updated textures for bags mod

removed armor_stats and pvp mods
removed some temp image files
master
Napiophelios 2017-08-04 14:05:09 -04:00
parent 561aaac26b
commit 0f1039fdce
19 changed files with 0 additions and 193 deletions

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[Mod] Armor Stats HUD [armor_stats]
==========================================================
Licenses:
All code is WTFPL by mtango688
https://forum.minetest.net/viewtopic.php?t=14493
License Textures: Copyright (C) 2017 davidthecreator - CC-BY-SA 3.0
https://github.com/daviddoesminetest/3d-armors-new-textures

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inventory_plus
default
3d_armor

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-- armor stats hud mod
--
-- this draws a statbar for armor above the breath bar for whatever
-- armor the players are wearing
--
-- license: WTFPL
local stats = {}
local update_interval = 1.0
local is_armor = minetest.get_modpath("3d_armor") ~= nil
local shields = minetest.get_modpath("shields") ~= nil
if minetest.setting_getbool("enable_damage") and is_armor then
minetest.register_on_joinplayer(function(player)
local name = player:get_player_name()
stats[name] = {}
local id = player:hud_add({
name = "armor_stats",
hud_elem_type = "statbar",
position = {x = 0.5, y = 1},
size = {x = 24, y = 24},
text = "hud_armor_fg.png",
number = 0,
alignment = {x = -1, y = -1},
offset = { x=-325, y = -116},
max = 0,
})
stats[name].hud_id = id
stats[name].level = 0
end)
end
-- just poll each interval (1s default)
local function update_stats()
for _,player in ipairs(minetest.get_connected_players()) do
local name = player:get_player_name()
if name and stats[name] then
local level = 0
local max = 63 -- full diamond armor
if shields then max = 84.14 end -- + diamond shield
local def = armor.def
if def[name] and def[name].level then
level = def[name].level
end
level = math.floor(20.0 * math.min(1.0, level / max))
-- wait for the value to *visibly* change before updating
-- (hud_change more often than that is just redundant)
if stats[name].level ~= level then
stats[name].level = level
player:hud_change(stats[name].hud_id, "number", level)
end
end
end
minetest.after(update_interval, update_stats)
end
if is_armor then
minetest.after(update_interval, update_stats)
end

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PvP-Button Mod by Phiwari123
============================
This mod adds a PvP-Button to the player's inventory, which allows each
player on a server whether he/she wants to be attackable by others or not.
Current Version: 1.0
Dependencies: inventory_plus needs to be installed in order to use this mod
Report bugs or request help on the forum topic!
Installation
------------
Unzip the archive and place the folder in minetest/mods
For further information or help see:
http://wiki.minetest.net/Installing_Mods
License for Code
----------------
Copyright (C) 2015 Phiwari123 phiwari123@web.de
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
License for Textures, Models and Sounds
---------------------------------------
CC-BY-SA 3.0 UNPORTED. Created by Phiwari123

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inventory_plus

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-- Needed variables
local pvptable = {}
minetest.register_on_joinplayer(function(player)
localname = player:get_player_name()
pvptable[localname] = 0
inventory_plus.register_button(player,"pvp","PvP")
minetest.after(1,function()
inventory_plus.set_inventory_formspec(player,inventory_plus.get_formspec(player, inventory_plus.default))
end)
end)
minetest.register_on_player_receive_fields(function(player, formname, fields)
localname = player:get_player_name()
if fields.pvp then
if pvptable[localname] == 0 then
pvptable[localname] = 1
minetest.chat_send_player(localname,
"PvP was enabled for "..localname)
player:hud_remove(pvpdisabled)
pvpenabled = player:hud_add({
hud_elem_type = "text",
position = {x = 1, y = 0},
offset = {x=-100, y = 20},
scale = {x = 100, y = 100},
text = "PvP is enabled for you!",
number = 0xFF0000 -- Red
})
return
else
pvptable[localname] = 0
minetest.chat_send_player(localname,
"PvP was disabled for "..localname)
player:hud_remove(pvpenabled)
return
end
end
end)
if minetest.setting_getbool("enable_pvp") then
if minetest.register_on_punchplayer then
minetest.register_on_punchplayer(
function(player, hitter, time_from_last_punch, tool_capabilities, dir, damage, pvp)
if not hitter:is_player() then
return false
end
local localname = player:get_player_name()
local hittername = hitter:get_player_name()
if pvptable[localname] == 1 and pvptable[hittername] == 1 then
return false
else
minetest.chat_send_player(localname,
"The player "..hittername.." is trying to attack you.")
minetest.chat_send_player(hittername,
"The player "..localname.." does not have PvP activated.")
return true
end
end)
end
end

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