Perttu Ahola
debbe86ac9
Add overridable function for handling dropped items from nodes
2012-09-02 19:38:44 +03:00
Perttu Ahola
70f1f66652
Fix github issue #213 : Dropping unknown items crashes the game
...
The items will now just disappear when dropped.
2012-08-19 10:55:04 +03:00
Matthew I
32b064eb21
Allow digging of unknown nodes
...
This allows the removal of nodes with unknown types.
get_item_callback() (C++) would fail if a node has an unknown type. Now it
will try using the callback from minetest.nodedef_default in this case.
Also, minetest.node_dig() (Lua) was altered to always allow digging when
the node definition is empty (i.e. unknown node).
2012-08-12 16:04:18 +03:00
Perttu Ahola
4183fdbe70
Remove special handling of creative mode
2012-07-25 14:07:45 +03:00
Perttu Ahola
1b2ae34ed4
Detached inventory callbacks and reworked node metadata callbacks
2012-07-25 02:36:54 +03:00
Perttu Ahola
305a52fdda
builtin/item.lua: callbacks with copies of positions and nodes rather than recycle the same ones, which callbacks can modify
2012-07-24 17:46:17 +03:00
Perttu Ahola
f7b06f5427
Add oldnode parameter to minetest.register_on_placenode callback
2012-07-23 20:44:56 +03:00
Perttu Ahola
277f9f9709
Fix building on top of (pointable && buildable_to) nodes
2012-07-23 20:42:08 +03:00
Perttu Ahola
75b4322729
Actually fix facedir-rotated nodes placed using minetest.env:place_node()
2012-07-21 21:23:15 +03:00
darkrose
70eb75cb29
Handle nil placer as it might occur when using minetest.env:place_node. (Uberi)
2012-07-21 02:27:46 +03:00
Perttu Ahola
1bf95a078a
Remove tiles and special_tiles from node definition prototype because otherwise the old names can't be used
2012-06-16 18:02:26 +03:00
Perttu Ahola
fc3ebc5509
Update field names to non-deprecated ones in node definition prototype
2012-06-16 17:05:21 +03:00
Perttu Ahola
3946557a18
Node placement client-side prediction
2012-06-10 12:46:48 +03:00
Perttu Ahola
d27ed7becb
place_node, dig_node and punch_node; an in-game tester tool; remove old code
2012-06-05 23:10:07 +03:00
darkrose
c68300df20
Add can_dig callback
2012-06-03 22:31:02 +03:00
Perttu Ahola
55ae48ff63
Implement locked chest; add after_place_node and after_dig_node node callbacks
2012-06-03 22:31:01 +03:00
Perttu Ahola
242091e336
on_metadata_inventory_{move,offer,take}
2012-06-03 22:31:01 +03:00
Perttu Ahola
09c48e831d
Random node metadata things
2012-06-03 22:31:00 +03:00
Perttu Ahola
bb6ee5d0b2
Attempt to begin to implement chests and furnace in Lua (with problems)
2012-06-03 22:31:00 +03:00
Perttu Ahola
eeb87ed9a2
Allow redefining minetest.item_place and the like
2012-04-09 21:14:16 +03:00
Perttu Ahola
2fd0828881
Implement dropped items as LuaEntities; leave the old ones as is for compatibility
2012-04-01 16:06:01 +03:00
Perttu Ahola
c258746b4e
Split builtin.lua to multiple files
2012-04-01 12:38:19 +03:00