Added compatibility of nssm_armors to morlu attack

master
npx 2016-09-25 11:53:41 +02:00
parent 361411760c
commit c0bfe2a65a
2 changed files with 34 additions and 20 deletions

View File

@ -91,6 +91,7 @@ mobs:register_mob("nssm:morlu", {
else
local armor_elements = {}
local armor_num = 0
local steal_pos
for i=1,6 do
local armor_stack = player_inv:get_stack("armor", i)
@ -101,16 +102,29 @@ mobs:register_mob("nssm:morlu", {
end
end
if armor_num > 0 then
minetest.chat_send_all("Numero di pezzi: "..armor_num)
steal_pos = math.random(1,armor_num)
steal_pos = steal_pos-1
for i=0,armor_num-1 do
minetest.chat_send_all("Posizione: "..armor_elements[i].pos.." Oggetto: "..armor_elements[i].name)
end
--minetest.chat_send_all("Stringa -> "..armor_elements[steal_pos].name)
minetest.chat_send_all("Selezionato: pos: "..armor_elements[steal_pos].pos.." nome: "..armor_elements[steal_pos].name)
local cpos = string.find(armor_elements[steal_pos].name, ":")
--minetest.chat_send_all("Posizione dei due punti: "..cpos)
local mod_name = string.sub(armor_elements[steal_pos].name, 0, cpos-1)
local nname = string.sub(armor_elements[steal_pos].name, cpos+1)
nname = "3d_armor_inv_"..nname..".png"
--minetest.chat_send_all("Nuovo nome: "..nname)
--minetest.chat_send_all("Armor Mod name: "..mod_name)
if mod_name == "3d_armor" then
nname = "3d_armor_inv_"..nname..".png"
elseif mod_name == "nssm" then
nname = "inv_"..nname..".png"
else
nname = "3d_armor_inv_chestplate_diamond.png"
end
--minetest.chat_send_all("Nome della texture: "..nname)
minetest.add_particlespawner(
1, --amount
@ -142,10 +156,7 @@ mobs:register_mob("nssm:morlu", {
armor:set_player_armor(self.attack, self.attack)
--armor:update_armor(self.attack)
armor:update_inventory(self.attack)
armor:update_player_visuals(self.attack)
--armor:update_player_visuals(self.attack)
set_animation(self, "run")
self.flag = 1
@ -158,6 +169,9 @@ mobs:register_mob("nssm:morlu", {
set_velocity(self, 4)
end,self)
else
--Aggiungere qui cosa fa se non indossi armatura
end
end
end

View File

@ -12,7 +12,7 @@ if minetest.get_modpath("3d_armor") then
duck = {name="Duck", armor=1, heal=0, use=10},
black_duck = {name="Black Duck", armor=1, heal=0, use=10},
}
local mats = {
local materials = {
wolf="nssm:wolf_fur",
whitewolf="nssm:white_wolf_fur",
bloco="nssm:bloco_skin",
@ -24,7 +24,7 @@ if minetest.get_modpath("3d_armor") then
duck="nssm:duck_feather",
black_duck="nssm:black_duck_feather",
}
for k, v in pairs(stats) do
minetest.register_tool("nssm:helmet_"..k, {
description = v.name.." Helmet",
@ -51,8 +51,8 @@ if minetest.get_modpath("3d_armor") then
wear = 0,
})
end
for k, v in pairs(mats) do
for k, v in pairs(materials) do
minetest.register_craft({
output = "nssm:helmet_"..k,
recipe = {
@ -91,7 +91,7 @@ if minetest.get_modpath("3d_armor") then
crab = {name="Crab", armor=1, heal=0, use=10},
ice ={name="Ice Teeth", armor=1, heal=0, use=10}
}
local mats = {
local materials = {
crab="nssm:crab_carapace_fragment",
ice="nssm:little_ice_tooth",
}
@ -102,8 +102,8 @@ if minetest.get_modpath("3d_armor") then
groups = {armor_head=math.floor(5*v.armor), armor_heal=v.heal, armor_use=v.use},
wear = 0,
})
local m = mats[k]
local m = materials[k]
minetest.register_craft({
output = "nssm:shield_"..k,
recipe = {
@ -127,7 +127,7 @@ local stats = {
masticone_crowned ={name="Masticone Crowned Head", armor=1, heal=0, use=10},
snake ={name="", armor=1, heal=0, use=10},
}
--[[local mats = {
--[[local materials = {
crab="nssm:crab_carapace_fragment",
ice="nssm:little_ice_tooth",
}]]
@ -138,7 +138,7 @@ local stats = {
groups = {armor_shield=math.floor(5*v.armor), armor_heal=v.heal, armor_use=v.use},
wear = 0,
})
minetest.register_tool("nssm:chestplate_snake", {
description = "Snake Scute Chestplate",
inventory_image ="inv_chestplate_snake.png",
@ -146,9 +146,9 @@ local stats = {
wear = 0,
})
end
minetest.register_craft({
output = "nssm:chestplate_snake",
recipe = {
@ -174,4 +174,4 @@ local stats = {
},
})
end
end