Perttu Ahola
4000fea0d3
Add minetest.get_connected_players()
2012-03-30 13:45:51 +03:00
Perttu Ahola
c8490bd7f8
Fix object visuals flashing brightly or disappearing when switching them at night
2012-03-30 13:44:48 +03:00
Perttu Ahola
8bfc8e770b
Fix walking sound of other players (and other objects)
2012-03-30 13:34:25 +03:00
Perttu Ahola
0f0e3a6b90
ObjectRef:set_armor_groups() and ObjectRef:set_properties() - works on players too!
2012-03-30 13:34:21 +03:00
Perttu Ahola
090b33ec21
ObjectProperties
2012-03-30 12:51:51 +03:00
Perttu Ahola
fda8d069c9
minetest.register_chatcommand(cmd, def)
2012-03-30 01:45:23 +03:00
Perttu Ahola
8797058587
Raise the player fall damage threshold to a much more fun level
2012-03-29 23:32:56 +03:00
Perttu Ahola
4ddc0de613
Improve the look of fences
2012-03-29 22:59:43 +03:00
Kahrl
fb4b9476f3
[transformN image modifier
2012-03-29 22:58:01 +03:00
Perttu Ahola
9300510a80
Simple fix for camera blinking black when jumping into ceiling with current smaller collision box
2012-03-29 21:21:34 +03:00
Perttu Ahola
6a9dcfae91
Use GenericCAO in place of LuaEntityCAO and PlayerCAO
2012-03-29 19:42:42 +03:00
Perttu Ahola
c960ed9f90
Add GenericCAO and player armor groups, but don't use them yet
2012-03-29 16:10:11 +03:00
Kahrl
2272917253
on_joinplayer + on_leaveplayer + scriptapi_run_callbacks + bugfix
...
Add minetest.register_on_joinplayer and minetest.register_on_leaveplayer,
make adding new callbacks to scriptapi.cpp easier by adding
scriptapi_run_callbacks, also fix a minor bug with PlayerSAO <->
singleplayer mode interaction
2012-03-29 14:27:09 +03:00
Kahrl
bbb2502894
added PlayerSAO and RemotePlayer, removed ServerRemotePlayer
2012-03-29 14:05:45 +03:00
Perttu Ahola
23011cb91b
Rework tool_capabilities a bit (maxwear->uses, scale dig time according to leveldiff)
2012-03-29 13:35:20 +03:00
Perttu Ahola
8972618f69
Try a default day+night length of 20 minutes instead of 15
2012-03-29 11:41:41 +03:00
Perttu Ahola
e1c783567a
Generate beaches
2012-03-29 03:44:37 +03:00
Perttu Ahola
069cd42079
Generate blobs of dirt and gravel in stone
2012-03-29 02:23:59 +03:00
Perttu Ahola
bb4eb5f069
Remove unnecessary debug output
2012-03-29 01:38:13 +03:00
Perttu Ahola
771c7e02e6
Area-based MapEditEvent ignore and that put to use for on_generate too
2012-03-29 01:22:08 +03:00
Perttu Ahola
5994593a0c
Reduce EnvRef:set_node() time tenfold by postponing the dayNightDiff update until it is actually needed
2012-03-29 00:28:48 +03:00
Perttu Ahola
868f2594be
Fix on_generate minp/maxp (was broken due to chunkymapgen)
2012-03-28 23:11:28 +03:00
Perttu Ahola
c6f1ccf309
Add EnvRef:set_node()
2012-03-28 22:50:08 +03:00
Perttu Ahola
e9909970d8
Add range option to PseudoRandom:next()
2012-03-28 22:01:23 +03:00
Perttu Ahola
a4c01db175
Add blockseed to on_generated
2012-03-28 22:01:21 +03:00
Perttu Ahola
4f9903d767
Default to having fancy trees and 3d clouds turned on
2012-03-28 14:10:54 +03:00
Perttu Ahola
0a9aee3883
Add minetest.is_singleplayer()
2012-03-28 13:22:48 +03:00
Perttu Ahola
7d89880d38
doc/lua_api.txt: minetest.get_worldpath(modname) -> minetest.get_worldpath()
2012-03-28 13:01:35 +03:00
Perttu Ahola
1a52f5273c
Correctly lock mutexes when the server sends MapEditEvents (could cause memory corruption)
2012-03-28 12:51:47 +03:00
Perttu Ahola
b7f290614c
No occlusion culling when free_move is on and camera is inside ground
2012-03-28 12:19:25 +03:00
Perttu Ahola
92bd7394a2
Make mapgen use mapgen_* node aliases rather than the LEGN macro
2012-03-28 01:26:15 +03:00
Perttu Ahola
7242af8105
Add PseudoRandom in Lua API
2012-03-28 00:38:20 +03:00
Perttu Ahola
cf795a1149
Tune skybox
2012-03-27 23:30:41 +03:00
Perttu Ahola
49b527e785
Try to make background/fog/sky color selection work better
2012-03-27 22:41:07 +03:00
Perttu Ahola
cebd50b960
Set default minimum viewing range of 35 nodes
2012-03-27 19:57:24 +03:00
Perttu Ahola
389bd28188
Unrelated, but anyway: tune light levels again
2012-03-27 19:25:25 +03:00
Perttu Ahola
2de5b2a6a6
Tune caves
2012-03-27 19:09:08 +03:00
Perttu Ahola
210ef77028
Fix deep ground cave generation a bit
2012-03-27 19:09:08 +03:00
Perttu Ahola
1dd95b61aa
Fix mapgen block_is_underground heuristic
2012-03-27 19:09:07 +03:00
Perttu Ahola
fd3a78452f
Tune mapgen
2012-03-27 19:09:07 +03:00
Perttu Ahola
8286175d21
Set default maximum viewing range to a bit more than default server send range to make fog work well
2012-03-27 19:09:07 +03:00
Perttu Ahola
9a562b5ca5
Re-implement and re-tune mapgen v2
2012-03-27 19:05:59 +03:00
Perttu Ahola
6982a2cc0c
Tune generation responsiveness and cheat inhibition on server
2012-03-27 19:05:59 +03:00
Perttu Ahola
9140d81d0a
Increase maximum generate distance now that generation might actually keep up with it
2012-03-27 19:04:59 +03:00
Perttu Ahola
9d59b2ddf7
Remove usage of mapgen::add_random_objects(block)
2012-03-27 19:01:52 +03:00
Perttu Ahola
afd76c203d
Remove no-op mapgen::add_random_objects
2012-03-27 19:01:52 +03:00
Perttu Ahola
eadbaf57e6
Fix inexistent_top_provides_sunlight heuristic in make_block and remove clitch-causing optimization
2012-03-27 19:01:52 +03:00
Perttu Ahola
58e03a30f4
Remove some debug output
2012-03-27 19:01:52 +03:00
Perttu Ahola
2bd8891ed5
Tune block fetching to clients on server
2012-03-27 19:01:52 +03:00
Perttu Ahola
eb016208ee
Do post-mapgen lighting using the VoxelManipulator-based functions (causes glitches currently)
2012-03-27 19:01:51 +03:00