Auke Kok
7fa4045b59
Allow per-tiles culling.
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Backface culling is enabled by default for all tiles, as this
is how the lua parser initializes each tiledef. We revert to
always using the value from the tiledef since it is always
read and serialized.
Mods that wish to enable culling for e.g. mesh nodes, now can
specify the following to enable backface culling:
tiles = {{ name = "tex.png", backface_culling = true }},
Note the double '{' and use of 'name' key here! In the same
fashion, backface_culling can be disabled for any node now.
I've tested this against the new door models and this properly
allows me to disable culling per node. I've also tested this
against my crops mod which uses mesh nodes where culling needs
to be disabled, and tested also with plantlike drawtype nodes
where we want this to continue to be disabled.
No default setting has changed. The defaults are just migrated
from nodedef.cpp to c_content.cpp.
2016-01-20 00:36:48 +00:00
RealBadAngel
40ce082cfb
Show infotext with description for item entities
2016-01-18 17:21:41 +00:00
paramat
ce609f9e68
Liquids: Flow into and destroy 'floodable' nodes
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Add new node property 'floodable', default false
Define "air" as floodable = true in C++ and lua
2016-01-07 05:57:19 +00:00
Sapier
d0ee99205c
Revert "Add support for using arbitrary meshes as items"
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This reverts commit 91bafceee6606fab79db1bde4cba01b84fed65c7.
Reverted due to missinterpretation of agreement, obvious dislike and me not interested in doing fights for feature I don't actually need
2015-12-29 19:53:38 +01:00
Sapier
1c1294812b
Add support for using arbitrary meshes as items
2015-12-29 16:27:06 +01:00
Sapier
f658114ea2
Fix lua object:get_properties() being broken
2015-12-21 00:27:13 +01:00
est31
4b3d41827e
Fix missing pop
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Previous commit
70ea5d552e283bd5bce3278cbf3819bd87ba2602 "Add support for limiting rotation of automatic face movement dir entitys"
by sapier has broken minetest's feature to open worlds. This was due to a
missing stack pop operation.
Thanks to @oleastre for reporting this bug and suggesting the fix.
2015-12-20 03:36:47 +01:00
Sapier
0321486090
Add support for limiting rotation of automatic face movement dir entitys
2015-12-19 17:00:36 +01:00
BlockMen
8b2e696093
Add option to give every object a nametag
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or change the nametag text of players
2015-12-15 23:32:19 +01:00
BlockMen
7477ba044c
Add support for audio feedback if placing node failed
2015-11-07 13:23:38 +01:00
BlockMen
0e8e40eaa9
Add option to disable backface culling for models
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- Disabled by default (except players)
- Fixes #2984
2015-10-25 12:06:08 +01:00
ShadowNinja
4b6c6fc976
Use warningstream for deprecated field messages and refactor log_deprecated
2015-10-15 01:14:38 -04:00
RealBadAngel
b82d4913a2
Fix tiling issues for PLANTLIKE and FIRELIKE with FSAA
2015-08-05 22:52:32 +02:00
RealBadAngel
dd9ca2e7ed
Fix relief mapping issues
2015-07-16 15:36:48 +02:00
kwolekr
f7071ad42f
Fix code style from recent commits and add misc. optimizations
2015-07-02 23:14:30 -04:00
TeTpaAka
4573eef202
Add some missing getter functions to the lua API
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ObjectRef:
get_properties
get_armor_groups
get_animation
get_attach
get_bone_position
Players:
get_physics_override
hud_get_hotbar_itemcount
hud_get_hotbar_image
hud_get_hotbar_selected_image
get_sky
get_day_night_ratio
get_local_animation
get_eye_offset
Global:
minetest.get_gen_notify
minetest.get_noiseparams
2015-05-28 16:46:35 +02:00
kwolekr
5292177986
SAPI: Accept either ARGB8 table or ColorString to specify colors
2015-05-16 20:15:03 -04:00
kwolekr
144d1ce2a0
Add 'persistence' alias for Lua noiseparams and validate more vector parameters
2015-04-19 21:42:40 -04:00
ShadowNinja
0e52779292
Don't use luaL_checkstring to read node names, it's only for arguments
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This caused confusing error messages like "argument #4 to set_node is not a string."
2015-03-07 20:04:01 -05:00
kwolekr
0dbb71c92b
Remove freezemelt (the remainder of proller nonsense)
2015-01-04 03:30:10 -05:00
kwolekr
d27d023219
Move get_schematic and read_schematic to l_mapgen.cpp
2014-12-10 01:49:57 -05:00
kwolekr
0f4d8ddf95
Remove get_noiseparams function. read_noiseparams should be used from now on
2014-12-10 00:56:44 -05:00
kwolekr
22b22968a1
Add flags and lacunarity as new noise parameters
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Add 'absolute value' option to noise map functions
Extend persistence modulation to 3D noise
Extend 'eased' option to noise2d_perlin* functions
Some noise.cpp formatting fixups
2014-12-07 21:59:32 -05:00
kwolekr
4ac2fcc936
Schematics: Fix minetest.place_schematic() when defined by a Lua table
2014-12-06 18:39:05 -05:00
Ciaran Gultnieks
879bf6a6be
Don't corrupt stepheight when setting other properties
2014-11-26 20:02:48 +01:00
SmallJoker
d3141906d2
Add option 'eased' to NoiseParams
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Signed-off-by: Craig Robbins <kde.psych@gmail.com>
2014-11-13 23:06:38 +10:00
kwolekr
bb5f0e46bd
Add Generator Element Management framework
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Add BiomeManager, OreManager, DecorationManager, and SchematicManager
2014-11-12 23:02:41 -05:00
kwolekr
08068ac0c6
Split up mapgen.cpp
2014-11-01 13:16:23 -04:00
RealBadAngel
983201a10b
Custom collision boxes node property.
2014-10-19 20:48:21 +02:00
RealBadAngel
1c09928344
Add meshnode drawtype.
2014-10-18 16:42:23 +02:00
ShadowNinja
9718e20bfa
Use "core" namespace internally
2014-05-08 13:02:04 -04:00
ShadowNinja
ce942de6ed
Remove lua_State parameter from LuaError::LuaError
2014-03-15 16:28:59 -04:00
ShadowNinja
56e1aa4833
Revert "Make sure we get a stacktrace for as many lua errors as possible"
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This reverts commit 362ef5f6ced862daa4733034810d0b07e2ad5d89.
Stack tracebacks couldn't be generated in LuaError::LuaError anyway and this
caused a second, empty traceback in most cases. In cases where there wasn't
annother traceback the stack had already unwound and the traceback was empty.
2014-03-15 16:01:06 -04:00
Sfan5
056e6fdec8
Make sure we get a stacktrace for as many lua errors as possible
2014-03-15 14:51:00 +01:00
kwolekr
cd27d27083
Update set_mapgen_params and set_gen_notify Lua API to use new flag format
2014-03-08 11:35:04 -05:00
kwolekr
d48f851863
Add minetest.set_noiseparam_defaults() Lua API
2014-02-15 19:13:14 -05:00
kwolekr
8719f0f357
Define strlcpy on platforms that do not have it
2014-02-09 13:57:29 -05:00
kwolekr
64b8216144
Add capability to read table flag fields from Lua API
2014-02-09 12:44:31 -05:00
kwolekr
2a896ffbf7
Make flag strings clear specified flag with 'no' prefix
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Remove flagmask field from set_mapgen_params table
Add small bits of needed documentation
2014-02-08 17:50:59 -05:00
kwolekr
444e863ec9
Schematic: Read slice probability table from schematic descriptors
2014-01-19 02:44:45 -05:00
ShadowNinja
b634e04a40
Add maximum recursion depth to read_json_value
2014-01-11 14:08:02 -05:00
ShadowNinja
3b98b3d78d
Rename get_json_value to read_json_value
2014-01-11 13:52:26 -05:00
ShadowNinja
1dd2fa6296
Fix InventoryList reading order
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Lua does not guarantee that the indexes of a table will be in numerical order.
2013-12-30 14:00:05 -05:00
ShadowNinja
e2b44bca93
Don't throw a error when writing JSON fails
2013-12-18 18:18:43 -05:00
ShadowNinja
c24cde1d75
Add 'minetest.write_json'
2013-12-18 16:46:53 -05:00
ShadowNinja
4a8e393a79
Handle LuaErrors in Lua -> C++ calls on LuaJIT
2013-12-18 16:35:55 -05:00
RealBadAngel
c18af13697
Shaders rework.
2013-12-03 18:55:25 +01:00
ShadowNinja
2741a7e6e0
Optimize table creation
2013-11-30 13:05:13 -05:00
MetaDucky
d37b6b8f43
fixed array limit check when reading Lua specialtiles table
2013-11-16 15:31:17 +01:00
ShadowNinja
5cb34cf9dd
Pass a errfunc to lua_pcall to get a traceback
2013-11-15 14:13:31 -05:00