fixed a bug with the titanium armor recipe.
parent
c058e76a34
commit
768ae3d423
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@ -37,9 +37,11 @@ minetest.register_abm({
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else
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local above_pos = {x=pos.x, y=pos.y+1, z=pos.z}
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local above_node = minetest.get_node(above_pos).name
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while above_node == 'caverealms:fire_vine' do
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local node_count = 0
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while above_node == 'caverealms:fire_vine' and node_count < 25 do
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above_pos.y = above_pos.y + 1
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above_node = minetest.get_node(above_pos).name
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local node_count = node_count + 1
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end
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if minetest.get_item_group(above_node, 'flammable') > 0 or above_node == 'air' then
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minetest.set_node(above_pos, {name = 'caverealms:fire_vine'})
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@ -115,6 +115,7 @@ minetest.register_node("farming:chocolate_block", {
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is_ground_content = false,
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groups = {cracky = 2, oddly_breakable_by_hand = 2},
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sounds = default.node_sound_stone_defaults(),
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on_use = minetest.item_eat(27),
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})
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minetest.register_craft({
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@ -371,6 +371,7 @@ if minetest.get_modpath("farming") and farming.mod == "redo" then
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hbhunger.register_food("farming:coffee_cup_hot", 3, "farming:drinking_cup", nil, 2)
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hbhunger.register_food("farming:cookie", 2)
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hbhunger.register_food("farming:chocolate_dark", 3)
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hbhunger.register_food("farming:chocolate_block", 27)
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hbhunger.register_food("farming:donut", 4)
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hbhunger.register_food("farming:donut_chocolate", 6)
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hbhunger.register_food("farming:donut_apple", 6)
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@ -4,45 +4,48 @@ local F = minetest.formspec_escape
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local has_technic = minetest.get_modpath("technic") ~= nil
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if not minetest.global_exists("unified_inventory") then
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minetest.log("warning", S("3d_armor_ui: Mod loaded but unused."))
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return
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minetest.log("warning", S("3d_armor_ui: Mod loaded but unused."))
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return
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end
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if unified_inventory.sfinv_compat_layer then
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return
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return
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end
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armor:register_on_update(function(player)
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local name = player:get_player_name()
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if unified_inventory.current_page[name] == "armor" then
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unified_inventory.set_inventory_formspec(player, "armor")
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end
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local name = player:get_player_name()
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if unified_inventory.current_page[name] == "armor" then
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unified_inventory.set_inventory_formspec(player, "armor")
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end
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end)
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unified_inventory.register_button("armor", {
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type = "image",
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image = "inventory_plus_armor.png",
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tooltip = S("3d Armor")
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type = "image",
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image = "inventory_plus_armor.png",
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tooltip = S("3d Armor")
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})
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unified_inventory.register_page("armor", {
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get_formspec = function(player, perplayer_formspec)
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local fy = perplayer_formspec.formspec_y
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local name = player:get_player_name()
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if armor.def[name].init_time == 0 then
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return {formspec="label[0,0;"..F(S("Armor not initialized!")).."]"}
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end
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local formspec = "background[0.06,"..fy..";7.92,7.52;3d_armor_ui_form.png]"..
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"label[0,0;"..F(S("Armor")).."]"..
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"list[detached:"..name.."_armor;armor;0,"..fy..";2,3;]"..
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"image[2.5,"..(fy - 0.25)..";2,4;"..armor.textures[name].preview.."]"..
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"label[5.0,"..(fy + 0.0)..";"..F(S("Level"))..": "..armor.def[name].level.."]"..
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"label[5.0,"..(fy + 0.5)..";"..F(S("Heal"))..": "..armor.def[name].heal.."]"..
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"label[5.0,"..(fy + 1.0)..";"..F(S("Block Chance"))..": "..armor.def[name].block.."%]"..
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"label[5.0,"..(fy + 1.5)..";"..F(S("Fire"))..": "..armor.def[name].fire.."]"..
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"label[5.0,"..(fy + 2.0)..";"..F(S("Oxygen Regen"))..": "..armor.def[name].water.."]"..
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"listring[current_player;main]"..
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"listring[detached:"..name.."_armor;armor]"
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return {formspec=formspec}
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end,
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get_formspec = function(player, perplayer_formspec)
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local fy = perplayer_formspec.formspec_y
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local name = player:get_player_name()
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if armor.def[name].init_time == 0 then
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return {formspec="label[0,0;"..F(S("Armor not initialized!")).."]"}
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end
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local formspec = "background[0.06,"..fy..";7.92,7.52;3d_armor_ui_form.png]"..
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"label[0,0;"..F(S("Armor")).."]"..
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"list[detached:"..name.."_armor;armor;0,"..fy..";2,3;]"..
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"image[2.5,"..(fy - 0.25)..";2,4;"..armor.textures[name].preview.."]"..
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"label[5.0,"..(fy + 0.00)..";"..F(S("Level"))..": "..armor.def[name].level.."]"..
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"label[5.0,"..(fy + 0.25)..";"..F(S("Heal"))..": "..armor.def[name].heal.."]"..
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"label[5.0,"..(fy + 0.50)..";"..F(S("Block Chance"))..": "..armor.def[name].block.."%]"..
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"label[5.0,"..(fy + 0.75)..";"..F(S("Fire"))..": "..armor.def[name].fire.."]"..
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"label[5.0,"..(fy + 1.00)..";"..F(S("Oxygen Regen"))..": "..armor.def[name].water.."]"..
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"label[5.0,"..(fy + 1.25)..";"..F(S("Speed Boost"))..": "..armor.def[name].speed.."]"..
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"label[5.0,"..(fy + 1.50)..";"..F(S("Jump Boost"))..": "..armor.def[name].jump.."]"..
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"label[5.0,"..(fy + 1.75)..";"..F(S("Gravity Boost"))..": "..armor.def[name].gravity.."]"..
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"listring[current_player;main]"..
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"listring[detached:"..name.."_armor;armor]"
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return {formspec=formspec}
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end,
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})
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@ -435,7 +435,7 @@ for name, mat in pairs(armor_material) do
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[mat] = 5,
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['epic:burlap'] = 1,
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},
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output = '3d_armor:helmet_'..name,
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output = 'epic:helmet_'..name,
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})
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stations.dual_register_recipe('anvil', {
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@ -443,7 +443,7 @@ for name, mat in pairs(armor_material) do
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[mat] = 8,
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['epic:burlap'] = 1,
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},
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output = '3d_armor:chestplate_'..name,
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output = 'epic:chestplate_'..name,
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})
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stations.dual_register_recipe('anvil', {
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@ -451,7 +451,7 @@ for name, mat in pairs(armor_material) do
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[mat] = 7,
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['epic:burlap'] = 1,
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},
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output = '3d_armor:leggings_'..name,
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output = 'epic:leggings_'..name,
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})
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stations.dual_register_recipe('anvil', {
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@ -459,7 +459,7 @@ for name, mat in pairs(armor_material) do
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[mat] = 4,
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['epic:burlap'] = 1,
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},
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output = '3d_armor:boots_'..name,
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output = 'epic:boots_'..name,
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})
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stations.dual_register_recipe('anvil', {
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