10 lines
194 B
GLSL
10 lines
194 B
GLSL
varying mediump vec4 varColor;
|
|
varying mediump vec2 varTexCoord;
|
|
|
|
void main(void)
|
|
{
|
|
varTexCoord = inTexCoord0.xy;
|
|
gl_Position = mWorldViewProj * inVertexPosition;
|
|
varColor = inVertexColor;
|
|
}
|