6393 Commits

Author SHA1 Message Date
paramat
b33af56302 Dungeons: Add nodebox stairs to desert and sandstone dungeons
Desert and sandstone dungeons have 2 node wide corridors. Previously,
nodebox stairs were disabled because dungeon generation code did not
support nodebox stairs wider than 1 node, now it does.

Add 'stair desert stone' content id to MappgenBasic.

Requires 'mapgen stair desert stone' to be added to Minetest Game.
2017-01-26 20:18:54 +00:00
Dániel Juhász
2830cb3398 Fix after hardware node coloring (#5114) 2017-01-27 01:10:56 +10:00
paramat
b83db61ea9 Dungeongen: Fix out-of-voxelmanip access segfault
My recent dungeon commit allowed stairs to be placed across the full
width of corridors, but some of the new node positions accessed were
missing checks for being within the voxelmanip, causing occasional
segfaults near dungeons with corridors wider than 1 node.

Add 'vm->m_area.contains(pos)' checks just before stair position
voxelmanip access. This allows an earlier check to be removed as it
is now redundant.
2017-01-25 20:34:03 +01:00
rubenwardy
0388c00b71 Block spam messages before calling on_chatmessage callbacks (#4805)
Fixes #4799
2017-01-25 10:57:33 +01:00
number Zero
9d7cfcf94f Add smooth lighting for all nodes
Note: Smooth lighting disables the mesh cache.
2017-01-24 13:59:40 -08:00
raymoo
0ff6079c2f Wrap to positive degree values (#5106) 2017-01-24 17:25:11 +01:00
sfan5
a4f76cfa40 Initialize TileAnimationParams to prevent crashes/bugs for legacy invocations of add_particle{,spawner} (fixes #5108) 2017-01-24 15:19:29 +01:00
paramat
57ba2cb715 Zoom FOV: Reduce minimum zoom FOV to 7 degrees
The default of 15 is unchanged.
7 degrees is x10 magnification which is common for binoculars.
Alter hardcoded limits in camera.cpp:
Minimum 7 degrees.
Maximum 160 degrees to match upper limits in advanced settings.
2017-01-23 07:39:58 +00:00
paramat
8809b9e40f Dungeons: Support nodebox stairs wider than 1 node
Previously, code did not support stair nodeboxes in corridors wider
than 1 node.
Make stair nodeboxes full width even in corridors with different
widths in X and Z directions.
2017-01-23 07:39:50 +00:00
Auke Kok
0c8abbe8fb core: Add dir_to_yaw and yaw_to_dir helpers
These are needed to go from things like entity yaw to a vector
and vice versa.
2017-01-23 07:38:39 +00:00
Auke Kok
4eb54bc232 Vector: Add vector.sort(a, b): return box edges
This function returns the box corners of the smallest box
that includes the two given coordinates.
2017-01-23 07:38:39 +00:00
Dániel Juhász
d5a0b5283e Add hardware node coloring. Includes:
- Increase ContentFeatures serialization version
- Color property and palettes for nodes
- paramtype2 = "color", "colored facedir" or "colored wallmounted"
2017-01-23 07:27:12 +01:00
sfan5
c118144529 Fix potential crash in chat handling (since 2f56a00d9eef82052614e5854a07b39b087efd0b) 2017-01-22 20:17:13 +01:00
Loïc Blot
d42fee514c Remove os.exit from the Lua secure sandbox (#5090)
os.exit will exit not using proper resource liberation paths.

Mods should call the proper exit mod using our API
2017-01-21 22:05:54 +01:00
Loïc Blot
3f310476c2 Add show_statusline_on_connect setting (#5084)
Add show_statusline_on_connect setting
2017-01-21 19:30:42 +01:00
Loïc Blot
576308cb1d Revert "Detach the player from entities on death." (#5087) 2017-01-21 17:30:55 +01:00
sapier
510e33f424 Fix unknown command message not providing number of cmd 2017-01-21 17:16:22 +01:00
sapier
8df666f56e Add Entity get_texture_mod() to Lua API
Send texture modifier to clients connecting later too
2017-01-21 17:01:02 +01:00
red-001
9f6e715c65 Detach the player from entities on death. (#5077) 2017-01-21 16:11:55 +01:00
Loïc Blot
11ed80ede8 Warning fix for 2ea60156437962d7d29d20606bf5d9189059f76b (#5082)
Neither flag as force delete nor show the warning when mapblock is full and object is a player
2017-01-21 20:29:18 +10:00
Loïc Blot
dfbf4632cd Do not force deletion of players when mapblock is full (#5081)
This fixes #4067
2017-01-21 10:41:00 +01:00
red-001
4fa41de084 Remove mathconstants.h and use the correct way to get M_PI in MSVC. (#5072) 2017-01-20 23:19:41 +01:00
Elijah Duffy
7285ef6639 Add chatcommand unregister and override API (#5076)
Introduces two functions to unregister and override chatcommands.
minetest.unregister_chatcommand("<name>") and
minetest.override_chatcommand("<name>", {<redifinition>})
2017-01-20 19:49:20 +01:00
SmallJoker
cdc4049881 Fix MSVC build Build broken by 98e36d7 2017-01-19 20:19:53 +01:00
sfan5
ef197b4880 Add particle animation, glow
This is implemented by reusing and extending the
TileAnimation code for the methods used by particles.
2017-01-18 23:21:01 +01:00
rubenwardy
be9b0b2aea Add minetest.player_exists() (#5064) 2017-01-18 11:19:57 +01:00
rubenwardy
906c2fa87f Add search to advanced settings (#4806)
* Add search to advanced settings

* Press enter again to go to next result

* Use keyword based search, auto select best option
2017-01-18 07:48:25 +01:00
sapier
552225ff0e Fix typo in alias for deprecated settexturemod 2017-01-17 19:41:52 +01:00
Ezhh
2b202aa7c0 Improve priv descriptions (#5047) 2017-01-17 15:41:25 +01:00
red-001
216eec637e Remove client-side chat prediction. (#5055)
Network lag isn't really a big issue with chat and chat prediction makes writing mods harder.
2017-01-17 00:09:47 +01:00
rubenwardy
0731acff9d Adjust formspec spacing on the Client tab of the mainmenu 2017-01-16 18:56:04 +00:00
rubenwardy
e8ba0cc76f Rename ObjectRef methods to be consistent and predictable 2017-01-16 15:34:44 +00:00
red-001
4cf03c2016 Add keyword based search to serverlist 2017-01-15 13:43:47 -08:00
sapier
6f040716cc Added lua tracebacks to some errors where you have been blind to what… (#5043)
* Added lua tracebacks to some errors where you have been blind to what actually went wrong
2017-01-15 13:36:53 +01:00
paramat
5b87264d16 Documentation: Correct biome heat / humidity noise parameters
When the new set of biomes was added in MTGame the 'spread' for heat
and humidity noise parameters was increased to 1000, i forgot to update
settingtypes.txt and minetest.conf.
2017-01-15 02:04:01 +00:00
sapier
242f5f2033 Add color names from web page referenced in luaapi doc 2017-01-15 02:03:51 +00:00
lhofhansl
a322ebcd9b Only set material flag on rendered meshes (#5023) 2017-01-14 22:30:14 +01:00
sfan5
58cbd0c500 Fix build with freetype support disabled 2017-01-14 12:39:20 +01:00
Loic Blot
403fb3fcc3 Fix another missing const reported by clang & @sfan5
Signed-off-by: Loic Blot <loic.blot@unix-experience.fr>
2017-01-14 12:20:59 +01:00
Loic Blot
08ecdc7304 Fix missing const in ServerActiveObject::getStaticData
This fixes #5033

Signed-off-by: Loic Blot <loic.blot@unix-experience.fr>
2017-01-14 12:03:50 +01:00
ShadowNinja
ad77b8b05d Organize defaultsettings.cpp 2017-01-13 19:06:51 -05:00
ShadowNinja
8c3604df35 Main menu tweaks 2017-01-13 18:13:43 -05:00
Loic Blot
c808bc4a39 Optimize SAO getStaticData by using std::string pointer instead of return copy
Signed-off-by: Loic Blot <loic.blot@unix-experience.fr>
2017-01-13 21:56:24 +01:00
Rogier
e992e9457e Cleanup content_sao by factorizing similar code parts
Signed-off-by: Loic Blot <loic.blot@unix-experience.fr>
2017-01-13 21:56:24 +01:00
ShadowNinja
9fce01220c Enable mod security by default 2017-01-13 14:08:24 -05:00
paramat
4d7ba22694 Meshes: Make object mesh face shading consistent
Previously, object meshes had their North and South faces darker than
East and West faces, the opposite of nodes and meshnodes. This commit
corrects this.
State constants as float-literals not double-literals.
Simplify code.
Add comment.
2017-01-13 02:42:18 +00:00
Rui
d773473add Make nametag removable with set_nametag_attributes (#5021) 2017-01-11 20:25:25 +01:00
Loic Blot
4fca654fcf Cleanup some header inclusions to improve compilation times 2017-01-11 15:53:56 +01:00
Rogier
1386ba186e Performance fix + SAO factorization
Original credits goes to @Rogier-5

* Merge common attributes between LuaEntitySAO & PlayerSAO to UnitSAO
* Make some functions const
* Improve some lists performance by returning const ref

Signed-off-by: Loic Blot <loic.blot@unix-experience.fr>
2017-01-11 15:53:56 +01:00
Rui
f1b3f9d929 Add staticdata parameter to add_entity (#5009)
* Add staticdata parameter to add_entity
* Add add_entity_with_staticdata to core.features
2017-01-09 20:39:45 +01:00