kwolekr
d48f851863
Add minetest.set_noiseparam_defaults() Lua API
2014-02-15 19:13:14 -05:00
kwolekr
8719f0f357
Define strlcpy on platforms that do not have it
2014-02-09 13:57:29 -05:00
kwolekr
64b8216144
Add capability to read table flag fields from Lua API
2014-02-09 12:44:31 -05:00
kwolekr
2a896ffbf7
Make flag strings clear specified flag with 'no' prefix
...
Remove flagmask field from set_mapgen_params table
Add small bits of needed documentation
2014-02-08 17:50:59 -05:00
kwolekr
444e863ec9
Schematic: Read slice probability table from schematic descriptors
2014-01-19 02:44:45 -05:00
ShadowNinja
b634e04a40
Add maximum recursion depth to read_json_value
2014-01-11 14:08:02 -05:00
ShadowNinja
3b98b3d78d
Rename get_json_value to read_json_value
2014-01-11 13:52:26 -05:00
ShadowNinja
1dd2fa6296
Fix InventoryList reading order
...
Lua does not guarantee that the indexes of a table will be in numerical order.
2013-12-30 14:00:05 -05:00
ShadowNinja
e2b44bca93
Don't throw a error when writing JSON fails
2013-12-18 18:18:43 -05:00
ShadowNinja
c24cde1d75
Add 'minetest.write_json'
2013-12-18 16:46:53 -05:00
ShadowNinja
4a8e393a79
Handle LuaErrors in Lua -> C++ calls on LuaJIT
2013-12-18 16:35:55 -05:00
RealBadAngel
c18af13697
Shaders rework.
2013-12-03 18:55:25 +01:00
ShadowNinja
2741a7e6e0
Optimize table creation
2013-11-30 13:05:13 -05:00
MetaDucky
d37b6b8f43
fixed array limit check when reading Lua specialtiles table
2013-11-16 15:31:17 +01:00
ShadowNinja
5cb34cf9dd
Pass a errfunc to lua_pcall to get a traceback
2013-11-15 14:13:31 -05:00
PilzAdam
20e1cc7140
Add offset to automatic_face_movement_dir
2013-09-10 23:31:44 +02:00
Kahrl
1f772a3890
Add minetest.parse_json, engine.parse_json
2013-09-02 02:20:08 +02:00
Kahrl
ee90d438b8
Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu
2013-08-14 21:03:33 +02:00
sapier
ce907a371e
Add support for entities to automatic face movement direction
2013-08-13 23:48:47 +02:00
kwolekr
6aa6aaf3f3
Decoration: Fix schematic probability mess with new MTS file version
2013-08-11 15:34:49 -04:00
BlockMen
b131a282ba
Add support for different drowning damage and allow drowning in other nodetypes
2013-08-06 17:49:39 +02:00
sapier
12a654708c
Add support for setting stepheight for entities
2013-07-30 19:48:02 +02:00
proller
cdb2b82262
Weather support
2013-07-27 23:21:48 +04:00
PilzAdam
617d8cba5d
Add an option to disable object <-> object collision for Lua entities
2013-07-20 20:43:11 +02:00
PilzAdam
6f29410895
Add liquid_range to nodedef
2013-07-20 20:41:17 +02:00
PilzAdam
9cc15d669e
Make range of tools configureable
2013-07-20 20:37:59 +02:00
proller
0d55518108
Leveled nodebox
2013-07-13 22:13:24 +04:00
kwolekr
4e9b7ef618
Decoration: Add Schematic decoration type
2013-06-22 01:11:52 -04:00
PilzAdam
942228a796
Add drowning
2013-06-19 15:47:00 +00:00
sapier
2dceda8890
Move scriptapi to separate folder (by sapier)
...
On the lua side, notably minetest.env:<function>(<args>) should now
be replaced by minetest.<function>(<args>).
The old way is and will stay supported for a long time.
Also:
Update and clean up lua_api.txt (by celeron55)
Move EnvRef to lua and remove add_rat and add_firefly (by kahrl)
Add separate src/util/CMakeLists.txt, other minor fixes (by kahrl)
2013-05-25 00:51:02 +02:00