Maksim Gamarnik
e05f7db82f
Updated to Minetest ver. 0.4.15
2017-01-30 00:44:07 +02:00
lhofhansl
52bf98ff4c
Optimize/adjust blocks/ActiveObjects sent at the server based on client settings. ( #4811 )
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Optimize/adjust blocks and active blocks sent at the server based on client settings.
2016-11-30 18:13:14 +10:00
SmallJoker
ca56ba413f
Use relative position for nametags
2016-10-06 12:13:37 +02:00
paramat
64ad65d6c5
Camera: Higher frequency limit for view/hand bobbing and footsteps
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Rebased and tuned version of Calinou's original pull request.
'm_view_bobbing_speed' controls the frequency of view bobbing,
hand bobbing and footsteps, it was limited to a maximum of 40 (walking
frequency) so did not increase if player speed was modified by a
'speed buff', a sprinting mod or modified in .conf or advanced
settngs.
This commit raises the limit to 70 which is suitable for sprinting.
2016-08-26 05:26:52 +01:00
Ben Deutsch
59197a8d98
Zooming the camera requires the 'zoom' privilege
2016-08-10 12:18:25 +02:00
Esteban I. Ruiz Moreno
b72999cd11
Add zoom, tweakable with zoom_fov, default key: Z (like optifine)
2016-08-10 12:18:25 +02:00
Maksim Gamarnik
6d3bdc5a7d
Merge
2016-04-12 21:28:50 +03:00
est31
f4a3caf34e
Fix nametag hiding
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Commit
c3b279750ece0b5144bf8e973d55108347462223 "Move object nametags to camera"
has added a regression to still display
a shadow if their alpha got set to 0.
2016-04-02 02:02:19 +02:00
Maksim Gamarnik
be288f1c52
Merge
2016-02-23 00:40:02 +02:00
RealBadAngel
e9ccb7fe8e
Camera: remove auto tune FPS, single view range setting
2016-02-21 18:18:13 +01:00
RealBadAngel
14bc09be93
Camera: Don't count camera offset twice for Nametagged CAOs
2016-02-19 14:52:19 +00:00
Maksim Gamarnik
3efde6c9c3
Merge remote-tracking branch 'upstream/master'
2016-02-19 00:39:50 +02:00
RealBadAngel
e0f29ab7d3
Move object nametags to camera
2016-02-18 16:43:29 +01:00
Maksim Gamarnik
2520ca3ed1
Merge branch 'master' of https://github.com/minetest/minetest
2016-01-31 20:57:03 +02:00
RealBadAngel
aee6bce52e
Fix wield item glitch
2016-01-18 17:20:53 +00:00
Maksim Gamarnik
919be490f9
Update
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Sync all Minetest commits
2015-11-10 13:49:24 +02:00
ShadowNinja
e94ae71889
Fix clang warning
2015-10-31 13:28:58 -04:00
ShadowNinja
85dbe50ec1
Rename macros with two leading underscores
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These names are reserved for the compiler/library implementations.
2015-10-14 02:39:37 -04:00
Maksim Gamarnik
9247f32e0e
LGPL 2.1 to 3.0 on all files
2015-08-14 01:26:28 +03:00
RealBadAngel
35f96637dc
Add wielded (and CAOs) shader
2015-07-21 23:56:41 +02:00
Loic Blot
3d9347b35e
Remove profiler.h include where it's not needed. Remove some unreachable and very old code
2015-07-21 08:10:43 +02:00
Maksim Gamarnik
0bed1ecbb7
Slightly improve wielded glitch (thank https://github.com/BlockMen )
2015-07-10 16:36:42 +03:00
Craig Robbins
0731f9ed2a
Move globals from main.cpp to more sane locations
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Move debug streams to log.cpp|h
Move GUI-related globals to clientlauncher
Move g_settings and g_settings_path to settings.cpp|h
Move g_menuclouds to clouds.cpp|h
Move g_profiler to profiler.cpp|h
2015-04-01 23:04:25 +10:00
ShadowNinja
3e6bebd2b1
Make camera clear error message if there's no error
2015-03-27 22:20:10 -04:00
ShadowNinja
295d5f2a68
Change error_message from wstring to string
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This removes a lot of narrow/wide conversions where a wide string was never used.
2015-03-27 20:24:04 -04:00
paramat
3453394f89
Return step smoothing value to 23
2015-01-08 15:06:28 +10:00
MirceaKitsune
f54ae89efb
Allow footstep sounds to play for liquid and ladder nodes, making swimming and climbing sounds possible
2014-12-12 16:47:47 +01:00
Calinou
265d3504d9
Increase third person view distance
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Signed-off-by: Craig Robbins <kde.psych@gmail.com>
2014-12-07 21:54:44 +10:00
Craig Robbins
b3fb47891f
Fix regression (increase/decrease viewing range with +/- keys)
2014-12-07 18:32:30 +10:00
Craig Robbins
0be778ad52
Performance of main client loop up to 2x faster In places, up to 3 times faster
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NOTE 1: This does not mean a 2x increase in framerate. Increase in fps may be up to 1-2fps
NOTE 2: This local 'caching' of settings is not optimal and an alternative solution will be worked on after 0.4.11 is released
2014-12-07 00:51:01 +10:00
Calinou
34eca4c0bb
Increase step smoothing to fit 1:1 stairs (works well on slabs too)
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Signed-off-by: Craig Robbins <kde.psych@gmail.com>
2014-11-26 17:28:02 +10:00
Kahrl
c33891174d
Implement WieldMeshSceneNode which improves wield mesh rendering
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- Don't create and cache an extruded mesh for every (non-node) item.
Instead use a single one per image resolution.
- For cubic nodes reuse a single wield mesh too
- Improve lighting of the wielded item
- Increase far value of wield mesh scene camera, fixes #1770
- Also includes some minor refactorings of Camera and GenericCAO.
2014-11-08 23:11:57 +01:00
sapier
1d6a1f727d
Add support for interlaced polarized 3d screens
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Add (experimental) support for topbottom as well as sidebyside 3d mode
2014-05-18 01:08:13 +02:00
sapier
f4753a9cd4
Add support for dpi based HUD scaling
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Add support for (configurable) multiline hotbar
Improved screensize handling
Add userdefined gui scale by BlockMen
2014-04-27 21:53:13 +02:00
Sfan5
3f90a81374
Fix all warnings reported by clang
2014-04-15 21:34:53 +02:00
BlockMen
a5db2961b2
Add player:set_eye_offset() by @MirceaKitsune and clean up
2014-04-12 17:44:20 +02:00
BlockMen
8909fe913c
Add third person view
2014-04-12 17:44:15 +02:00
Novatux
a662fe9fc4
Fix rendering glitches when far from the center of the map
2014-03-04 20:12:10 +01:00
Perttu Ahola
18d7e214df
Fix and improve view range tuner
2013-08-03 18:46:18 +03:00
PilzAdam
8163be924d
Fix disappearing of wielditem
2013-05-21 20:16:22 +02:00
PilzAdam
56be8b990d
Dont animate changing wielditem from hand to hand
2013-05-20 20:31:38 +02:00
PilzAdam
d3449da5e1
Add a little animation when changing the wielded item
2013-05-20 01:09:41 +02:00
Aaron Suen
8d7a7de3ed
Fix math for isBlockInSight. Fixes #718 (client-side).
2013-05-18 00:13:01 +02:00
Perttu Ahola
ccb39de028
Disable fall bobbing by default; enable using fall_bobbing_amount = 1.0
2013-04-23 23:19:36 +03:00
MirceaKitsune
2a821f6880
Swing the camera down when the player lands on the ground, based on the velocity the surface is hit with.
2013-04-11 19:42:47 -04:00
sapier
6967aa544a
fix mesh leak in camera class
2013-04-07 21:49:55 -04:00
Zeg9
519524e09f
Fix camera "jumping" when attached and the parent goes too fast
2013-04-03 23:22:40 +02:00
Sfan5
3fab3825aa
Update Copyright Years
2013-02-24 20:15:24 +01:00
PilzAdam
269f01224b
Change Minetest-c55 to Minetest
2013-02-24 18:49:03 +01:00
Jeija
73cabb7fe2
Tilt camera on player damage (tweaked by PilzAdam)
2013-01-03 15:16:46 +01:00