nssm/darts.lua

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-- arrow (duck_arrow)
nssm:register_arrow("nssm:duck_father", {
visual = "sprite",
visual_size = {x = 1, y = 1},
textures = {"duck_egg.png"},
velocity = 8,
-- direct hit
hit_player = function(self, player)
local pos = self.object:getpos()
nssm:duck_explosion(pos)
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end,
hit_mob = function(self, player)
local pos = self.object:getpos()
nssm:duck_explosion(pos)
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end,
hit_node = function(self, pos, node)
nssm:duck_explosion(pos)
end,
})
function nssm:duck_explosion(pos)
pos.y = pos.y+1;
minetest.add_particlespawner({
amount = 10,
time = 0.2,
minpos = {x=pos.x-1, y=pos.y-1, z=pos.z-1},
maxpos = {x=pos.x+1, y=pos.y+4, z=pos.z+1},
minvel = {x=0, y=0, z=0},
maxvel = {x=1, y=1, z=1},
minacc = {x=-0.5,y=5,z=-0.5},
maxacc = {x=0.5,y=5,z=0.5},
minexptime = 1,
maxexptime = 3,
minsize = 4,
maxsize = 6,
collisiondetection = false,
vertical = false,
texture = "duck_egg_fragments.png",
})
core.after(0.4, function()
for dx = -2,2 do
pos = {x = pos.x+dx, y=pos.y; z=pos.z+dx}
minetest.add_particlespawner({
amount = 100,
time = 0.2,
minpos = {x=pos.x-1, y=pos.y-1, z=pos.z-1},
maxpos = {x=pos.x+1, y=pos.y+4, z=pos.z+1},
minvel = {x=0, y=0, z=0},
maxvel = {x=1, y=5, z=1},
minacc = {x=-0.5,y=5,z=-0.5},
maxacc = {x=0.5,y=5,z=0.5},
minexptime = 1,
maxexptime = 3,
minsize = 2,
maxsize = 4,
collisiondetection = false,
vertical = false,
texture = "tnt_smoke.png",
})
minetest.add_entity(pos, "nssm:duck")
end
end)
end
-- snow_arrow
nssm:register_arrow("nssm:snow_arrow", {
visual = "sprite",
visual_size = {x = 1, y = 1},
textures = {"transparent.png"},
velocity =20,
-- direct hit
hit_player = function(self, player)
local pos = self.object:getpos()
nssm:ice_explosion(pos)
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end,
hit_mob = function(self, player)
local pos = self.object:getpos()
nssm:ice_explosion(pos)
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end,
hit_node = function(self, pos, node)
nssm:ice_explosion(pos)
end,
})
function nssm:ice_explosion(pos)
for i=pos.x-math.random(0, 1), pos.x+math.random(0, 1), 1 do
for j=pos.y-1, pos.y+4, 1 do
for k=pos.z-math.random(0, 1), pos.z+math.random(0, 1), 1 do
minetest.set_node({x=i, y=j, z=k}, {name="default:ice"})
end
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end
end
end
-- arrow manticore
nssm:register_arrow("nssm:spine", {
visual = "sprite",
visual_size = {x = 1, y = 1},
textures = {"manticore_spine_flying.png"},
velocity = 10,
-- direct hit
hit_player = function(self, player)
player:punch(self.object, 1.0, {
full_punch_interval = 1.0,
damage_groups = {fleshy = 2},
}, nil)
end,
hit_mob = function(self, player)
player:punch(self.object, 1.0, {
full_punch_interval = 1.0,
damage_groups = {fleshy = 2},
}, nil)
end,
})
-- web arrow
nssm:register_arrow("nssm:webball", {
visual = "sprite",
visual_size = {x = 1, y = 1},
textures = {"web_ball.png"},
velocity = 8,
-- direct hit
hit_player = function(self, player)
local p = player:getpos()
nssm:explosion_web(p)
end,
hit_mob = function(self, player)
player:punch(self.object, 1.0, {
full_punch_interval = 1.0,
damage_groups = {fleshy = 1},
}, nil)
end,
hit_node = function(self, pos, node)
nssm:explosion_web(pos)
end
})
function nssm:explosion_web(pos)
if minetest.is_protected(pos, "") then
return
end
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for i=pos.x-1, pos.x+1, 1 do
for j=pos.y-1, pos.y+1, 1 do
for k=pos.z-1, pos.z+1, 1 do
local current = minetest.get_node({x=i,y=j,z=k})
local ontop = minetest.get_node({x=i,y=j+1,z=k})
if (current.name ~= "air") and
(current.name ~= "nssm:web") and
(ontop.name == "air") and not
minetest.is_protected(current,"") and not
minetest.is_protected(ontop,"") then
minetest.set_node(ontop, {name="nssm:web"})
end
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end
end
end
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end
-- arrow=>phoenix arrow
nssm:register_arrow("nssm:phoenix_arrow", {
visual = "sprite",
visual_size = {x = 1, y = 1},
textures = {"transparent.png"},
velocity = 8,
-- direct hit
hit_player = function(self, player)
end,
on_step = function(self, dtime)
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self.timer = self.timer + 1
local pos = self.object:getpos()
local n = minetest.env:get_node(pos).name
if self.timer > 100 or minetest.is_protected(pos, "") or ((n~="air") and (n~="fire:basic_flame")) then
self.object:remove()
end
minetest.env:set_node(pos, {name="fire:basic_flame"})
if math.random(1,3)==1 then
dx = math.random(-1,1)
dy = math.random(-1,1)
dz = math.random(-1,1)
local p = {x=pos.x+dx, y=pos.y+dy, z=pos.z+dz}
minetest.env:set_node(p, {name="fire:basic_flame"})
end
end,
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})
nssm:register_arrow("nssm:super_gas", {
visual = "sprite",
visual_size = {x = 1, y = 1},
textures = {"transparent.png"},
velocity = 8,
-- direct hit
hit_player = function(self, player)
local p = player:getpos()
nssm:gas_explosion(p)
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end,
hit_node = function(self, pos, node)
nssm:gas_explosion(pos)
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end
})
function nssm:gas_explosion(pos)
if minetest.is_protected(pos, "") then
return
end
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for dx=-2,2 do
for dy=-1,4 do
for dz=-2,2 do
local p = {x=pos.x+dx, y=pos.y+dy, z=pos.z+dz}
if minetest.is_protected(p, "") then
return
end
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local n = minetest.env:get_node(p).name
if n== "air" then
minetest.set_node(p, {name="nssm:venomous_gas"})
end
end
end
end
end
--
nssm:register_arrow("nssm:roar_of_the_dragon", {
visual = "sprite",
visual_size = {x = 1, y = 1},
textures = {"transparent.png"},
velocity = 10,
on_step = function(self, dtime)
self.timer = self.timer + 1
local pos = self.object:getpos()
local n = minetest.env:get_node(pos).name
if self.timer > 75 or minetest.is_protected(pos, "") then
self.object:remove()
end
minetest.env:set_node(pos, {name="air"})
if math.random(1,3)==1 then
dx = math.random(-1,1)
dy = math.random(-1,1)
dz = math.random(-1,1)
local p = {x=pos.x+dx, y=pos.y+dy, z=pos.z+dz}
minetest.env:set_node(p, {name="air"})
end
if (self.hit_player or self.hit_mob)
-- clear mob entity before arrow becomes active
and self.timer > (10 - (self.velocity / 2)) then
for _,player in pairs(minetest.get_objects_inside_radius(pos, 1.0)) do
if self.hit_player
and player:is_player() then
self.hit_player(self, player)
self.object:remove() ; -- print ("hit player")
return
end
if self.hit_mob
and player:get_luaentity()
and player:get_luaentity().name ~= self.object:get_luaentity().name
and player:get_luaentity().name ~= "__builtin:item"
and player:get_luaentity().name ~= "gauges:hp_bar"
and player:get_luaentity().name ~= "signs:text"
and player:get_luaentity().name ~= "itemframes:item" then
self.hit_mob(self, player)
self.object:remove() ; -- print ("hit mob")
return
end
end
end
end,
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-- direct hit
hit_player = function(self, player)
player:punch(self.object, 1.0, {
full_punch_interval = 1.0,
damage_groups = {fleshy = 3},
}, nil)
end,
hit_mob = function(self, player)
player:punch(self.object, 1.0, {
full_punch_interval = 1.0,
damage_groups = {fleshy = 3},
}, nil)
end,
})