({
chance = 10000,
active_object_count = 5,
})
mobs:register_egg("desert_life:ostrich", "Ostrich", "wool.png^[multiply:#40230f", 1)