Fixed the tunneltest mod and added the sickles mod.

master
Nathan Salapat 2020-12-11 20:00:13 -06:00
parent 6d0f0de047
commit 4aa55dbf72
21 changed files with 550 additions and 105 deletions

View File

@ -60,6 +60,11 @@ minetest.register_craft({
}
})
minetest.register_craft({
output = 'epic:titanium_ingot 9',
recipe = {{'epic:titanium_block'}},
})
minetest.register_craft({
output = 'shields:shield_wood',
recipe = {

View File

@ -87,6 +87,7 @@ minetest.register_node("epic:snow", {
minetest.set_node(pos, {name = "default:dirt_with_snow"})
end
end,
on_use = throw_snowball
})
minetest.register_abm({

View File

@ -287,97 +287,3 @@ minetest.register_craftitem("farming:hoe_bomb", {
end
end,
})
-- Mithril Scythe (special item)
farming.scythe_not_drops = {"farming:trellis", "farming:beanpole"}
farming.add_to_scythe_not_drops = function(item)
table.insert(farming.scythe_not_drops, item)
end
minetest.register_tool("farming:scythe", {
description = "Scythe (Use to harvest and replant crops)",
inventory_image = "farming_scythe.png",
sound = {breaks = "default_tool_breaks"},
on_use = function(itemstack, placer, pointed_thing)
if pointed_thing.type ~= "node" then
return
end
local pos = pointed_thing.under
local name = placer:get_player_name()
if minetest.is_protected(pos, name) then
return
end
local node = minetest.get_node_or_nil(pos)
if not node then
return
end
local def = minetest.registered_nodes[node.name]
if not def then
return
end
if not def.drop then
return
end
if not def.groups
or not def.groups.plant then
return
end
local drops = minetest.get_node_drops(node.name, "")
if not drops
or #drops == 0
or (#drops == 1 and drops[1] == "") then
return
end
-- get crop name
local mname = node.name:split(":")[1]
local pname = node.name:split(":")[2]
local sname = tonumber(pname:split("_")[2])
pname = pname:split("_")[1]
if not sname then
return
end
-- add dropped items
for _, dropped_item in pairs(drops) do
-- dont drop items on this list
for _, not_item in pairs(farming.scythe_not_drops) do
if dropped_item == not_item then
dropped_item = nil
end
end
if dropped_item then
local player_inv = placer:get_inventory()
if player_inv:room_for_item('main', dropped_item) then
player_inv:add_item('main', dropped_item)
else
local obj = minetest.add_item(pos, dropped_item)
if obj then
obj:set_velocity({
x = math.random(-10, 10) / 9,
y = 3,
z = math.random(-10, 10) / 9,
})
end
end
end
end
-- Run script hook
for _, callback in pairs(core.registered_on_dignodes) do
callback(pos, node, placer)
end
-- play sound
minetest.sound_play("default_grass_footstep", {pos = pos, gain = 1.0})
local replace = mname .. ":" .. pname .. "_1"
if minetest.registered_nodes[replace] then
local p2 = minetest.registered_nodes[replace].place_param2 or 1
minetest.set_node(pos, {name = replace, param2 = p2})
else
minetest.set_node(pos, {name = "air"})
end
if not farming.is_creative(name) then
itemstack:add_wear(65535 / 450)
return itemstack
end
end,
})

View File

@ -122,6 +122,23 @@ if ENABLE_FLOATERS then
{name = "mobs:meat_raw", chance = 1, min = 1, max = 3},
{name = "mobs:leather", chance = 1, min = 0, max = 2},
},
custom_attack = function(self, p)
local pos = self.object:get_pos()
self.alligator_king = self.attack
local new_pos = {x=pos.x, y=pos.y-.5, z=pos.z}
local node = minetest.get_node(new_pos).name
if minetest.get_item_group(node, 'water') > 0 then
self.attack:setpos(new_pos)
self.attack:set_physics_override({gravity=3, speed=.2})
self.object:setpos(new_pos)
end
return true
end,
on_die = function(self, pos)
if self.alligator_king then
armor:set_player_armor(self.alligator_king)
end
end
})
mobs:spawn({
@ -151,19 +168,19 @@ if ENABLE_SWIMMERS then
damage = 8,
damage_max = 12,
damage_chance = 80,
reach = 1,
reach = 2,
hp_min = 20,
hp_max = 25,
armor = 50,
collisionbox = {-0.425, -0.15, -0.425, 0.425, 0.5, 0.425},
collisionbox = {-0.638, -0.23, -0.638, 0.638, .5, 0.638},
drawtype = "front",
visual = "mesh",
mesh = l_model,
textures = l_skins,
visual_size = {x = 2, y = 2},
visual_size = {x = 3, y = 3},
sounds = l_sounds,
fly = true,
fly_in = "default:water_source",
fly_in = "group:water",
fall_speed = -1,
floats = 0,
view_range = 10,
@ -175,6 +192,22 @@ if ENABLE_SWIMMERS then
{name = "mobs:meat_raw", chance = 1, min = 1, max = 3},
{name = "mobs:leather", chance = 1, min = 0, max = 2},
},
custom_attack = function(self, p)
local pos = self.object:get_pos()
local new_pos = {x=pos.x, y=pos.y-.5, z=pos.z}
local node = minetest.get_node(new_pos).name
if minetest.get_item_group(node, 'water') > 0 then
self.attack:setpos(new_pos)
self.attack:set_physics_override({gravity=3, speed=.2})
self.object:setpos(new_pos)
end
return true
end,
on_die = function(self, pos)
if self.attack then
armor:set_player_armor(self.attack)
end
end
})
mobs:spawn({

157
mods/sickles/LICENSE.md Normal file
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@ -0,0 +1,157 @@
### GNU LESSER GENERAL PUBLIC LICENSE
Version 3, 29 June 2007
Copyright (C) 2007 Free Software Foundation, Inc.
<https://fsf.org/>
Everyone is permitted to copy and distribute verbatim copies of this
license document, but changing it is not allowed.
This version of the GNU Lesser General Public License incorporates the
terms and conditions of version 3 of the GNU General Public License,
supplemented by the additional permissions listed below.
#### 0. Additional Definitions.
As used herein, "this License" refers to version 3 of the GNU Lesser
General Public License, and the "GNU GPL" refers to version 3 of the
GNU General Public License.
"The Library" refers to a covered work governed by this License, other
than an Application or a Combined Work as defined below.
An "Application" is any work that makes use of an interface provided
by the Library, but which is not otherwise based on the Library.
Defining a subclass of a class defined by the Library is deemed a mode
of using an interface provided by the Library.
A "Combined Work" is a work produced by combining or linking an
Application with the Library. The particular version of the Library
with which the Combined Work was made is also called the "Linked
Version".
The "Minimal Corresponding Source" for a Combined Work means the
Corresponding Source for the Combined Work, excluding any source code
for portions of the Combined Work that, considered in isolation, are
based on the Application, and not on the Linked Version.
The "Corresponding Application Code" for a Combined Work means the
object code and/or source code for the Application, including any data
and utility programs needed for reproducing the Combined Work from the
Application, but excluding the System Libraries of the Combined Work.
#### 1. Exception to Section 3 of the GNU GPL.
You may convey a covered work under sections 3 and 4 of this License
without being bound by section 3 of the GNU GPL.
#### 2. Conveying Modified Versions.
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to ensure that, in the event an Application does not supply the
function or data, the facility still operates, and performs
whatever part of its purpose remains meaningful, or
- b) under the GNU GPL, with none of the additional permissions of
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#### 3. Object Code Incorporating Material from Library Header Files.
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these notices, as well as a reference directing the user to the
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side by side in a single library together with other library
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#### 6. Revised Versions of the GNU Lesser General Public License.
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of the GNU Lesser General Public License from time to time. Such new
versions will be similar in spirit to the present version, but may
differ in detail to address new problems or concerns.
Each version is given a distinguishing version number. If the Library
as you received it specifies that a certain numbered version of the
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Library.

43
mods/sickles/README.md Normal file
View File

@ -0,0 +1,43 @@
# Scythes & Sickles
Adds scythes and sickles with unique applications for farming
![](https://raw.githubusercontent.com/t-affeldt/sickles/master/screenshot.png)
Scythes allow you to quickly sweep through your fields. They can only break fully grown crops and harvest multiple plants at once.
They also replant harvested crops automatically. Alternatively, they can be used as an effective weapon with higher range.
Sickles allow you to scrape grass and moss from overgrown nodes. The resulting moss can then be used as dye of fertilizer.
They also let you to cut wheat and other grains more precisely, allowing you to harvest some crops without completely resetting them.
## Scythes
- only break fully grown crops
- harvest all grown neighboring crops as well
- automatically replant harvested crops
- can be used as a weapon with slightly more range
## Sickles
- are an effective cutting tool
- can harvest grass and moss from overgrown nodes
- reset wheat and other grains by a few stages upon harvest instead of destroying them
- have a slightly shorter range
## Moss
- can be found in four different colors
- can be used as fuel in a furnace
- can be crafted into dye
- can be cooked into fertiliser (requires bonemeal mod)
- can be turned into blocks
- can be placed on the side of any node
- can be eaten for a minimal health gain
## Moss Blocks
- are an effective fuel in a furnace
- can be used as a building block
- can be crafted into slabs and stairs
- can be dyed in any of it's four natural colors
## License Information
The entire source code is written by me and licensed under *GNU LGPL v3*. You can find the complete license information
in the supplied license file.
Textures for tools and moss items are made by Cap for this mod and licensed under *CC BY-SA 3.0*.
Textures for placed moss node and flower petals are by Vanessa Ezekowitz under *CC BY-SA 4.0* for her [plantlife modpack](https://forum.minetest.net/viewtopic.php?t=3898).
The sound effect for placing or breaking moss blocks is made by DrMinky under *CC BY 3.0* and can be found on [FreeSound](https://freesound.org/people/DrMinky/sounds/167073/).

7
mods/sickles/init.lua Normal file
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@ -0,0 +1,7 @@
local modpath = minetest.get_modpath(minetest.get_current_modname())
sickles = { }
sickles.i18n = minetest.get_translator("sickles")
dofile(modpath .. "/lib/api.lua")
dofile(modpath .. "/lib/tools.lua")

174
mods/sickles/lib/api.lua Normal file
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@ -0,0 +1,174 @@
local is_farming_redo = minetest.get_modpath("farming") ~= nil
and farming ~= nil and farming.mod == "redo"
local MAX_ITEM_WEAR = 65535
local DEFAULT_SICKLE_USES = 120
local DEFAULT_SCYTHE_USES = 30
local function is_creative(playername)
return minetest.settings:get_bool("creative_mode")
or minetest.check_player_privs(playername, { creative = true })
end
local function get_wielded_item(player)
if not minetest.is_player(player) then return end
local itemstack = player:get_wielded_item()
if itemstack == nil then return end
return itemstack
end
local function get_item_group(def, group)
if def == nil
or def.groups == nil
or def.groups[group] == nil then
return 0
end
return def.groups[group]
end
function sickles.register_cuttable(nodename, base, item)
local def = minetest.registered_nodes[nodename]
if def == nil then return end
local default_handler = def.on_punch or minetest.node_punch
minetest.override_item(nodename, {
on_punch = function(pos, node, puncher, pointed_thing)
local itemstack = get_wielded_item(puncher)
local itemdef = itemstack:get_definition()
local level = get_item_group(itemdef, "sickle")
if level == 0 then
return default_handler(pos, node, puncher, pointed_thing)
end
local pname = puncher:get_player_name()
if minetest.is_protected(pos, pname) then
minetest.record_protection_violation(pos, pname)
return
end
minetest.handle_node_drops(pos, { item }, puncher)
minetest.after(0, function()
minetest.swap_node(pos, { name = base, param2 = node.param2 })
end)
if not is_creative(pname) then
local max_uses = get_item_group(itemdef, "sickle_uses") or DEFAULT_SICKLE_USES
itemstack:add_wear(math.ceil(MAX_ITEM_WEAR / (max_uses - 1)))
if itemstack:get_count() == 0 and itemdef.sound and itemdef.sound.breaks then
minetest.sound_play(itemdef.sound.breaks, { pos = pos, gain = 0.5 })
end
puncher:set_wielded_item(itemstack)
end
end
})
end
function sickles.register_trimmable(node, base)
local def = minetest.registered_nodes[node]
if def == nil then return end
local handler = def.after_dig_node
minetest.override_item(node, {
after_dig_node = function(pos, oldnode, oldmetadata, digger)
local itemstack = get_wielded_item(digger)
local itemdef = itemstack:get_definition()
local level = get_item_group(itemdef, "sickle")
if level == 0 then
if handler ~= nil then
return handler(pos, oldnode, oldmetadata, digger)
else return end
end
local param2 = minetest.registered_nodes[base].place_param2
minetest.set_node(pos, { name = base, param2 = param2 })
end
})
end
local function get_plant_definition(plant)
if is_farming_redo then
return farming.registered_plants[plant]
else
local mod = plant:split(":")[1] or ""
local name = plant:split(":")[2] or ""
local pname = name:gsub("(.*)_.*$", "%1")
return farming.registered_plants[pname]
end
end
local function get_seed_name(plant)
if is_farming_redo then
return farming.registered_plants[plant].seed
else
local mod = plant:split(":")[1]
local name = plant:split(":")[2]
local pname = name:gsub("(.*)_.*$", "%1")
return mod .. ":seed_" .. pname
end
end
local function harvest_and_replant(pos, player)
local playername = player:get_player_name()
local node = minetest.get_node(pos)
local node_id = node.name:gsub("(.*)_.*$", "%1")
local stage = tonumber(node.name:gsub(".*_(.*)$", "%1") or 0)
local plantdef = get_plant_definition(node_id)
if plantdef == nil or plantdef.steps == nil or stage < plantdef.steps then
return false
end
if minetest.is_protected(pos, playername) then
minetest.record_protection_violation(pos, playername)
return false
end
minetest.node_dig(pos, node, player)
minetest.sound_play("default_dig_snappy", { pos = pos, gain = 0.5, max_hear_distance = 8 }, true)
minetest.after(0, function()
local invref = player:get_inventory()
local seeds = get_seed_name(node_id)
if minetest.get_node(pos).name ~= "air" or
not invref:contains_item("main", seeds) then
return true
end
if not is_creative(playername) then
invref:remove_item("main", seeds)
end
if is_farming_redo then
-- plant first crop for farming redo
local crop_name = node_id .. "_1"
local crop_def = minetest.registered_nodes[crop_name]
if crop_def == nil then return end
minetest.set_node(pos, { name = crop_name, param2 = crop_def.place_param2 })
else
-- plant seeds for MTG farming
minetest.set_node(pos, { name = seeds, param2 = 1 })
-- timer values taken from farming mod (see tick function in api.lua)
minetest.get_node_timer(pos):start(math.random(166, 286))
end
end)
return true
end
function sickles.use_scythe(itemstack, user, pointed_thing)
if pointed_thing == nil then return end
local itemdef = itemstack:get_definition()
if pointed_thing.type == "object" then
local tool_capabilities = itemstack:get_tool_capabilities()
local meta = itemstack:get_meta()
local last_punch = meta:get_float("last_punch") or 0
local now = minetest.get_gametime()
meta:set_float("last_punch", now)
pointed_thing.ref:punch(user, now - last_punch, tool_capabilities)
end
if pointed_thing.type ~= "node" then return end
local max_uses = get_item_group(itemdef, "scythe_uses") or DEFAULT_SCYTHE_USES
local range = (get_item_group(itemdef, "scythe") or 1) - 1
local pos = pointed_thing.under
local harvested = harvest_and_replant(pos, user)
if not harvested then return end
if range > 0 then
local pos1 = vector.add(pos, { x = -range, y = 0, z = -range })
local pos2 = vector.add(pos, { x = range, y = 0, z = range })
local positions = minetest.find_nodes_in_area(pos1, pos2, "group:plant")
for _, check_pos in ipairs(positions) do
if pos ~= check_pos then
harvest_and_replant(check_pos, user)
end
end
end
itemstack:add_wear(math.ceil(MAX_ITEM_WEAR / (max_uses - 1)))
return itemstack
end

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@ -0,0 +1,34 @@
local is_farming_redo = minetest.get_modpath("farming") ~= nil
and farming ~= nil and farming.mod == "redo"
local S = sickles.i18n
minetest.register_alias('farming:scythe', 'sickles:scythe_titanium')
minetest.register_tool("sickles:scythe_titanium", {
description = "Titanium Scythe",
inventory_image = "sickles_scythe_titanium.png",
tool_capabilities = {
full_punch_interval = 1.2,
damage_groups = { fleshy = 5 },
punch_attack_uses = 160
},
range = 8,
on_use = sickles.use_scythe,
groups = { scythe = 2, scythe_uses = 25 },
sound = { breaks = "default_tool_breaks" }
})
minetest.register_tool("sickles:scythe_rose", {
description = "Rose Thennium Scythe",
inventory_image = "sickles_scythe_rose.png",
tool_capabilities = {
full_punch_interval = 1.2,
damage_groups = { fleshy = 5 },
punch_attack_uses = 180
},
range = 10,
on_use = sickles.use_scythe,
groups = { scythe = 3, scythe_uses = 30 },
sound = { breaks = "default_tool_breaks" }
})

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@ -0,0 +1,23 @@
# textdomain:sickles
Bronze Sickle=Bronzesichel
Steel Sickle=Stahlsichel
Golden Sickle=Goldene Sichel
Bronze Scythe=Bronzesense
Steel Scythe=Stahlsense
Moss=Moss
Purple Moss=Violettes Moss
Blue Moss=Blaues Moss
Yellow Moss=Gelbes Moss
Moss Block=Moss-Block
Purple Moss Block=Violetter Moss-Block
Blue Moss Block=Blauer Moss-Block
Yellow Moss Block=Gelber Moss-Block
Moss Stair=Moss-Treppe
Purple Moss Stair=Violette Moss-Treppe
Blue Moss Stair=Blaue Moss-Treppe
Yellow Moss Stair=Gelbe Moss-Treppe
Moss Slab=Moss-Stufe
Purple Moss Slab=Violette Moss-Stufe
Blue Moss Slab=Blaue Moss-Stufe
Yellow Moss Slab=Gelbe Moss-Stufe
Flower Petals=Blüten

View File

@ -0,0 +1,23 @@
# textdomain:sickles
Bronze Sickle=
Steel Sickle=
Golden Sickle=
Bronze Scythe=
Steel Scythe=
Moss=
Purple Moss=
Blue Moss=
Yellow Moss=
Moss Block=
Purple Moss Block=
Blue Moss Block=
Yellow Moss Block=
Moss Stair=
Purple Moss Stair=
Blue Moss Stair=
Yellow Moss Stair=
Moss Slab=
Purple Moss Slab=
Blue Moss Slab=
Yellow Moss Slab=
Flower Petals=

14
mods/sickles/mod.conf Normal file
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@ -0,0 +1,14 @@
name = sickles
title = Scythes & Sickles
author = TestificateMods
release = 10301
description = """
Adds scythes and sickles with unique applications for farming.
Scythes allow you to quickly sweep through your fields. They can only break fully grown crops and harvest multiple plants at once.
They also replant harvested crops automatically. Alternatively, they can be used as an effective weapon with higher range.
Sickles allow you to scrape grass and moss from overgrown nodes. The resulting moss can then be used as dye of fertilizer.
They also let you to cut wheat and other grains more precisely, allowing you to harvest some crops without completely resetting them.
"""
depends = default, farming
optional_depends = stairs, walls, cottages, dye, flowers, footprints, bonemeal, nature_classic, moretrees, trunks, grains, cucina_vegana, df_mapitems, df_primordial_items, caverealms, ethereal, gloopblocks

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@ -62,7 +62,7 @@ minetest.register_on_joinplayer(function(player)
player:set_breath(40)
if has_interact(player) then
local player_name = player:get_player_name()
minetest.chat_send_player(player_name, 'Read the rules for information on how to get interact. Para español visite https://www.nathansalapat.com/server/epic-server_es')
minetest.chat_send_player(player_name, 'Read the rules for information on how to get interact.')
minetest.show_formspec(player_name, 'rules', spawn_rules_formspec)
sounds.random_player()
else

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@ -1,4 +1,16 @@
local news = {
'12/11/20',
'Added the sickles mod, which improves the performace of the titanium scythe, and added a Rose Thennium scythe.',
'',
'12/5/20',
'Fixed the tunneltest tunnelers so they work on hard stone.',
'',
'11/29/20',
'Tunneltest tunnelers can be repaired with an anvil.',
'',
'11/27/20',
'Tweaked the crocodile attack.',
'',
'11/24/20',
'Added the tunneltest mod.',
'',

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@ -16,6 +16,7 @@ local tool_repair ={
{'epic:pick_glowingdiamond', 'epic:glowingdiamond'},
{'epic:shovel_glowingdiamond', 'epic:glowingdiamond'},
{'epic:sword_glowingdiamond', 'epic:glowingdiamond'},
{'sickles:scythe_rose', 'epic:thennium'},
}
for i in ipairs (tool_repair) do

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@ -41,7 +41,7 @@ local tool_repair ={
{'epic:leggings_titanium', 'epic:titanium_ingot'},
{'epic:shield_titanium', 'epic:titanium_ingot'},
{'epic:shovel_soft', 'default:tin_ingot'},
{'farming:scythe', 'epic:titanium_ingot'},
{'sickles:scythe_titanium', 'epic:titanium_ingot'},
{'torch_bomb:torch_crossbow_steel', 'default:steel_ingot'},
{'torch_bomb:torch_crossbow_bronze', 'default:bronze_ingot'}
}
@ -225,7 +225,7 @@ stations.dual_register_recipe('anvil', {
['epic:titanium_ingot'] = 2,
['group:stick'] = 1,
},
output = 'farming:scythe',
output = 'sickles:scythe_titanium',
})
stations.dual_register_recipe('anvil', {

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@ -151,3 +151,12 @@ stations.dual_register_recipe('crystal_w', {
},
output = 'epic:glowingdiamond',
})
stations.dual_register_recipe('crystal_w', {
input = {
['stations:chitin'] = 1,
['epic:thennium'] = 2,
['group:stick'] = 1,
},
output = 'sickles:scythe_rose'
})

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@ -24,14 +24,15 @@ return( {
crumbly = {times={[1]=3.00, [2]=1.60, [3]=0.60}, uses=20, maxlevel=2}
}
},
_repair_material = "default:bronzeblock",
--maximal area of effect
_N = 3,
_M = 3
},
--recipe for crafting
recipe = {
{ "default:bronze_ingot", "default:bronze_ingot", "default:bronze_ingot" },
{ "default:bronze_ingot", "darkage:iron_stick", "" },
{ "default:bronzeblock", "default:bronzeblock", "default:bronzeblock" },
{ "default:bronzeblock", "darkage:iron_stick", "" },
{ "", "darkage:iron_stick", "" }
},
},
@ -48,6 +49,7 @@ return( {
crumbly = {times={[1]=3.00, [2]=1.60, [3]=0.60}, uses=50, maxlevel=2}
}
},
_repair_material = "default:diamondblock",
_N = 5,
_M = 5
},
@ -66,10 +68,11 @@ return( {
max_drop_level=3,
full_punch_interval = 10,
groupcaps= {
cracky = {times={[1]=4.00, [2]=2.0, [3]=1.0}, uses=100, maxlevel=3},
crumbly = {times={[1]=4.00, [2]=2.0, [3]=1.0}, uses=100, maxlevel=3}
cracky = {times={[1]=4.00, [2]=2.0, [3]=1.0}, uses=100, maxlevel=4},
crumbly = {times={[1]=4.00, [2]=2.0, [3]=1.0}, uses=100, maxlevel=4}
}
},
_repair_material = "default:titanium_block",
_N = 7,
_M = 9
},