27 Commits

Author SHA1 Message Date
Loïc Blot
be647e257f [CSM] implement client side mod loading (#5123)
* client side mods are located in clientmods/
* move builtin/preview.lua to clientmods/preview/init.lua as a preview mod
* refactor ModConfiguration class to work properly with client and server using child objects
* move some Server constructor mod load code to ModConfiguration to reduce code duplication between client and server
* remove mods.{cpp,h} unused functions
* use UNORDERED_SET instead of std::set in some modspec storages
2017-03-13 23:56:05 +01:00
Loïc Blot
65e75bba93 Add ModMetadata API (#5131)
* mod can create a ModMetadata object where store its values and retrieve it.
* Modmetadata object can only be fetched at mod loading
* Save when modified using same time as map interval or at server stop
* add helper function to get mod storage path
* ModMetadata has exactly same calls than all every other Metadata
2017-02-08 00:15:55 +01:00
ShadowNinja
3592feb875 Clean up Strfnd
Changes:
  * Fix indentation.
  * Pass strings by const reference.
  * Merge Strfnd and WStrfnd into one class instead of copying them.
  * Remove trailing spaces.
  * Fix variable names.
  * Move to util.
  * Other miscellaneous style fixes.
2016-03-19 21:27:57 -04:00
ShadowNinja
5b1f0e8a26 Fix server crashing on Lua errors
Previously, the server called FATAL_ERROR when a Lua error occured.
This caused a (mostly useless) core dump.
The server now simply throws an exception, which is caught and printed before
exiting with a non-zero return value.
This also fixes a number of instances where errors were logged multiple times.
2015-10-31 13:28:58 -04:00
ShadowNinja
29e8adeadc Use warningstream for log messages with WARNING
Remove DTIME macro and its uses, too
2015-10-14 01:36:48 -04:00
Craig Robbins
0731f9ed2a Move globals from main.cpp to more sane locations
Move debug streams to log.cpp|h

Move GUI-related globals to clientlauncher

Move g_settings and g_settings_path to settings.cpp|h

Move g_menuclouds to clouds.cpp|h

Move g_profiler to profiler.cpp|h
2015-04-01 23:04:25 +10:00
kaeza
28fdc9575d Add mod.conf file support This new file only permits to specify a mod name for now 2015-02-21 18:18:06 +01:00
kwolekr
d1aefd7252 Fix some MSVC-specific warnings and add debug path as an MSVC directory 2015-02-02 02:01:13 -05:00
ShadowNinja
4359238906 Reduce indentation of HTTPFetchOngoing
Also clean up some related things.
2014-09-18 21:54:22 -04:00
sapier
ef23657860 Remove ugly curl struct pointer from jsonFetchValue signature 2014-06-19 21:24:53 +02:00
ShadowNinja
75b4da3a7e Remove support for optdepends.txt 2013-12-13 13:10:24 -05:00
PilzAdam
0a5077da0f Remove support for common mods 2013-07-16 01:46:59 +02:00
sapier
62794622d6 Replace C++ mainmenu by formspec powered one 2013-07-02 19:58:20 -04:00
Kahrl
1332844873 Log non-fatal mod name conflict to actionstream instead of errorstream 2013-05-21 14:56:43 +02:00
PilzAdam
3411e7fffc Write mods that are not in world.mt into it at world startup 2013-05-19 19:52:29 +02:00
PilzAdam
5b4bf43b93 Dont load mods that have no entry in world.mt 2013-05-19 19:46:50 +02:00
Kahrl
56ca8c3bdf Optional dependencies and properly handle mod name conflicts again 2013-05-03 23:58:22 +02:00
Perttu Ahola
2f4aa3d197 Common mods support
Implement "common mods", includeable from
  {$user,$share}/games/common/$modname
by using the game.conf setting
  common_mods = $modname,$modname2,...
2013-03-21 18:56:42 +02:00
Sfan5
3fab3825aa Update Copyright Years 2013-02-24 20:15:24 +01:00
PilzAdam
269f01224b Change Minetest-c55 to Minetest 2013-02-24 18:49:03 +01:00
Jürgen Doser
a87c86dced Improve behaviour for empty modpacks and when no mods at all are installed:
Only show enable all / disable all buttons for all add-ons when at
least one add-on is installed. When no add-on ist installed, don't
show any buttons or checkboxes.

Added is_modpack flag to ModSpec to distinguish empty modpacks from
normal mods and check this flag in mod selection gui so that empty
modpacks are not treated like mods that can be enabled or disabled.
2013-01-22 19:05:28 +01:00
Jürgen Doser
cb549603ac Basic support for configuring which mods to load for each world
settings.h: added function to return all keys used in settings, and a
function to remove a setting

mods.{h,cpp}: added class ModConfiguration that represents a subset of the installed mods.

server.{h,cpp}: server does not load add-on mods that are disabled in
the world.mt file. mods are disabled by a setting of the form
"load_mod_<modname> = false". if no load_mod_<modname> = ... setting
is found, the mod is loaded anyways for backwards compatibilty. server
also complains to errorstream about mods with unstatisfied
dependencies and about mods that are not installed.

guiConfigureWorld.{h,cpp}: shows a treeview of installed add-on mods
and modpacks with little icons in front of their name indicating their
status: a checkmark for enabled mods, a cross for disabled mods, a
question mark for "new" mods

Mods can be enabled/disabled by a checkbox. Mods also show a list of
dependencies and reverse dependencies. double-click on a mod in
dependency or reverse dependency listbox selects the corresponding
mod. Enabling a mod also enables all its dependencies. Disabling a mod
also disables all its reverse dependencies.

For modpacks, show buttons to enable/disable all mods (recursively,
including their dependencies) in it.

Button "Save" saves the current settings to the world.mt file and
returns to the main menu. Button "Cancel" returns to main menu without
saving.

basic keyboard controls (if the proper widget has keyboard focus):

up/down: scroll through tree of mods
left/right: collaps/expand a modpack
space: enable/disable the selected mod
2013-01-21 17:31:50 +02:00
Matthew I
69283a2afd Ignore directories beginning with a "." when searching for mods
This is not a problem on POSIX systems (these directories are
ignored by the POSIX implementation of fs::GetDirListing() in
filesys.cpp), but these directories still are reported on Windows
systems.  This becomes a problem when mod authors use version
control systems that create directories like ".git" or ".svn"
and collectMods() picks up on them.  It has also been suggested
that ignoring such directories would allow for the easily disabling
mods by inserting a "." in front of their name.

This quick fix simply makes collectMods() ignore directories
beginning with a ".".
2012-11-30 21:41:50 +02:00
Perttu Ahola
e70b6545b1 Switch the license to be LGPLv2/later, with small parts still remaining as GPLv2/later, by agreement of major contributors 2012-06-05 18:54:07 +03:00
Perttu Ahola
ae5f4ee2e8 Add support for putting modpacks directly into mod directories 2012-05-21 19:49:35 +03:00
Perttu Ahola
6b2023dc3e Properly handle mod name conflicts 2011-12-03 03:32:30 +02:00
Perttu Ahola
2f4a92d701 Better mod loading error handling 2011-12-03 03:23:14 +02:00