paramat
b33af56302
Dungeons: Add nodebox stairs to desert and sandstone dungeons
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Desert and sandstone dungeons have 2 node wide corridors. Previously,
nodebox stairs were disabled because dungeon generation code did not
support nodebox stairs wider than 1 node, now it does.
Add 'stair desert stone' content id to MappgenBasic.
Requires 'mapgen stair desert stone' to be added to Minetest Game.
2017-01-26 20:18:54 +00:00
Dániel Juhász
2830cb3398
Fix after hardware node coloring ( #5114 )
2017-01-27 01:10:56 +10:00
paramat
b83db61ea9
Dungeongen: Fix out-of-voxelmanip access segfault
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My recent dungeon commit allowed stairs to be placed across the full
width of corridors, but some of the new node positions accessed were
missing checks for being within the voxelmanip, causing occasional
segfaults near dungeons with corridors wider than 1 node.
Add 'vm->m_area.contains(pos)' checks just before stair position
voxelmanip access. This allows an earlier check to be removed as it
is now redundant.
2017-01-25 20:34:03 +01:00
rubenwardy
0388c00b71
Block spam messages before calling on_chatmessage callbacks ( #4805 )
...
Fixes #4799
2017-01-25 10:57:33 +01:00
number Zero
9d7cfcf94f
Add smooth lighting for all nodes
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Note: Smooth lighting disables the mesh cache.
2017-01-24 13:59:40 -08:00
raymoo
0ff6079c2f
Wrap to positive degree values ( #5106 )
2017-01-24 17:25:11 +01:00
sfan5
a4f76cfa40
Initialize TileAnimationParams to prevent crashes/bugs for legacy invocations of add_particle{,spawner} ( fixes #5108 )
2017-01-24 15:19:29 +01:00
paramat
57ba2cb715
Zoom FOV: Reduce minimum zoom FOV to 7 degrees
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The default of 15 is unchanged.
7 degrees is x10 magnification which is common for binoculars.
Alter hardcoded limits in camera.cpp:
Minimum 7 degrees.
Maximum 160 degrees to match upper limits in advanced settings.
2017-01-23 07:39:58 +00:00
paramat
8809b9e40f
Dungeons: Support nodebox stairs wider than 1 node
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Previously, code did not support stair nodeboxes in corridors wider
than 1 node.
Make stair nodeboxes full width even in corridors with different
widths in X and Z directions.
2017-01-23 07:39:50 +00:00
Auke Kok
0c8abbe8fb
core: Add dir_to_yaw and yaw_to_dir helpers
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These are needed to go from things like entity yaw to a vector
and vice versa.
2017-01-23 07:38:39 +00:00
Auke Kok
4eb54bc232
Vector: Add vector.sort(a, b): return box edges
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This function returns the box corners of the smallest box
that includes the two given coordinates.
2017-01-23 07:38:39 +00:00
Dániel Juhász
d5a0b5283e
Add hardware node coloring. Includes:
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- Increase ContentFeatures serialization version
- Color property and palettes for nodes
- paramtype2 = "color", "colored facedir" or "colored wallmounted"
2017-01-23 07:27:12 +01:00
sfan5
c118144529
Fix potential crash in chat handling (since 2f56a00d9eef82052614e5854a07b39b087efd0b)
2017-01-22 20:17:13 +01:00
Loïc Blot
d42fee514c
Remove os.exit from the Lua secure sandbox ( #5090 )
...
os.exit will exit not using proper resource liberation paths.
Mods should call the proper exit mod using our API
2017-01-21 22:05:54 +01:00
Loïc Blot
3f310476c2
Add show_statusline_on_connect setting ( #5084 )
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Add show_statusline_on_connect setting
2017-01-21 19:30:42 +01:00
Loïc Blot
576308cb1d
Revert "Detach the player from entities on death." ( #5087 )
2017-01-21 17:30:55 +01:00
sapier
510e33f424
Fix unknown command message not providing number of cmd
2017-01-21 17:16:22 +01:00
sapier
8df666f56e
Add Entity get_texture_mod() to Lua API
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Send texture modifier to clients connecting later too
2017-01-21 17:01:02 +01:00
red-001
9f6e715c65
Detach the player from entities on death. ( #5077 )
2017-01-21 16:11:55 +01:00
Loïc Blot
11ed80ede8
Warning fix for 2ea60156437962d7d29d20606bf5d9189059f76b ( #5082 )
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Neither flag as force delete nor show the warning when mapblock is full and object is a player
2017-01-21 20:29:18 +10:00
Loïc Blot
dfbf4632cd
Do not force deletion of players when mapblock is full ( #5081 )
...
This fixes #4067
2017-01-21 10:41:00 +01:00
red-001
4fa41de084
Remove mathconstants.h
and use the correct way to get M_PI
in MSVC. ( #5072 )
2017-01-20 23:19:41 +01:00
Elijah Duffy
7285ef6639
Add chatcommand unregister and override API ( #5076 )
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Introduces two functions to unregister and override chatcommands.
minetest.unregister_chatcommand("<name>") and
minetest.override_chatcommand("<name>", {<redifinition>})
2017-01-20 19:49:20 +01:00
SmallJoker
cdc4049881
Fix MSVC build Build broken by 98e36d7
2017-01-19 20:19:53 +01:00
sfan5
ef197b4880
Add particle animation, glow
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This is implemented by reusing and extending the
TileAnimation code for the methods used by particles.
2017-01-18 23:21:01 +01:00
rubenwardy
be9b0b2aea
Add minetest.player_exists() ( #5064 )
2017-01-18 11:19:57 +01:00
rubenwardy
906c2fa87f
Add search to advanced settings ( #4806 )
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* Add search to advanced settings
* Press enter again to go to next result
* Use keyword based search, auto select best option
2017-01-18 07:48:25 +01:00
sapier
552225ff0e
Fix typo in alias for deprecated settexturemod
2017-01-17 19:41:52 +01:00
Ezhh
2b202aa7c0
Improve priv descriptions ( #5047 )
2017-01-17 15:41:25 +01:00
red-001
216eec637e
Remove client-side chat prediction. ( #5055 )
...
Network lag isn't really a big issue with chat and chat prediction makes writing mods harder.
2017-01-17 00:09:47 +01:00
rubenwardy
0731acff9d
Adjust formspec spacing on the Client tab of the mainmenu
2017-01-16 18:56:04 +00:00
rubenwardy
e8ba0cc76f
Rename ObjectRef methods to be consistent and predictable
2017-01-16 15:34:44 +00:00
red-001
4cf03c2016
Add keyword based search to serverlist
2017-01-15 13:43:47 -08:00
sapier
6f040716cc
Added lua tracebacks to some errors where you have been blind to what… ( #5043 )
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* Added lua tracebacks to some errors where you have been blind to what actually went wrong
2017-01-15 13:36:53 +01:00
paramat
5b87264d16
Documentation: Correct biome heat / humidity noise parameters
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When the new set of biomes was added in MTGame the 'spread' for heat
and humidity noise parameters was increased to 1000, i forgot to update
settingtypes.txt and minetest.conf.
2017-01-15 02:04:01 +00:00
sapier
242f5f2033
Add color names from web page referenced in luaapi doc
2017-01-15 02:03:51 +00:00
lhofhansl
a322ebcd9b
Only set material flag on rendered meshes ( #5023 )
2017-01-14 22:30:14 +01:00
sfan5
58cbd0c500
Fix build with freetype support disabled
2017-01-14 12:39:20 +01:00
Loic Blot
403fb3fcc3
Fix another missing const reported by clang & @sfan5
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Signed-off-by: Loic Blot <loic.blot@unix-experience.fr>
2017-01-14 12:20:59 +01:00
Loic Blot
08ecdc7304
Fix missing const in ServerActiveObject::getStaticData
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This fixes #5033
Signed-off-by: Loic Blot <loic.blot@unix-experience.fr>
2017-01-14 12:03:50 +01:00
ShadowNinja
ad77b8b05d
Organize defaultsettings.cpp
2017-01-13 19:06:51 -05:00
ShadowNinja
8c3604df35
Main menu tweaks
2017-01-13 18:13:43 -05:00
Loic Blot
c808bc4a39
Optimize SAO getStaticData by using std::string pointer instead of return copy
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Signed-off-by: Loic Blot <loic.blot@unix-experience.fr>
2017-01-13 21:56:24 +01:00
Rogier
e992e9457e
Cleanup content_sao by factorizing similar code parts
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Signed-off-by: Loic Blot <loic.blot@unix-experience.fr>
2017-01-13 21:56:24 +01:00
ShadowNinja
9fce01220c
Enable mod security by default
2017-01-13 14:08:24 -05:00
paramat
4d7ba22694
Meshes: Make object mesh face shading consistent
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Previously, object meshes had their North and South faces darker than
East and West faces, the opposite of nodes and meshnodes. This commit
corrects this.
State constants as float-literals not double-literals.
Simplify code.
Add comment.
2017-01-13 02:42:18 +00:00
Rui
d773473add
Make nametag removable with set_nametag_attributes ( #5021 )
2017-01-11 20:25:25 +01:00
Loic Blot
4fca654fcf
Cleanup some header inclusions to improve compilation times
2017-01-11 15:53:56 +01:00
Rogier
1386ba186e
Performance fix + SAO factorization
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Original credits goes to @Rogier-5
* Merge common attributes between LuaEntitySAO & PlayerSAO to UnitSAO
* Make some functions const
* Improve some lists performance by returning const ref
Signed-off-by: Loic Blot <loic.blot@unix-experience.fr>
2017-01-11 15:53:56 +01:00
Rui
f1b3f9d929
Add staticdata parameter to add_entity ( #5009 )
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* Add staticdata parameter to add_entity
* Add add_entity_with_staticdata to core.features
2017-01-09 20:39:45 +01:00