114 lines
2.5 KiB
Lua
114 lines
2.5 KiB
Lua
if not core.settings:get_bool("enable_damage") then
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return
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end
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local health_bar_definition = {
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hud_elem_type = "statbar",
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position = {x = 0.5, y = 1},
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alignment = {x = -1, y = -1},
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offset = {x = -247, y = -94},
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size = {x = 24, y = 24},
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text = "heart.png",
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background = "heart_gone.png",
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number = 20
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}
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local breath_bar_definition = {
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hud_elem_type = "statbar",
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position = {x = 0.5, y = 1},
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alignment = {x = -1, y = -1},
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offset = {x = 8, y = -120},
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size = {x = 24, y = 24},
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text = "bubble.png",
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number = 20
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}
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local hud_ids = {}
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local function update_builtin_statbars(player)
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local name = player:get_player_name()
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if name == "" then
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return
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end
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local flags = player:hud_get_flags()
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if not hud_ids[name] then
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hud_ids[name] = {}
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-- flags are not transmitted to client on connect, we need to make sure
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-- our current flags are transmitted by sending them actively
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player:hud_set_flags(flags)
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end
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local hud_id = hud_ids[name]
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if flags.healthbar then
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hud.change_item(player, "health", {number = player:get_hp()})
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end
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if flags.breathbar and player:get_breath() < 11 then
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local number = player:get_breath() * 2
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if hud_id.id_breathbar == nil then
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local hud_def = table.copy(breath_bar_definition)
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hud_def.number = number
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hud_id.id_breathbar = player:hud_add(hud_def)
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else
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player:hud_change(hud_id.id_breathbar, "number", number)
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end
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elseif hud_id.id_breathbar then
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player:hud_remove(hud_id.id_breathbar)
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hud_id.id_breathbar = nil
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end
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end
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local function cleanup_builtin_statbars(player)
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local name = player:get_player_name()
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if name == "" then
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return
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end
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hud_ids[name] = nil
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end
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local function player_event_handler(player, eventname)
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assert(player:is_player())
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local name = player:get_player_name()
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if name == "" then
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return
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end
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if eventname == "health_changed" then
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update_builtin_statbars(player)
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if hud_ids[name].id_healthbar then
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return true
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end
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end
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if eventname == "breath_changed" then
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update_builtin_statbars(player)
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if hud_ids[name].id_breathbar then
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return true
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end
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end
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if eventname == "hud_changed" then
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update_builtin_statbars(player)
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return true
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end
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return false
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end
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hud.register("health", health_bar_definition)
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core.register_on_joinplayer(function(player)
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core.after(0, function()
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update_builtin_statbars(player)
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end)
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end)
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core.register_on_leaveplayer(cleanup_builtin_statbars)
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core.register_playerevent(player_event_handler)
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