Novatux
92d806ab21
Add minetest.swap_node
2013-11-30 18:37:56 +01:00
Perttu Ahola
7ff771172d
Revert patch 58f036ad1 that causes object duplication (which tried to fix objects getting hidden from client) and fix the original problem correctly. This fixes the second distinct object duplication bug.
2013-11-17 14:46:01 -05:00
kwolekr
76f37cadb0
Actually fix weather
...
The real problem was that MapBlocks were not activated before getting sent to the client
2013-11-17 01:59:04 -05:00
Perttu Ahola
a50409875f
Fix object duplication bug (at least in the most reproducible UFO case)
2013-10-17 00:10:16 +03:00
kwolekr
d8e65be2d3
Weather: Clean up getHeat/getHumidity somewhat
2013-09-16 23:33:53 -04:00
Kahrl
ee90d438b8
Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu
2013-08-14 21:03:33 +02:00
PilzAdam
282c40cdeb
Dont write directly to files but rather write and copy a tmp file
2013-08-13 22:05:45 +02:00
kwolekr
6aa6aaf3f3
Decoration: Fix schematic probability mess with new MTS file version
2013-08-11 15:34:49 -04:00
BlockMen
b131a282ba
Add support for different drowning damage and allow drowning in other nodetypes
2013-08-06 17:49:39 +02:00
Novatux
418d08bf6b
Change large amount of objects to be configurable via a setting in minetest.conf (max_objects_per_block).
2013-08-04 15:28:01 +03:00
Perttu Ahola
a524c0fd11
Fix anticheat
2013-08-03 23:16:37 +03:00
RealBadAngel
b737eaa357
Add set_breath and get_breath to lua API.
2013-07-20 20:34:11 +02:00
sapier
4f7abcbafa
Fix many formspec menu bugs
2013-07-07 19:49:52 -04:00
PilzAdam
08767822b7
Dont write player files all the time
2013-06-28 14:15:48 +00:00
PilzAdam
8908148163
Print playername when failing to read playerfile and ignore files starting with .
2013-06-22 21:39:47 +00:00
PilzAdam
942228a796
Add drowning
2013-06-19 15:47:00 +00:00
Kahrl
31afa8973f
Show number of objects in client environment in profiler (F6)
2013-06-18 01:49:06 +02:00
PilzAdam
a5b33187c3
Play player_damage.ogg when recieving damage and additionally play player_falling_damage.ogg when recieving falling damage
2013-06-12 20:27:06 +00:00
Kahrl
7d2f899d23
Add and implement setting max_clearobjects_extra_loaded_blocks.
...
Now Environment::clearAllObjects() unloads unused blocks in an interval
defined by max_clearobjects_extra_loaded_blocks (default 4096).
2013-06-03 20:09:32 +02:00
sapier
2dceda8890
Move scriptapi to separate folder (by sapier)
...
On the lua side, notably minetest.env:<function>(<args>) should now
be replaced by minetest.<function>(<args>).
The old way is and will stay supported for a long time.
Also:
Update and clean up lua_api.txt (by celeron55)
Move EnvRef to lua and remove add_rat and add_firefly (by kahrl)
Add separate src/util/CMakeLists.txt, other minor fixes (by kahrl)
2013-05-25 00:51:02 +02:00
kwolekr
9b910c6395
Fix lava damage on player's upper body
2013-05-19 21:29:49 -04:00
kwolekr
76c6a6c017
Fix nearly all warnings
2013-05-19 21:26:56 -04:00
sapier
347523f1db
fix static data not beeing stored correctly on deactivation
2013-05-06 19:05:44 +02:00
sapier
2dbb357512
Improve getFree*ActiveObjectId to reduce common case cpu usage drasticaly
2013-04-24 21:59:09 -04:00
sapier
d7f3cc42d5
Add Dijkstra A* and A* without prefetching pathfind algorithms
2013-04-06 11:24:03 -04:00
MirceaKitsune
ad16c90acf
Allow modifying movement speed, jump height and gravity per-player via the Lua API.
2013-04-05 02:00:59 +02:00
sapier
fd60aa7e67
Closed add object <-> object collision handling
2013-03-28 00:09:24 +01:00
Ilya Zhuravlev
a12df55f29
Migrate to STL containers/algorithms.
2013-03-11 19:08:39 -04:00
Sfan5
3fab3825aa
Update Copyright Years
2013-02-24 20:15:24 +01:00
PilzAdam
269f01224b
Change Minetest-c55 to Minetest
2013-02-24 18:49:03 +01:00
MirceaKitsune
f0f07b20f0
Improved Player Physics
2013-02-14 06:21:30 +10:00
kwolekr
6df7f001e5
The new mapgen, noise functions, et al.
2013-01-21 21:41:33 +02:00
Jürgen Doser
a95de9f568
fixes node timer bug ( fixes #407 ).
...
Previously, when a block was activated, on_timer callbacks where
called with the relative position of the node inside the block,
instead of the absolute position of the node.
2013-01-11 18:59:27 +01:00
Perttu Ahola
e46cc2c31d
Add ServerEnvironment::setNode()/removeNode() to allow setting nodes from the C++ side with proper script-defined initialization/destruction
2013-01-02 23:18:14 +02:00
Perttu Ahola
84355b3f5f
Smooth day-night transitions
2012-12-02 18:02:45 +02:00
Perttu Ahola
449111ddc1
Default server step to 0.1s and sync object/player update intervals to it
2012-11-26 22:34:59 +02:00
Perttu Ahola
ee8f9f45ee
Move util/serialize.h out from staticobject.h for smaller header dependencies
2012-11-26 11:18:34 +02:00
Perttu Ahola
0bc42f55a5
Proper versioning of new network-serialized stuff
2012-11-26 09:49:31 +02:00
MirceaKitsune
2e1710b69e
Send animations, bone overrides and attachments in entity initialization. Clients no longer have to be near an object when an animation or attachment is set to see the changes, and newly connected clients (or a client that simply renders the object for the first time) will get all of those settings. Therefore, the lua script no longer needs to run every X seconds either, just once per entity.
...
Finish fixing the material color code. But it won't work until MineTest has dynamic lighting... another day another feature.
Extra checks for the bone positioning / rotation code
Many checks and consistency improvements to the client attachment code
Make a separate function for checking if a client object is attached. A more in-depth change will be needed here to fix reading of invalid pointers
Use a different method of fetching the parent. Fixes the mass segmentation faults when rendering an attachment (some still happen though)
Major change to how attachments are handled. Fix the last segmentaton fault, which was due to the parent becoming invalid while being refreshed / removed which would bause the child to remain attached to nothing. Parents remove their children when being deleted themselves and add them back when re-added. Attachments are stored inside a 2D a vector which easily allows both a child to find their parent and a parent to find its children.
Remove attachment list entry when an object is being permanently removed. Also avoid duplicate entries in this list when re-attaching the same object
The "big code comments" can now go away. Client attachments almost work properly, and I know what else needs to be done
2012-11-25 19:14:23 +02:00
Perttu Ahola
06850bceac
Add dtime_s to entity activation
2012-09-09 17:12:29 +03:00
Perttu Ahola
d558e9304f
Fix ServerActiveObject stuff
2012-09-09 16:11:05 +03:00
Perttu Ahola
f025f43d72
Fix wielditem entity drawtype brightness control
2012-09-09 13:26:52 +03:00
Perttu Ahola
9a70e84286
Fix the bouncy node related stuff a bit
2012-09-01 13:21:52 +03:00
Perttu Ahola
07526467af
Add bouncy node group
2012-09-01 12:58:37 +03:00
Perttu Ahola
c0ad363af7
Add disable_jump and fall_damage_add_percent node groups
2012-09-01 12:07:27 +03:00
darkrose
2abd5d337a
fix node timers so on_timer gets the correct position
2012-08-12 15:28:31 +03:00
Perttu Ahola
ce5dec2993
ABM and liquid overload skip
2012-07-27 13:45:49 +03:00
Perttu Ahola
66aae0c002
Fix server build (a missing header)
2012-07-27 13:43:25 +03:00
Perttu Ahola
3303470fbc
Experimental-ish rollback functionality
2012-07-27 02:27:18 +03:00
darkrose
e5bebe42e9
Implement node timers
2012-07-23 08:18:37 +03:00