279 Commits

Author SHA1 Message Date
RealBadAngel
ead025fb02 Filmic HDR tone mapping 2016-02-09 02:55:59 -05:00
paramat
2a92bccd00 FindSpawnPos: Let mapgens decide what spawn altitude is suitable
To avoid spawn search failing in new specialised mapgens
Increase spawn search range to 4000 nodes
Add getSpawnLevelAtPoint() functions to EmergeManager, class Mapgen
and all mapgens
Remove getGroundLevelAtPoint() functions from all mapgens except mgv6
(possibly to be re-added later in the correct form to return actual
ground level)
Make mgvalleys flag names consistent with other mapgens
Remove now unused 'vertical spawn range' setting
2016-02-09 07:14:45 +00:00
RealBadAngel
8b602bba0f Cleanup selection mesh code, add shaders for halo and selection boxes 2016-02-08 03:57:42 -05:00
RealBadAngel
013ef76173 Use meshes to display inventory items 2016-02-07 19:51:55 +01:00
paramat
9a49529472 Mapgen: Add global 'decorations' flag
Flag is set by default in MapgenParams
The global 'trees' flag remains but is now
undocumented and unset by default in MapgenParams
Add mgv6_spflag 'trees' set by default in
defaultsettings.cpp to affect new worlds only
This is automatically backwards
compatible for existing worlds
2015-11-21 00:10:08 +00:00
Duane Robertson
82562e227c WoW-style Autorun
This allows the player to toggle continuous forward with a key (F by default),
so we don't have to hold down the forward key endlessly.
2015-10-29 21:48:57 +01:00
paramat
25db5b2fbc findSpawnPos: Add setting for max height above water level
Increase default from 6 to 16 to help with mgv7 and mgfractal
Large-scale or alternative mapgens can result in a lowland spawn point not
being found, causing a spawn at (0, 0, 0) possibly buried underground
The max height is now settable to allow correct player spawn
in any mapgen or when using custom noise parameters
2015-10-29 20:03:15 +00:00
ShadowNinja
677ab7463d Refactor logging
- Add warning log level
- Change debug_log_level setting to enumeration string
- Map Irrlicht log events to MT log events
- Encapsulate log_* functions and global variables into a class, Logger
- Unify dstream with standard logging mechanism
- Unify core.debug() with standard core.log() script API
2015-10-14 01:03:54 -04:00
paramat
c621314607 Dungeongen: Remove floating frames
Preserves the rare unbroken protruding dungeons
Fix random range for first room roomplace
Fix checked volume for first room 'fits' bool
and check for 'untouchable' flag instead of 'inside'
Remove 'enable floating dungeons' setting
2015-08-29 06:27:29 +01:00
paramat
682026c8fc Defaultsettings: Increase client_mapblock_limit to 5000 2015-08-15 20:29:30 +01:00
est31
143d1f6835 Add count based unload limit for mapblocks 2015-08-13 07:56:07 +02:00
Kahrl
ccb46d0379 Fix camera updates being toggled by N key in release mode (#2762) 2015-08-07 06:02:06 +02:00
rubenwardy
c2efd3e81b Add map limit config option 2015-08-02 14:27:04 +02:00
est31
713002778f Optional reconnect functionality
Enable the server to request the client to reconnect.

This can be done with the now extended minetest.request_shutdown([reason], [reconnect]) setting.
2015-07-23 07:38:13 +02:00
est31
f70bc8a3b7 Server kicks: make messages configurable, cache wstring 2015-07-17 06:37:16 +02:00
RealBadAngel
4f2ca3ba1c Add new leaves style - simple (glasslike drawtype) 2015-07-08 11:20:07 +02:00
est31
120343e1a6 Disable mesh cache by default 2015-07-01 13:50:25 +02:00
RealBadAngel
a8393b2887 Minimap update 2015-06-28 12:17:36 +02:00
RealBadAngel
15bbb593e4 Add minimap feature 2015-06-27 03:42:01 +02:00
RealBadAngel
a111a5fbcf Improved parallax mapping. Generate heightmaps on the fly. 2015-06-14 21:13:36 +02:00
paramat
76335a7dc9 Mgv6: Enable snowbiomes by default. Double biome noise spread. 3 octaves, 0.5 persistence for humidity 2015-05-26 02:08:06 +01:00
ShadowNinja
2dd64f03da Add core.request_insecure_environment() 2015-05-16 18:33:19 -04:00
ShadowNinja
1008aefa8c Add mod security
Due to compatibility concerns, this is temporarily disabled.
2015-05-16 18:32:31 -04:00
paramat
18a0509055 Clouds: Make cloud area radius settable in .conf 2015-05-04 22:41:13 +02:00
sfan5
023fd295d5 Revert the upper-case PROJECT_NAME nonsense that was part of #2402 2015-04-27 16:24:49 +02:00
paramat
208f1ab842 Defaultsettings: Add dungeons and jungles flags. Update conf.example 2015-04-14 02:04:57 +01:00
Aaron Suen
e8d51554ae Clean scaling pre-filter for formspec/HUD. 2015-04-01 00:01:05 -04:00
ShadowNinja
2de60ae349 Clean up and tweak build system
* Combine client and server man pages.
  * Update unit test options and available databases in man page.
  * Add `--worldname` to man page.
  * Fix a bunch of places where `"Minetest"` was used directly instead of `PROJECT_NAME`.
  * Disable server build by default on all operating systems.
  * Make `ENABLE_FREETYPE` not fail if FreeType isn't found.
  * Enable LevelDB, Redis, and FreeType detection by default.
  * Remove the `VERSION_PATCH_ORIG` hack.
  * Add option to search for and use system JSONCPP.
  * Remove broken LuaJIT version detection.
  * Rename `DISABLE_LUAJIT` to `ENABLE_LUAJIT`.
  * Rename `minetest_*` variables in `version.{h,cpp}` to `g_*`.
  * Clean up style of CMake files.
2015-03-27 15:00:48 -04:00
kwolekr
714d28bd88 Do not enable texture_clean_transparent by default
This feature is still experimental and has some issues. Also,
increase texture_min_size to 64 px. The setting was initially
a conservative 16 so that the effect would not be noticable
for players who aren't using aniso/bi/trilinear filtering. This
isn't necessary now that texture_clean_transparent is disabled
by default.
2015-03-23 18:25:14 -04:00
Aaron Suen
c4f41b5fdf Configurable automatic texture scaling and filtering at load time.
Signed off by: Zeno, kwolekr
2015-03-20 20:21:42 -04:00
paramat
6db532d376 Dungeongen: Optionally set ignore to be untouchable to disable floating dungeons 2015-03-07 01:41:53 +00:00
rubenwardy
d4cb605659 Add camera smoothing and cinematic mode (F8) 2015-02-25 15:34:33 +01:00
TriBlade9
79775af10d Added configurable ambient_occlusion_gamma. Default is 2.2 (same as previous hardcoded values). 2015-01-14 23:35:50 +10:00
sapier
20472859cd Revert "Switch default scaling factor to 0.75 as most ppl seem to have 96dpi screens instead of previous assumed 72"
which ain't required any longer as fonts are no longer autoadjusted
This reverts commit 7ad17a25f4dfc81427df54d5c855b40b4472d517.
2015-01-09 19:07:55 +01:00
sapier
5d689693ae Split gui_scaling to gui_scaling + hud_scaling as those elements need different handling on some devices 2015-01-09 14:31:33 +01:00
sapier
3a684fb836 Switch default scaling factor to 0.75 as most ppl seem to have 96dpi screens instead of previous assumed 72 2015-01-09 00:37:02 +01:00
Craig Robbins
55e54ce5ba Add display_gamma option for client 2014-12-31 02:44:31 +10:00
Craig Robbins
73b383fd5b Make limiting of the reflow liquids queue size optional
If liquid_queue_purge_time == 0 then disable the queue size limiting and make this the default setting
Additionally, liquid_loop_max now defaults to 100000
2014-12-23 15:47:06 +10:00
Craig Robbins
9dbf375a14 Do not allow the m_transforming_liquid queue to increase until all RAM is consumed 2014-12-18 03:32:19 +10:00
sapier
71a289a979 Make hud use fontengine too
Fix non coding style conforming glb_fontengine to g_fontengine
Fix fonts never been deleted due to grabbed to often
2014-11-30 18:06:54 +01:00
sapier
794909cbe8 Implement proper font handling 2014-11-30 17:50:09 +01:00
Sokomine
34daa9f25e added enable_build_where_you_stand option
Signed-off-by: Craig Robbins <kde.psych@gmail.com>
2014-11-27 01:07:11 +10:00
rubenwardy
4d24b3d54d Only set the camera update keymap when using a debug build
Signed-off-by: Craig Robbins <kde.psych@gmail.com>
2014-11-26 21:53:01 +10:00
ShadowNinja
05ef9bdc68 Simplify loading of Android version of menu 2014-11-20 15:37:20 -05:00
sfan5
120a177e08 Add (optional) client-side saving of server map to disk 2014-11-19 15:11:23 +01:00
SmallJoker
98e648368f Replace setting unlimited_player_transfer_distance with player_transfer_distance 2014-11-08 14:56:09 +01:00
RealBadAngel
b015b62dad Add option to enable mesh caching, add wallmounted for meshes. 2014-10-29 08:37:33 +01:00
Pavel Puchkin
ff49416daa Remove remenants of mob code
Since minetest has no mobs within the core anymore, I suppose these
settings and code should go. Any mod that uses `minetest.setting_getbool`
will work with no problem since the default return value is `false`.
2014-10-23 20:54:33 -04:00
BlockMen
e25777936f Add optional framed glasslike drawtype 2014-10-02 11:35:15 +02:00
ShadowNinja
75346d743a Use configured bind_address for HTTPFetch 2014-09-18 21:54:23 -04:00