6 Commits

Author SHA1 Message Date
Maksim Gamarnik
919be490f9 Update
Sync all Minetest commits
2015-11-10 13:49:24 +02:00
Loic Blot
7aa6708605 Optimize bumpmapping mathematics
OpenGL_vertex:
* bufferize a duplicate calcul
* Factorize vertexes
2015-01-16 20:54:04 +10:00
Craig Robbins
1227b7c07b Revert "Optimize bumpmapping mathematics"
This reverts commit 148fffb0f23fa437c67639ff3cc69177fb71d76a.
2015-01-16 01:30:03 +10:00
Loic Blot
28cf5dd65f Optimize bumpmapping mathematics
OpenGL_vertex:
* bufferize a duplicate calcul
* Factorize vertexes
2015-01-15 23:12:45 +10:00
RealBadAngel
e1be24b0dc Improved faces shading with and without shaders. 2014-06-17 00:56:17 +02:00
RealBadAngel
068b1ca61d Unite nodes shaders.
Pass drawtype and material type to shaders.
Move shaders generation to startup only.
Allow assign shaders per tile.
Initial code to support water surface shader.
2014-06-15 05:40:33 +02:00