6508 Commits

Author SHA1 Message Date
Loïc Blot
382540e76e Fix various performance issues reported by cppcheck (#5628)
* Also remove 1 non declared but defined functions
2017-04-21 10:06:08 +02:00
Ekdohibs
030ed15201 Run generate_from_settingtypes.lua 2017-04-20 06:06:15 +02:00
Dániel Juhász
fc3bfe1c00 Light update for map blocks
This is not really different from the light update of a voxel
manipulator. This update does not assume that the lighting was correct
before, therefore it is useful for correction.

Also expose this function to the Lua API for light correction, and
allow voxel manipulators not to update the light.
2017-04-20 05:39:14 +02:00
Dániel Juhász
17352c0172 Split light update into two parts
The common part can be reused.
2017-04-20 05:31:50 +02:00
Loïc Blot
118cdbc26e Fix various copy instead of const ref reported by cppcheck (part 3) (#5616)
* Also remove 2 non declared but defined functions
* Make some functions around const ref changes const
2017-04-20 00:12:52 +02:00
Loïc Blot
6d77b9ce43 Fix various copy instead of const ref reported by cppcheck (#5615)
* Also remove InventoryList::peekItem unused function
* Fix some post increment to preincrement reported by cppcheck
2017-04-19 23:02:07 +02:00
paramat
5295b30856 Conf.example: Move some lines to minetest.conf.example.extra
Some information in conf.example cannot be generated from
settingtypes.txt, moving it to a new file makes generating
conf.example while preserving that information easier.

Regenerate conf.example from settingtypes.txt.
2017-04-19 02:02:11 +01:00
MarkuBu
f6daef7c63 Pointed thing to face pos: Fix crash if opening door with slab or stair
Avoids crash caused when 'pointed thing -under' and '-above' are not
face-neighbours, for example in the case of pointing to the top half
of a door.
2017-04-19 02:01:42 +01:00
Hybrid Dog
e7500de85c Tools: Fix tool digging speed limit 2017-04-19 02:01:15 +01:00
Loïc Blot
db34330121 Fix various variables passed by copy instead of const ref (#5610)
Pointed by cppcheck
2017-04-19 00:36:30 +02:00
Loïc Blot
6bbf5c5052 Fix broken lint since 04cc9de8f2fbcb11f133c88f02fc11504b3ea6f3 2017-04-18 17:13:50 +02:00
Auke Kok
0e2708a7a8 Reorder TileSpec. (#5591)
Put accessed members that are needed by updateFastFaceRow()
all in the same cacheline.
2017-04-18 07:48:17 +02:00
Ekdohibs
89bf7d1ae4 Fix always using the xbox layout (reported by coverity). 2017-04-18 06:47:08 +02:00
Auke Kok
b0544887b0 Don't make TAB exit game if bound to inventory.
I play with the TAB key bound to the inventory. However, the
code here assumes that TAB means "close formspec" in all contexts,
including the main menu. This causes my game to exit when I attempt
to TAB in between USERNAME and PASSWORD fields.

We know when m_client != NULL that the game is a client game and
not in the main menu, and then it's OK to use the INVENTORY bound
key to exit the formspec, since it's not the main menu.
2017-04-17 21:45:40 -07:00
SmallJoker
82b11ee1ab Fix MSVC build broken by 34d32ce
`round` -> `myround`
Remove superflous `floor` calls
2017-04-17 14:02:26 +02:00
Perttu Ahola
f508f5fc3d MeshUpdateQueue: Add a MapBlock cache that minimizes the amount of MapBlock copying done in the main thread
Cache size is configurable by the meshgen_block_cache_size (default 20 MB).

New profiler stats:
- MeshUpdateQueue MapBlock cache hit %
- MeshUpdateQueue MapBlock cache size kB

Removes one type of stutter that was seen on the client when received MapBlocks
were being handled. (the "MeshMakeData::fill" stutter)

Kind of related to at least #5239

Originally preceded by these commits, now includes them:
- Move the mesh generator thread into src/mesh_generator_thread.{cpp,h}
- mesh_generator_thread.cpp: Update code style
- MeshUpdateThread: Modify interface to house a different implementation: Actual functionality will be changed by next commits.
- MeshMakeData: Add fillBlockData() interface (so that caller can fill in stuff from eg. a MapBlock cache)
2017-04-17 14:58:29 +03:00
Perttu Ahola
509c3235d6 Include container.h in util/thread.h. util/thread.h doesn't compile without it 2017-04-17 14:58:29 +03:00
paramat
afe086801d Sneak: Add option for old move code
Temporary option for the old move code for specific old sneak behaviour.
Enabled by setting the added 'new move' physics override to false.
By default 'new move' is true.
2017-04-17 10:13:05 +01:00
Loic Blot
87140349e4 Remove an unused variable in Android Build 2017-04-17 09:37:12 +02:00
Auke Kok
8c0883dc5b Plug two minor Leaks (#5603)
* Resource leak: CHECK_FILE_ERR returns, without freeing chunk_name.

Found with static analysis.

* Resource leak: leaks `page` on error path.

Found with static analysis.
2017-04-17 09:04:58 +02:00
Loïc Blot
2924109eba Android progressbar fix (#5601)
* Fix progressbar for Android

Fixes #5599
Fixed #5403 

* draw_load_screen: use texturesource
  this permits to unify texture loading code
* scale progress bar

* Add gl version check for GL_OES_texture_npot. This fixed the texture on loading screen

* Remove two sanity checks pointed by @celeron55

* sfan5 comments + android ratio fixes
2017-04-16 14:44:15 +02:00
Nathanaël Courant
7f6fbdcf89 Disable android leveldb by default (#5596)
1) Now leveldb is brick (thanks google)
2) By default, use SQLite3, this work perfectly and NOBODY not use LevelDB on Android :)
2017-04-16 09:48:48 +02:00
Loïc Blot
c99bfa77db Implement delayed server shutdown with cancelation (#4664) 2017-04-15 23:19:18 +02:00
SmallJoker
afbc71e69e Minimap: Do a double-typecast to fix compiling with MSVC 2017-04-15 14:30:27 +02:00
Loïc Blot
b581e6948e Partial damage cheat fix: node damages server side (#4981)
* Damage cheat fix: server side

* Lava/Node damages overtime server side
* lava hurt interval is only for old protocol
2017-04-15 09:25:43 +02:00
Loic Blot
21c97ae3ce NetworkPacket: don't copy push std::string and std::wstring 2017-04-14 18:26:24 +02:00
Loic Blot
add1c2e166 Fix wrong channel type in Client/Server CommandFactories
This is a u8 not a u16
2017-04-14 15:56:40 +02:00
Loïc Blot
7f3139892c ClientIface::sendToAll: honor packet configuration (#5590) 2017-04-14 15:34:01 +02:00
Loic Blot
f887056746 Fix android build 2017-04-14 09:26:11 +02:00
bigfoot547
a6e3e4b81e [CSM] Add function to set minimap shape (#5569)
* [CSM] Add function to set minimap shape

Also deprecates `toggle_shape`.

* Oh fish, I messed that one up!

* Fix Style

* Sorry, I missed something

I still had the `luamethod` call in there!

* Add getters

* Remove extra line

* Remove useless variable

Please review again @nerzhul . Thanks!

* Satisfy nerzhul
2017-04-14 09:04:41 +02:00
Dániel Juhász
9e0c0dba62 Only use palette if param_type2 is correct 2017-04-13 09:52:48 -07:00
Dániel Juhász
95e450f34f Add documentation for map block format 27 (#5576) 2017-04-13 10:19:46 +02:00
Vincent Glize
1f385413f3 [CSM] Fix localplayer documentation (#5557) 2017-04-12 23:05:01 +02:00
numberZero
8636bffd69 Fix inability to change metadata using stack:to_table() (#5547) 2017-04-12 16:51:07 +02:00
Loic Blot
b2271672b3 Fix fips_cipher_abort warning and other duplicate macros 2017-04-12 09:06:26 +02:00
red-001
c06edc9df2 [CSM] Allow escaping chatcommands and add missing calls to gettext. (#5565) 2017-04-11 23:35:25 +02:00
t0ny2
4d935250b7 Replace occurrence of luaL_reg in l_localplayer (#5566)
Related to commit 41c5483. Replace a final occurrence of luaL_reg in
src/script/lua_api/l_localplayer.cpp
2017-04-11 19:29:24 +02:00
paramat
bc0ac9a2f4 Sneak glitch: Detect ledge for 2-node climb-up
Re-creates the old sneak-jump behaviour in new code.
Enabled by the 'sneak glitch' physics override.
When a ledge is detected the jump speed modifier is set to the larger
of 'physics override jump' and 1.3 to allow a 2-node climb-up.

An unexpected side-effect is the simple sneak ladder working smoothly.
2017-04-11 05:41:13 +01:00
red-001
c84ad776bb [CSM] Use more gettext (#5553) 2017-04-10 21:14:00 +02:00
red-001
96a2b6802e [CSM] Move .list_players and .disconnect to builtin. (#5550) 2017-04-10 21:13:20 +02:00
Loïc Blot
a294f8198f Clang-format fix for Android 2017-04-10 09:40:06 +02:00
Loïc Blot
0dca330064 Clang-format styles fixes since previous commit 2017-04-10 09:17:53 +02:00
Loic Blot
903b6ed951 Clang format: fix LINT on old PR which doesn't have LINT enabled 2017-04-10 08:05:03 +02:00
number Zero
4e23c90b5b Hard-coded undersampling.
Adds uniform undersampling for the 3D rendered scene. GUI elements
are not undersampled, resulting in better playability for users
with low-performance platforms with readable fonts and formspecs.

The undersampling setting can be set to 0 (disabled), 2, 3, 4 pixels
which translates into a resolution reduction of x4, x9 or x16, and
is significant.
2017-04-09 17:30:19 -07:00
Vincent Glize
679790df61 LocalPlayer api lua 2017-04-08 22:04:30 -07:00
Dániel Juhász
88b956fe8e Hardware coloring for itemstacks
Adds the possibility to colorize item stacks based on their metadata.

In the item/node definition you can specify palette (an image file)
and color (fallback color if the item has no palette or metadata).
Then you can add palette_index to the metadata.

Dropped itemstacks with different colors do not merge.
2017-04-08 18:39:15 -07:00
red-001
db2bf2cc9e Move chat command handling code from C++ to Lua (#5528) 2017-04-08 20:03:57 +02:00
raymoo
87ce423b87 Document that write_json will error on unserializable types. (#5539)
Previously it was erroneously documented that it would save them as null.
2017-04-08 10:42:59 +02:00
Loïc Blot
cfe39c51c4 Prepare for Linux daily build packages (using Gitlab.com CI) (#5542)
* Prepare for Linux daily build packages (using Gitlab.com CI)
2017-04-08 10:19:07 +02:00
Loïc Blot
3fe2ed00ed Replace luaL_reg with luaL_Reg as recent LuaJIT dropped the Lua 5.0 compat (#5541)
We are bundling Lua5.1 which has same macro
2017-04-08 09:28:37 +02:00