159 Commits

Author SHA1 Message Date
Diego Martínez
d9235bfcbf Restore old output format of dump() 2013-06-18 19:55:53 +00:00
khonkhortisan
4f50de8db2 Fix crash in dump() when index is a table 2013-06-15 00:10:16 +00:00
sapier
2dceda8890 Move scriptapi to separate folder (by sapier)
On the lua side, notably minetest.env:<function>(<args>) should now
be replaced by minetest.<function>(<args>).
The old way is and will stay supported for a long time.

Also:
Update and clean up lua_api.txt (by celeron55)
Move EnvRef to lua and remove add_rat and add_firefly (by kahrl)
Add separate src/util/CMakeLists.txt, other minor fixes (by kahrl)
2013-05-25 00:51:02 +02:00
PilzAdam
8c8db94639 Fix minetest.features 2013-05-01 16:00:58 +02:00
Sfan5
3b2ff97905 Add a Way of checking for specific Feature with Lua Adds minetest.get_feature() and minetest.has_feature() 2013-05-01 15:06:01 +02:00
ShadowNinja
e88d39e0bb Add option to not prepend "Server -!- " to messages sent with minetest.chat_send_player() 2013-04-23 09:47:08 +03:00
RealBadAngel
c2dcff27f6 Use system wide LuaJIT if aviable. 2013-04-08 22:10:00 +02:00
PilzAdam
740ddfe2be Only enqueue falling nodes if they really want to fall 2013-04-05 22:33:11 +02:00
khonkhortisan
0b676b0163 unkn own block -> unkn own node 2013-04-05 15:57:39 +02:00
ShadowNinja
bfa620c497 Add private messaging with /msg 2013-04-05 15:25:59 +02:00
Diego Martínez
df31e72bb0 Use the nodebox as selection box if it's not set manually 2013-04-05 15:14:37 +02:00
PilzAdam
af40139523 Add a delay to nodeupdate() 2013-04-05 02:24:39 +02:00
PilzAdam
0815dfb691 Return an ItemStack in minetest.item_place() if nodes' on rightclick doesnt return it 2013-04-02 15:19:02 +02:00
0gb.us
4321d6bd01 Don't grant priveleges to non-existent players.
When accidentally misspelling a name, privileges are sometimes granted to non-existent players, leaving them with the extra privileges, but without the default privileges, if they ever join the server. This corrects that by disallowing /grant from working with invalid players. For completeness, it does the same for /revoke.
2013-03-30 21:50:07 -04:00
0gb.us
205dd250e0 Fix node replacement in not-quite-loaded chunks
When first entering an area, sometimes placing nodes replaces other nodes that are not buildable_to. This seems to be caused by the fact that nodes in unloaded map blocks are treated as ignore, a node that is buildable_to. This fixes that, by using get_node_or_nil() instead of the previously-used get_node(), then checking to see if the nodes were actually loaded before replacing.
2013-03-29 14:18:51 -04:00
Splizard
0f3fe0ab50 Allow falling nodes to pass through solid "buildable_to" nodes. 2013-03-19 16:38:56 +01:00
PilzAdam
bcd3dbc25e Prevent passing nil to unpack() in minetest.after 2013-03-19 00:15:41 +01:00
Jeija
8740fb8520 Allow minetest.after to take a variable number of arguments 2013-03-17 00:23:30 -04:00
kwolekr
950c0e60e2 Allow any character in formspec strings with escape char 2013-03-05 23:25:02 -05:00
PilzAdam
ea3d6f3d52 Fix pickup of dropped items when the player only takes a part of them 2013-03-03 16:35:29 +01:00
PilzAdam
04e83d5584 Drop nodes as items when dugged and no room in inventory and dont remove dropped items when no room in inventory 2013-02-21 16:58:50 +01:00
PilzAdam
61d9e641f6 Dont drop tools on rightclick 2013-02-19 20:16:55 +01:00
Ilya Zhuravlev
592087a73b Set numeric locale for Lua 2013-02-18 13:58:55 +04:00
PilzAdam
2c6cfb193b Fix minetest.item_place_node() and minetest.item_drop() to always return an ItemStack 2013-02-13 18:06:25 +01:00
RealBadAngel
8fcf2eab4b Fix to on_rightclick not able to change wielded_item 2013-02-13 02:06:36 +04:00
PilzAdam
fc0668c989 Dont call on_rightclick() if sneak is pressed 2013-01-27 21:58:46 +01:00
PilzAdam
d5e1a75d7d Fix spread of items in falling code 2013-01-12 20:55:45 +01:00
PilzAdam
3e55ffee33 Add on_rightclick(pos, node, clicker) callback for nodes 2013-01-04 17:15:16 +01:00
PilzAdam
eb6b2a03c0 Add ability to change the itemstack in placenode callbacks 2012-12-17 19:49:18 +01:00
jordan4ibanez
ffbdd06625 Fix item entity's collision with nodeboxes 2012-12-15 15:32:17 -05:00
PilzAdam
9c421b3e92 Only fly through walls in noclip mode wich requires the noclip privilege 2012-12-11 16:44:13 +01:00
Ilya Zhuravlev
1e681d240d Fix minetest.get_node_drops(). It should always return list of item names, not ItemStack(s). 2012-12-02 21:09:30 +04:00
PilzAdam
087d074126 Only check attachment for nodes with group attached_node 2012-12-01 15:20:53 +01:00
PilzAdam
964fb6a85a Add the group attached_node
Nodes in this group will be dropped as items if the node under them or the node in the wallmounted direction is not walkable.
2012-12-01 13:32:32 +01:00
DannyDark
1003c71299 Log /grant and /revoke command usage 2012-11-30 22:12:21 +02:00
Matthew I
056d277f53 Add shutdown hook interface to Lua API
Scripts can call minetest.register_on_shutdown() to register a
shutdown hook.

Document that minetest.register_on_shutdown() callbacks may not be run

If the server crashes, it is unlikely that callbacks registered using
minetest.register_on_shutdown() will be called.
2012-11-30 19:26:51 +02:00
Perttu Ahola
adda5896e6 Revert "Use wielditem drawtype for all nodes in item_entity"
This reverts commit ffad18e42442fed10c312adc989fc62b74e05896.
2012-11-27 17:32:58 +02:00
PilzAdam
3b0440feef Use wielditem drawtype for all nodes in item_entity 2012-11-26 18:30:07 +01:00
Anthony
0306947694 Fix server crash on /clearpassword
According to #253, using `/clearpassword` without an argument causes the server to crash from an assertion failure. I've resubmitted matttpt's patch as a pull request to aid in merging.
2012-11-20 16:45:30 +01:00
PilzAdam
4a95515070 Merge pull request #274 from PilzAdam/falling
Fix a bug in falling code where entities get stuck
2012-11-03 15:14:14 -07:00
PilzAdam
dd9b654d7f Make air and ignore drop nothing 2012-11-03 18:29:01 +01:00
PilzAdam
addc8e7486 Fix a bug in falling code where entities get stuck 2012-11-03 18:07:49 +01:00
PilzAdam
1db601cd06 Remove a useless comment 2012-10-31 19:08:00 +01:00
PilzAdam
c892f18215 Move falling to builtin 2012-10-31 19:06:11 +01:00
Perttu Ahola
75c3f41fb2 Statically store always_collect field of __builtin:item 2012-09-09 23:14:41 +03:00
Perttu Ahola
debbe86ac9 Add overridable function for handling dropped items from nodes 2012-09-02 19:38:44 +03:00
Perttu Ahola
70f1f66652 Fix github issue #213: Dropping unknown items crashes the game
The items will now just disappear when dropped.
2012-08-19 10:55:04 +03:00
Matthew I
d812f4de81 Move chat commands to Lua and remove servercommand.{cpp,h}
Commands moved:
 /me
 /status
 /time
 /shutdown
 /ban
 /clearobjects
2012-08-12 16:45:58 +03:00
Matthew I
32b064eb21 Allow digging of unknown nodes
This allows the removal of nodes with unknown types.
get_item_callback() (C++) would fail if a node has an unknown type.  Now it
will try using the callback from minetest.nodedef_default in this case.
Also, minetest.node_dig() (Lua) was altered to always allow digging when
the node definition is empty (i.e. unknown node).
2012-08-12 16:04:18 +03:00
Perttu Ahola
dcfd402697 Make the rollback system VERY FUCKING GOD DAMN POWERFUL 2012-07-27 13:24:28 +03:00