kwolekr
d017bf220a
Always use builtin JThread library
2013-09-15 23:00:01 -04:00
PilzAdam
49f6e00cf3
Use player:set_hotbar_image() instead of hardcoded hotbar.png
2013-09-05 00:21:16 +02:00
Kahrl
ee90d438b8
Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu
2013-08-14 21:03:33 +02:00
proller
f821824943
Weather backward compatibility
2013-08-02 00:51:36 +04:00
RealBadAngel
b737eaa357
Add set_breath and get_breath to lua API.
2013-07-20 20:34:11 +02:00
proller
cb3e7ca3b7
Masterserver mods announse, ipv6, better curl errors
2013-07-13 00:19:05 +04:00
Kahrl
36fbef747c
When server sends late media, log to errorstream instead of crashing.
...
Do a check for valid num_files before doing
assert(!m_mesh_update_thread.IsRunning());
In particular, don't execute the assertion if all media has already
been received.
2013-07-07 08:35:25 +02:00
Kahrl
256eb4a122
Don't rebuild the dummy shader (less SourceShaderCache warning spam)
...
Also write something about rebuilding shaders to infostream in
Client::afterContentReceived()
2013-07-05 04:24:05 +02:00
Kahrl
46340cbbe0
Remove texture atlas / AtlasPointer, rename getTextureRaw to getTexture
2013-07-02 03:03:10 +02:00
proller
06ddcb4b1e
Add support for IPv6
...
Two new configuration options are added:
- "enable_ipv6" to enable/disable the overall use of IPv6
- "ipv6_server" to enable/disable the use of IPv6 sockets when running
a server (when "enable_ipv6" is enabled)
2013-06-23 11:31:22 +04:00
PilzAdam
942228a796
Add drowning
2013-06-19 15:47:00 +00:00
Kahrl
780a234d48
Add ObjectRef.hud_set_hotbar_itemcount and add TOCLIENT_HUD_SET_PARAM
2013-05-26 00:23:33 +02:00
MetaDucky
b2dc20002a
Fix typo in particle spawning
2013-05-20 16:24:07 +02:00
PilzAdam
1579304a38
Fix memory leak in MeshUpdateThread
2013-05-18 01:52:18 +02:00
Zeg9
95e529c66e
Add progress bar to item visuals preloading
2013-05-13 17:08:51 +02:00
PilzAdam
7633c4d82f
Fix memory leak: remove InventoryAction after sending and applying
2013-05-11 00:12:14 +02:00
kwolekr
c3b246b585
Generalize hud_builtin_enable into hud_set_flags
2013-04-25 19:37:36 -04:00
Diego Martínez
b02e6b1403
Added support to disable built-in HUD elements
2013-04-24 17:28:00 +03:00
Diego Martínez
e53e686cc5
Fixes possible crash when using hud_change with "align" or "offset"
2013-04-23 23:18:05 -04:00
RealBadAngel
5525f6f88b
Fix to: addUpdateMeshTaskWithEdge
...
Check in all 6 directions instead of just 3.
2013-04-23 22:30:09 -04:00
Diego Martínez
f2e5d4ebe2
Added offset support for HUD items
2013-04-23 09:34:11 +03:00
Diego Martínez
cf39a2950a
Added support for alignment in HUD items
2013-04-23 09:34:10 +03:00
kwolekr
45409b509b
Split HUD code off to hud.cpp, make into a class, extensive Lua HUD modification
2013-04-18 02:19:31 -04:00
Jonathon Anderson
2cb3f5eb6b
Lua HUD
2013-04-18 02:14:33 -04:00
sapier
66872b7884
fix memory leak in loadMedia
2013-04-07 23:40:33 -04:00
sapier
acf94e90b4
fix 3d model mesh leak
2013-04-07 21:51:35 -04:00
PilzAdam
7d5d34de34
Fix nick completion
2013-04-05 02:31:58 +02:00
Jeija
a8562392b0
Allow spawning particles from the server, from lua
...
Spawn single particles or make use of ParticleSpawner for many randomly spawned particles.
Accessible in Lua using minetest.spawn_particle and minetest.add_particlespawner.
Increase Protocol Version to 17.
Conflicts:
src/clientserver.h
2013-03-23 23:16:29 +01:00
Ilya Zhuravlev
a12df55f29
Migrate to STL containers/algorithms.
2013-03-11 19:08:39 -04:00
Sfan5
3fab3825aa
Update Copyright Years
2013-02-24 20:15:24 +01:00
PilzAdam
269f01224b
Change Minetest-c55 to Minetest
2013-02-24 18:49:03 +01:00
MirceaKitsune
f0f07b20f0
Improved Player Physics
2013-02-14 06:21:30 +10:00
sapier
59ab6e50b5
Fix buttons not working for Lua-triggered formspecs
2013-01-07 19:00:33 +02:00
sapier
2683dde4e8
Add TOCLIENT_SHOW_FORMSPEC to display formspecs at client from lua
2013-01-02 20:59:37 +02:00
PilzAdam
bdfd5da1f4
Fix 'longjmp causes uninitialized stack frame' in cURL
2012-12-26 21:41:00 +01:00
Ilya Zhuravlev
e910464bc6
Make m_media_fetch_threads to contain MediaFetchThread* instead of MediaFetchThread
2012-12-17 20:56:59 +04:00
Ilya Zhuravlev
f189ab2ccd
Added ability to fetch media from remote server (using cURL library)
2012-12-16 15:20:18 +04:00
MirceaKitsune
c294d6809c
Don't send player position from client to server if the player hasn't moved
2012-12-02 20:22:02 +02:00
Kahrl
c9e7e8ba3c
ShaderSource and silly example shaders
2012-12-02 00:46:18 +02:00
Perttu Ahola
7e50a0f75d
Add setting preload_item_visuals
2012-12-02 00:46:10 +02:00
Perttu Ahola
e187e834c3
On-demand item meshes and textures
2012-12-02 00:38:26 +02:00
Perttu Ahola
f47ab33cfd
Modify some client log message levels
2012-12-02 00:24:11 +02:00
Perttu Ahola
449111ddc1
Default server step to 0.1s and sync object/player update intervals to it
2012-11-26 22:34:59 +02:00
Perttu Ahola
ee8f9f45ee
Move util/serialize.h out from staticobject.h for smaller header dependencies
2012-11-26 11:18:34 +02:00
Perttu Ahola
8df104f311
New PROTOCOL_VERSION scheme (allow client to support a range of versions)
2012-11-26 09:49:07 +02:00
MirceaKitsune
60a331fe32
RealBadAngel's patch which allows the lua api to read pressed player keys. This should make it possible to change the player's animation based on what he is doing
...
Correct lua api version number
Always update animations and attachments after the entity is added to scene client side. Fixes animations not being applied in client initialization for some reason. Attachments should be re-tested now just to be safe.
Fix a segmentation fault caused by reaching materials that didn't exist in a loop for setting texture
2012-11-25 19:14:24 +02:00
MirceaKitsune
348ceb211f
A bunch of fixes
...
No longer hide players who are dead. With models, a death animation should be used instead
Some changes requested by celeron55
Rename a lot of things in the code, and use better lua api function names
Minor code corrections
Bump protocol version up, since the models / animations / attachments code creates new client<->server messages
2012-11-25 19:14:24 +02:00
MirceaKitsune
2c87133e8c
Get the mesh working through the memory cache properly. Most credit goes to celeron55 for the help on this code
...
Get the texture from memory as well
Add .x to the list of supported formats
Update LUA API documentation
2012-11-25 18:14:15 +02:00
MirceaKitsune
0d72b91382
Add a subfolder for models and transfer models from server to client
...
(obj, md2 and md3 are currently allowed)
Get rid of the texture string and use the existing textures array. Segmented meshes have multiple materials, and this will allow us to texture each. Do not switch to this commit yet!
If a texture string is left empty in LUA, don't modify that material. Useful so a script can change specific textures without affecting others
2012-11-25 18:14:15 +02:00
Perttu Ahola
c2cb98c1a6
Detached inventories
2012-07-24 20:57:17 +03:00