2984 Commits

Author SHA1 Message Date
sapier
7602e70bf6 Fix bug server name set to address field when using up/down keys
Show server description above connect button instead of in favorites list
2013-07-12 22:46:28 +02:00
sapier
888ff6a073 Add missing server flags in public serverlist 2013-07-12 22:46:27 +02:00
sapier
4ca213127f Remove lots of debug output from modmgr
Fix RUN_IN_PLACE=0 mod install (now mods are saved in user folder in that case)
Fix text of field element not unescaped correctly
2013-07-12 22:46:27 +02:00
sapier
1515337b6a Fix serverdescription and name not beeing saved to local serverlist 2013-07-12 22:46:27 +02:00
proller
cb3e7ca3b7 Masterserver mods announse, ipv6, better curl errors 2013-07-13 00:19:05 +04:00
kwolekr
f862a37e19 Clean up bumpmap code a bit 2013-07-12 00:11:46 -04:00
PilzAdam
8ddb332d3a Disallow the name 'singleplayer' in a multiplayer server 2013-07-12 02:15:09 +02:00
Kahrl
6712aaec9d Add VoxelArea:position, VoxelArea:iter and VoxelArea:iterp 2013-07-11 22:57:26 +02:00
sapier
5977eaff86 Worldlist fixes
Add alphabeticaly sorted worldlists
Select world after creation
Move worldlist handling to separate file
Merge world selection of singleplayer/server tab
Remove some useless code
2013-07-11 22:20:50 +02:00
stujones11
b084d19831 Fix multiple texture support for animated meshnodes 2013-07-10 00:22:21 +02:00
sapier
0d365fa327 Fix serverlist 2013-07-09 22:55:39 +02:00
proller
ad430048cb Public server checkbox 2013-07-10 00:17:47 +04:00
PilzAdam
407a1d4a91 Dont play digging sound if not digging 2013-07-09 02:42:05 +02:00
kwolekr
a7099f4f68 Revert "Fix serverlist not beeing escaped correctly"
This reverts commit 39d03148e5d98ef5f9a31b131a79ff2bbd71a877.
2013-07-08 20:21:09 -04:00
sapier
70dc1c1109 Fix header not beeing shown except on singleplayer tab 2013-07-08 19:58:28 -04:00
sapier
2c345afd1d Fix serverlist not beeing escaped correctly
Always use address for server
Fix first (empty) element beeing selected after deleting last world
2013-07-08 19:58:17 -04:00
sapier
d9c5cbfa86 fix crash on play/start with empty world list
make enter button work in create world dialog
2013-07-08 19:58:03 -04:00
kwolekr
3e46d35d91 Fix wallmounted rotations along Y axis for 90 and 270 degree cases 2013-07-08 18:50:29 -04:00
kwolekr
9ea1c3b994 Decoration: Handle facedir and wallmounted param2types with schematic rotation 2013-07-08 15:19:48 -04:00
PilzAdam
456624b450 Remove note in lua-api.txt that there are no vector helper functions 2013-07-08 13:41:46 +02:00
PilzAdam
0070180dc4 Make sure that coordinates passed to /teleport are actual numbers 2013-07-08 13:33:14 +02:00
ShadowNinja
75cf0f1140 Move math.hypot() to misc_helpers.lua and fix zero-division error 2013-07-07 21:47:38 -04:00
kwolekr
93cebc4de0 Lua main menu: Fix world creation dialog 2013-07-07 20:37:00 -04:00
PilzAdam
ad2aa33f90 Set numeric locale in Lua in main menu 2013-07-08 02:28:36 +02:00
PilzAdam
aa0b76636f Settings: everything != 0 equals true; remove .asm shaders 2013-07-08 01:58:49 +02:00
sapier
4f7abcbafa Fix many formspec menu bugs 2013-07-07 19:49:52 -04:00
Sfan5
66c8125f40 Fix parseColor, change remaining colorkeys to new format, fix Contributor list 2013-07-07 19:59:18 +02:00
Kahrl
36fbef747c When server sends late media, log to errorstream instead of crashing.
Do a check for valid num_files before doing
assert(!m_mesh_update_thread.IsRunning());

In particular, don't execute the assertion if all media has already
been received.
2013-07-07 08:35:25 +02:00
ShadowNinja
7c0685a6bd Handle 0 vectors in vector.normalize() 2013-07-07 02:29:09 -04:00
Vincent Heuken
38e88400fa include mathconstants.h in numerics.cpp 2013-07-07 01:52:43 -04:00
ShadowNinja
de5f1f9b42 Add vector helpers 2013-07-07 01:49:11 -04:00
kwolekr
b34aabe870 BiomeDefManager: Fully initialize default biome 2013-07-06 15:28:59 -04:00
kwolekr
29b415ac04 Mapgen V7: Fix out-of-bounds array access 2013-07-06 15:22:51 -04:00
kwolekr
fe13fd78c3 LuaVoxelManip: Allow liquid updates in non-mapgen VoxelManip objects 2013-07-06 15:12:40 -04:00
kwolekr
e4f236cb52 Decoration: Remove usage of multi-character constants 2013-07-06 15:03:54 -04:00
Sfan5
67b58fa494 Use hexadecimal RRGGBB instead of colorkeys, rename getColor to parseColor 2013-07-06 10:32:58 +02:00
kwolekr
4b906fa7ef Mapgen V7: Huge rewrite, also tweaks to cavegen et al. 2013-07-06 02:21:54 -04:00
Kahrl
2f4f4f71cf Fix possible NULL dereference in createExtrudedMesh 2013-07-06 06:16:51 +02:00
Kahrl
256eb4a122 Don't rebuild the dummy shader (less SourceShaderCache warning spam)
Also write something about rebuilding shaders to infostream in
Client::afterContentReceived()
2013-07-05 04:24:05 +02:00
proller
801c08472d Improve finite liquid distribution, fix small bug 2013-07-05 00:11:11 +04:00
Kahrl
55ff2f639f Throw exception instead of assert on nested reliable packets
Fixes a denial of service vulnerability, issue #784
2013-07-04 06:18:50 +02:00
RealBadAngel
e0d877e097 Add texture bumpmapping feature. 2013-07-04 02:36:32 +02:00
Kahrl
6510e0c49d Whoever called a function parameter m_device is fired without notice. 2013-07-03 20:33:54 +02:00
kwolekr
9b0a30f4ea Lua main menu: Fix crash on init lua error, mapgen dropdown index, and new worlds not saving index 2013-07-03 01:25:26 -04:00
kwolekr
559f7c5e69 Change debug optimization level back to -O1 2013-07-02 21:48:18 -04:00
BlockMen
fefe582a16 Update wiki url 2013-07-03 03:37:00 +02:00
Kahrl
d507e28438 Move generateTextureFromMesh to TextureSource to fix a texture leak
TextureSource has a list of textures to delete (m_texture_trash) so this
provides a proper, non-hacky way to delete RTT textures. Also, the prior,
hacky way of deleting them seems to be broken (see pull request #803).

To avoid header file clutter by repeating the same long list of
arguments over and over again, store the arguments of
generateTextureFromMesh in a struct called TextureFromMeshParams.

Also fix issue #782 (Only use bilinear (and others) on item textures
when settings allow it).
2013-07-03 03:24:28 +02:00
sapier
f4a9f1af58 Fix possible 0 pointer access 2013-07-02 20:01:48 -04:00
sapier
62794622d6 Replace C++ mainmenu by formspec powered one 2013-07-02 19:58:20 -04:00
kwolekr
e3ccf17a0d Cavegen: Prevent caves from occuring above ground level, and superfluous mixing of lava and water in caves 2013-07-01 21:20:03 -04:00