56 Commits

Author SHA1 Message Date
Maksim Gamarnik
35770f4abb Merge Minetest 0.4.16 2017-06-06 23:03:34 +03:00
Loïc Blot
244f869f3f Various code cleanup & little performance improvement on HTTP download (#5772)
* Disable or remove unused enum members/functions
* Tiny code style fixes
* Make some functions const
* Replace ClientMediaDownloader std::unordered_map with std::map
2017-05-20 08:15:56 +02:00
bigfoot547
4a0dcb8788 [CSM] Add camera API (#5609)
* [CSM] Add camera API
roper rebase & squash

* Address nerzhul's review
2017-05-05 22:07:36 +02:00
Louis Pearson
e96727dde7 Footsteps without view bobbing (#5645)
* Remove redundant view_bobbing setting

Also fixes bug where disabling view_bobbing disables footstep sounds.

* Removes redundant view_bobbing setting

Setting view_bobbing amount to 0 is now the only way to
turn view_bobbing on and off. Also fixed a bug where footstep
sounds would not play when view_bobbing was disabled.
2017-04-25 21:11:51 +10:00
Loïc Blot
e011d331db Some performance optimizations (#5424)
* Some performance optimizations

This is globally removing some memory useless copy

* use a const ref return on std::string Settings::get to prevent data copy on getters which doesn't need to copy it
 * pass some stack created strings to static const as they are not modified anywhere
 * Camera: return nametags per const ref instead of a list pointer, we only need to read it
 * INodeDefManager: getAll should be a result ref writer instead of a return copy
 * INodeDefManager: getAlias should return a const std::string ref
 * Minimap: unroll a Scolor creation in blitMinimapPixersToImageRadar to prvent many variable construct/destruct which are unneeded (we rewrite the content in the loop)
 * CNodeDefManager::updateAliases: prevent a idef getall copy
 * Profiler: constness
 * rollback_interface: create real_name later, and use const ref
 * MapBlockMesh updateFastFaceRow: unroll TileSpec next_tile, which has a cost of 1.8% CPU due to variable allocation/destruction,
 * MapBlockMesh updateFastFaceRow: copy next_tile to tile only if it's a different tilespec
 * MapBlockMesh updateFastFaceRow: use memcpy to copy next_lights to lights to do it in a single cpu operation
2017-03-22 21:41:02 +01:00
Maksim Gamarnik
e05f7db82f Updated to Minetest ver. 0.4.15 2017-01-30 00:44:07 +02:00
Ner'zhul
14a094c1a2 Environment & IGameDef code refactoring (#4985)
* Environment code refactoring
* Cleanup includes & class declarations in client & server environment to improve build speed
* ServerEnvironment::m_gamedef is now a pointer to Server instead of IGameDef, permitting to cleanup many casts.
* Cleanup IGameDef
  * Move ITextureSource* IGameDef::getTextureSource() to Client only.
  * Also move ITextureSource *IGameDef::tsrc() helper
  * drop getShaderSource, getSceneManager, getSoundManager & getCamera abstract call
  * drop unused emerge() call
  * cleanup server unused functions (mentionned before)
* Drop one unused parameter from ContentFeatures::updateTextures
* move checkLocalPrivilege to Client
* Remove some unnecessary casts
* create_formspec_menu: remove IWritableTextureSource pointer, as client already knows it
* Fix some comments
* Change required IGameDef to Server/Client pointers
* Previous change that game.cpp sometimes calls functions with Client + InventoryManager + IGameDef in same functions but it's the same objects
* Remove duplicate Client pointer in GUIFormSpecMenu::GUIFormSpecMenu
* drop ClientMap::sectorWasDrawn which is unused
2017-01-09 20:39:22 +01:00
Esteban I. Ruiz Moreno
b72999cd11 Add zoom, tweakable with zoom_fov, default key: Z (like optifine) 2016-08-10 12:18:25 +02:00
Maksim Gamarnik
be288f1c52 Merge 2016-02-23 00:40:02 +02:00
RealBadAngel
e9ccb7fe8e Camera: remove auto tune FPS, single view range setting 2016-02-21 18:18:13 +01:00
RealBadAngel
71693bd291 Minimap: show player markers 2016-02-19 21:31:22 +01:00
Maksim Gamarnik
3efde6c9c3 Merge remote-tracking branch 'upstream/master' 2016-02-19 00:39:50 +02:00
RealBadAngel
e0f29ab7d3 Move object nametags to camera 2016-02-18 16:43:29 +01:00
Maksim Gamarnik
919be490f9 Update
Sync all Minetest commits
2015-11-10 13:49:24 +02:00
Maksim Gamarnik
9247f32e0e LGPL 2.1 to 3.0 on all files 2015-08-14 01:26:28 +03:00
RealBadAngel
35f96637dc Add wielded (and CAOs) shader 2015-07-21 23:56:41 +02:00
ShadowNinja
295d5f2a68 Change error_message from wstring to string
This removes a lot of narrow/wide conversions where a wide string was never used.
2015-03-27 20:24:04 -04:00
Loic Blot
188c15c3d8 Replace std::list to std::vector into tile.cpp (m_texture_trash) and move tile.hpp to src/client/ 2015-03-05 11:59:40 +01:00
Craig Robbins
b3fb47891f Fix regression (increase/decrease viewing range with +/- keys) 2014-12-07 18:32:30 +10:00
Craig Robbins
0be778ad52 Performance of main client loop up to 2x faster In places, up to 3 times faster
NOTE 1: This does not mean a 2x increase in framerate. Increase in fps may be up to 1-2fps
NOTE 2: This local 'caching' of settings is not optimal and an alternative solution will be worked on after 0.4.11 is released
2014-12-07 00:51:01 +10:00
Kahrl
c33891174d Implement WieldMeshSceneNode which improves wield mesh rendering
- Don't create and cache an extruded mesh for every (non-node) item.
  Instead use a single one per image resolution.

- For cubic nodes reuse a single wield mesh too

- Improve lighting of the wielded item

- Increase far value of wield mesh scene camera, fixes #1770

- Also includes some minor refactorings of Camera and GenericCAO.
2014-11-08 23:11:57 +01:00
sapier
1d6a1f727d Add support for interlaced polarized 3d screens
Add (experimental) support for topbottom as well as sidebyside 3d mode
2014-05-18 01:08:13 +02:00
sapier
f4753a9cd4 Add support for dpi based HUD scaling
Add support for (configurable) multiline hotbar
Improved screensize handling
Add userdefined gui scale by BlockMen
2014-04-27 21:53:13 +02:00
Sfan5
3f90a81374 Fix all warnings reported by clang 2014-04-15 21:34:53 +02:00
BlockMen
a5db2961b2 Add player:set_eye_offset() by @MirceaKitsune and clean up 2014-04-12 17:44:20 +02:00
BlockMen
8909fe913c Add third person view 2014-04-12 17:44:15 +02:00
Novatux
a662fe9fc4 Fix rendering glitches when far from the center of the map 2014-03-04 20:12:10 +01:00
Perttu Ahola
18d7e214df Fix and improve view range tuner 2013-08-03 18:46:18 +03:00
PilzAdam
d3449da5e1 Add a little animation when changing the wielded item 2013-05-20 01:09:41 +02:00
MirceaKitsune
2a821f6880 Swing the camera down when the player lands on the ground, based on the velocity the surface is hit with. 2013-04-11 19:42:47 -04:00
sapier
6967aa544a fix mesh leak in camera class 2013-04-07 21:49:55 -04:00
Sfan5
3fab3825aa Update Copyright Years 2013-02-24 20:15:24 +01:00
PilzAdam
269f01224b Change Minetest-c55 to Minetest 2013-02-24 18:49:03 +01:00
Perttu Ahola
ede1480ae9 Optimize headers 2012-06-17 04:03:39 +03:00
Perttu Ahola
ec937ecdd8 Properly and efficiently use split utility headers 2012-06-17 02:40:36 +03:00
Perttu Ahola
e70b6545b1 Switch the license to be LGPLv2/later, with small parts still remaining as GPLv2/later, by agreement of major contributors 2012-06-05 18:54:07 +03:00
Perttu Ahola
cb281450b1 c55sound continued 2012-03-24 04:24:25 +02:00
Perttu Ahola
989aba1966 Fix and tune things, add tool "recharge" animation, add dummyball 2012-03-10 11:28:14 +02:00
Kahrl
2cb96d9d68 Page up and down change the minimum viewing range 2012-02-01 02:24:55 +01:00
Kahrl
6a76c226e1 The huge item definition and item namespace unification patch (itemdef), see http://c55.me/minetest/wiki/doku.php?id=changes:itemdef 2012-01-12 06:10:39 +01:00
Kahrl
392485aa45 inventorycube: use all three specified textures; also moved mesh creation / modification functions to mesh.cpp; in lua, inventorycube is now called minetest.inventorycube 2011-12-03 11:47:37 +02:00
Giuseppe Bilotta
96c30452f9 Fix structs being declared as classes
Some compilers complain when a class is declared as a struct or vice
versa. Fix by making sure that the correct tag is used both in
declaration and definition.
2011-12-01 10:39:47 +02:00
Perttu Ahola
c6fd2986d4 GameDef compiles 2011-11-29 19:13:42 +02:00
Perttu Ahola
abceeee92f Create framework for getting rid of global definitions of node/tool/item/whatever types 2011-11-29 19:13:41 +02:00
Perttu Ahola
9e46cbf7ea Header file tweaking; mainly for speed 2011-10-12 13:53:38 +03:00
Kahrl
3e012122d1 Simplistic wielded tool lighting, added setMeshVerticesColor to utility.h and refactored some other code into calls of that 2011-09-21 18:37:29 +02:00
Kahrl
36af9bb027 Create a separate scene manager for the wielded tool. This fixes the glitchyness in large map coordinates and some depth buffer problems. (The tool doesn't bob anymore when walking, this will be fixed later.) Fix MSVC build (thanks to dannydark). 2011-09-21 01:42:52 +02:00
Kahrl
01f3ae1c50 Digging animation 2011-09-20 11:06:16 +02:00
Kahrl
ab42549b1e Wielded tool updates, leaves and glass work now 2011-09-19 17:08:42 +02:00
Kahrl
02726f0003 Convert any inventory item into a mesh, bring back InventoryItem::getImageRay(), some const-correctness fixes 2011-09-19 06:37:24 +02:00