MirceaKitsune
3eaa0a2ace
Framework for the attachment system, new object property which allows changing the color and alpha of mesh materials
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New object property which allows changing the color and alpha of mesh materials. Due to the current lighting systems it doesn't work yet, but the full implementation is there
Framework for the attachment system, with no actual functionality yet
Send bone and player object to the setAttachment function in content_sao.cpp, but we need a way to translate it there and send it to the client
I will also want position and rotation offsets to be possible to apply to attachments
Network object ID from server to client. This will be used to identify the parent client-side and know what to attach to
2012-11-25 18:14:15 +02:00
MirceaKitsune
8548860fec
Get the new animation framework properly working
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Store start and end frames as v2f
Also move bone animations to their own function instead of object properties
2012-11-25 18:14:15 +02:00
MirceaKitsune
664c7ff455
Joint positioning and rotation code, and fix a problem related to their lua API
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Attempt to move the animation system to a more correct implementation, rather than using object properties. Incomplete and breaks functionality
2012-11-25 18:14:15 +02:00
MirceaKitsune
4e83886061
Allow the LUA API to set animations to meshes as well as the animation speed. Also update animations only when needed.
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Support for animation blending, though for some reason it doesn't work.
Don't enable animation transitions by default for many reaosons
Object property to store individual bone positions. LUA can specify a bone name followed by a bone position. No functionality yet. Bone rotation to be added in the following commit
Same system for bone rotation, plus a few other things I missed
2012-11-25 18:14:15 +02:00
MirceaKitsune
2c87133e8c
Get the mesh working through the memory cache properly. Most credit goes to celeron55 for the help on this code
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Get the texture from memory as well
Add .x to the list of supported formats
Update LUA API documentation
2012-11-25 18:14:15 +02:00
RealBadAngel
4bafba37ac
Adding background to Formspec
2012-11-08 19:22:37 +01:00
PilzAdam
b7200968fb
Merge pull request #243 from xyzz/liquid_renewable
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Add liquid_renewable property, allow non-renewable liquids.
2012-11-03 12:34:44 -07:00
PilzAdam
08fbb52591
Add falling_node to special groups in lua-api.txt
2012-11-01 12:33:24 +01:00
Perttu Ahola
f4b8c46756
Add nodedef.on_blast() to lua_api.txt in order to support chained explosions of any explosives
2012-09-09 23:24:48 +03:00
Perttu Ahola
06850bceac
Add dtime_s to entity activation
2012-09-09 17:12:29 +03:00
Perttu Ahola
61ea35ecb9
Fix ObjectRef:punch()
2012-09-09 12:05:38 +03:00
Ilya Zhuravlev
0933c02893
Add liquid_renewable property.
2012-09-07 20:48:12 +04:00
Perttu Ahola
debbe86ac9
Add overridable function for handling dropped items from nodes
2012-09-02 19:38:44 +03:00
Perttu Ahola
07526467af
Add bouncy node group
2012-09-01 12:58:37 +03:00
Perttu Ahola
c0ad363af7
Add disable_jump and fall_damage_add_percent node groups
2012-09-01 12:07:27 +03:00
Ilya Zhuravlev
d7cc000a0c
Add InventoryList width property & allow custom crafting grids.
2012-09-01 10:01:41 +03:00
Matthew I
72434bfb6a
Add ban management routines to Lua API
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Those functions are:
* minetest.get_ban_list()
* minetest.get_ban_description(ip_or_name)
* minetest.ban_player(name)
* minetest.unban_player_or_ip(ip_or_name)
2012-08-12 16:45:58 +03:00
Matthew I
cf6e79e220
Extend Lua API in order to implement chat commands
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minetest.get_server_status()
minetest.request_shutdown()
EnvRef:clear_objects()
2012-08-12 16:44:55 +03:00
Perttu Ahola
3303470fbc
Experimental-ish rollback functionality
2012-07-27 02:27:18 +03:00
Perttu Ahola
1608d1439a
Working group-shapeless and multigroup recipes
2012-07-26 13:49:13 +03:00
Perttu Ahola
4548b1cef5
Add special return value -1 to inventry callbacks
2012-07-25 16:52:00 +03:00
Perttu Ahola
a1d678f021
Improve inventory callbacks a bit
2012-07-25 15:39:39 +03:00
Perttu Ahola
1b2ae34ed4
Detached inventory callbacks and reworked node metadata callbacks
2012-07-25 02:36:54 +03:00
Perttu Ahola
c2cb98c1a6
Detached inventories
2012-07-24 20:57:17 +03:00
Perttu Ahola
f7b06f5427
Add oldnode parameter to minetest.register_on_placenode callback
2012-07-23 20:44:56 +03:00
Perttu Ahola
c43c24b166
Describe node definition fields better in lua_api.txt
2012-07-23 20:17:44 +03:00
Perttu Ahola
2f0d7106d4
Update lua_api.txt a bit
2012-07-23 08:48:55 +03:00
darkrose
e5bebe42e9
Implement node timers
2012-07-23 08:18:37 +03:00
Perttu Ahola
f1e67f44ca
Formspec button_exit[] and image_button_exit[]
2012-07-22 17:40:48 +03:00
darkrose
ef29865c79
Doc updates for formspec
2012-07-22 17:40:48 +03:00
Perttu Ahola
243d9fb7d6
minetest.register_on_player_receive_fields()
2012-07-22 17:40:48 +03:00
Matthew I
5f44ca0c1b
Update Lua API documentation to include minetest.get_modnames()
2012-07-22 13:36:17 +03:00
Perttu Ahola
6a9bc69da6
BITCH, THIS IS 0.4.0.
2012-07-21 03:37:07 +03:00
darkrose
b556ef87cb
Add minetest.get_craft_recipe()
2012-07-21 02:33:22 +03:00
Perttu Ahola
7564aae27e
Allow defining player's inventory form in Lua
2012-07-19 14:09:16 +03:00
Perttu Ahola
3d4030d247
Add pointed_thing to lua_api.txt
2012-06-17 19:47:55 +03:00
Perttu Ahola
c4b766a434
Explain node boxes in lua_api.txt
2012-06-17 17:23:58 +03:00
Perttu Ahola
339eaa680f
Mention node drawtypes in lua_api.txt
2012-06-16 23:42:04 +03:00
Perttu Ahola
92b131d6d1
Node texture animation
2012-06-16 16:47:28 +03:00
Perttu Ahola
63f8d48b45
Add some missing object properties to doc/lua_api.txt
2012-06-10 15:04:24 +03:00
Perttu Ahola
3946557a18
Node placement client-side prediction
2012-06-10 12:46:48 +03:00
Perttu Ahola
a1304d4c88
Add minetest.serialize() and minetest.deserialize()
2012-06-07 00:05:00 +03:00
Perttu Ahola
29bef2a8ab
Allow groups in crafting recipes
2012-06-06 23:39:17 +03:00
Perttu Ahola
7cc6a8a0dc
Fix small errors in lua_api.txt
2012-06-06 00:15:33 +03:00
Perttu Ahola
2068ff4505
Add after_destruct and cache the existence of on_construct, on_destruct and after_destruct for quick skipping when a node does not have them
2012-06-05 23:51:37 +03:00
Perttu Ahola
d27ed7becb
place_node, dig_node and punch_node; an in-game tester tool; remove old code
2012-06-05 23:10:07 +03:00
darkrose
6272bf0521
Add InvRef:is_empty(listname) and make chests/furnaces not diggable if not empty in minimal game
2012-06-03 22:31:02 +03:00
darkrose
c68300df20
Add can_dig callback
2012-06-03 22:31:02 +03:00
Perttu Ahola
77b86e03c9
Implement image[<X>,<Y>;<W>,<H>;<texture name>] and allow floating-point values in formspec
2012-06-03 22:31:02 +03:00
Perttu Ahola
216c9667fe
Reshape inventory menu code
2012-06-03 22:31:02 +03:00