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MysticTempest | f52465155e | |
MysticTempest | cbedf86563 | |
MysticTempest | c091813102 | |
MysticTempest | bdb50017f4 | |
MysticTempest | e59ce7f972 |
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bucket_lava.png
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bucket_water.png
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character.png
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Character and Player Skin customization Templates:
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==================================================
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A small assortment of textures for customizing your player's texture.
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The 'character.png' texture is assigned to the 3d model of the player.
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The 'wieldhand.png' is the texture of the player's hand.
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While the 'player.png' and 'player_back.png' are used for representing your character in formspecs.
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----
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Note for the font used in some tilesheets as description text:
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Font sourced from: https://opengameart.org/content/minimalist-pixel-fonts
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License: CC0 - by kheftel
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-------------------
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Tilehseet sizes:
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-------------------
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character.png = 64x32 pixel sprite.
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wieldhand.png = 16x16 pixel sprite.
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player.png = 16x32 pixel sprite.
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player_back.png = 16x32 pixel sprite.
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--------------------------------------------------------------------
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--------------------------------------------------------------------
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Creating your customization:
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-------------------------------
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Character:
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1. First open the 'character_template.png' in your preferred art/image editor.
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Preferably one with support for layers, grid overlays & other tools; I'd recommend using GIMP: https://www.gimp.org/
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But, any will do.
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2. You will then want to create a grid overlay on the image. Set the grid to 16x16 pixel cubes. You should end up with the image being divided into 4 blocks on top & 4 on the bottom.
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Ex.
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1|2|3|4
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-------
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5|6|7|8
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3. Next you'll want to create a series of transparent layers for overlaying skin, clothes, hair, eyes & accessories.
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4. Then open up the images in the "character" folder. They are aligned to be easily dropped onto to the template.
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5. Layer textures in this order, and in the following quadrants(if unsure, ignore quadrant numbers & use the template as a visual guide.)
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"character_skin_tones.png" - 64x32 - Overlays quadrants [1,2,5,6,7,8]
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"character_clothes.png" - 64x32 - Overlays quadrants [5,6,7,8] & potentially [3,4] for headwear.
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"character_hair_lengths_and_colors.png" - 64x32 - Overlays quadrants [1,2] for short hair & [1,2,6,7,8] for long hair.
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"character_beardhair_colors.png" : optional - 16x16 - Overlays quadrant [1]
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"character_eye_colors.png" - 16x16 - Overlays quadrant [1]
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"character_face_items.png" : optional - 32x16 - Overlays quadrant [3,4]
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6. Before merging the layers together delete the secondary head sprite on the base template in quadrants [3,4].
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7. After getting the right look, merge the layers & save your character skin to "character.png" & move into the texture folder.
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-----------
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Wieldhand:
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8. Next we update the wieldhand texture.
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Import the corresponding skintone hand matching the character you created; from the "wieldhand_skin_tones.png" file.
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And, place it into a 16x16 transparent image. Save, this newly created file as "wieldhand.png" & move into the texture folder.
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-----------
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Player:
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9. You will now need to create 2 transparent images 16x32; one called "player.png" and the other "player_back.png".
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Next you may load up the base template, "player_FrontBack_template.png".
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There's a skin & clothes template in the "player" folder that you can import & overlay on top of the player template. Do this similarly to how you created the character skin.
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Hair, eyes, and others items can be re-used from the characters folder tempates.
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10. After its appearance is similar to your character skin. Merge the layers & cut the player_template in half moving the appropriate halves to the transparent 16x32 tilesheets you created earlier.
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Save, and move to your textures folder to be finished.
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dye_cyan.png
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dye_green.png
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dye_grey.png
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dye_magenta.png
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dye_orange.png
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dye_pink.png
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dye_red.png
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dye_violet.png
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