MultiCraft/build/iOS/deps/openal.sh
2022-05-12 15:33:57 +03:00

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#!/bin/bash -e
. sdk.sh
OPENAL_VERSION=1.22.0
if [ ! -d openal-src ]; then
wget https://github.com/kcat/openal-soft/archive/$OPENAL_VERSION.tar.gz
tar -xzvf $OPENAL_VERSION.tar.gz
mv openal-soft-$OPENAL_VERSION openal-src
rm $OPENAL_VERSION.tar.gz
fi
cd openal-src
cmake -S . -GXcode \
-DCMAKE_SYSTEM_NAME=iOS -DALSOFT_REQUIRE_COREAUDIO=ON \
-DALSOFT_OSX_FRAMEWORK=ON -DALSOFT_EMBED_HRTF_DATA=YES -DALSOFT_UTILS=OFF \
-DALSOFT_EXAMPLES=OFF -DALSOFT_INSTALL=OFF -DALSOFT_BACKEND_WAVE=OFF \
-DCMAKE_C_FLAGS_RELEASE="$IOS_FLAGS" -DCMAKE_CXX_FLAGS_RELEASE="$IOS_FLAGS" \
-DCMAKE_OSX_DEPLOYMENT_TARGET=$IOS_OSVER \
-B build_arm
cmake --build build_arm --config Release --target OpenAL -j
mv build_arm/Release-iphoneos/soft_oal.framework ../soft_oal.framework
echo "OpenAL-Soft build successful"