PilzAdam
617d8cba5d
Add an option to disable object <-> object collision for Lua entities
2013-07-20 20:43:11 +02:00
sapier
2dceda8890
Move scriptapi to separate folder (by sapier)
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On the lua side, notably minetest.env:<function>(<args>) should now
be replaced by minetest.<function>(<args>).
The old way is and will stay supported for a long time.
Also:
Update and clean up lua_api.txt (by celeron55)
Move EnvRef to lua and remove add_rat and add_firefly (by kahrl)
Add separate src/util/CMakeLists.txt, other minor fixes (by kahrl)
2013-05-25 00:51:02 +02:00
PilzAdam
ea3d6f3d52
Fix pickup of dropped items when the player only takes a part of them
2013-03-03 16:35:29 +01:00
PilzAdam
04e83d5584
Drop nodes as items when dugged and no room in inventory and dont remove dropped items when no room in inventory
2013-02-21 16:58:50 +01:00
jordan4ibanez
ffbdd06625
Fix item entity's collision with nodeboxes
2012-12-15 15:32:17 -05:00
Perttu Ahola
adda5896e6
Revert "Use wielditem drawtype for all nodes in item_entity"
...
This reverts commit ffad18e42442fed10c312adc989fc62b74e05896.
2012-11-27 17:32:58 +02:00
PilzAdam
3b0440feef
Use wielditem drawtype for all nodes in item_entity
2012-11-26 18:30:07 +01:00
Perttu Ahola
75c3f41fb2
Statically store always_collect field of __builtin:item
2012-09-09 23:14:41 +03:00
Perttu Ahola
414c84df64
Check whether node is known before reading definition in __builtin:item:on_step()
2012-07-21 16:36:14 +03:00
Perttu Ahola
d0caa6aa1f
Fix super-small size of regular item entities
2012-04-04 22:57:29 +03:00
Perttu Ahola
624b33cdb5
Fix dropped nodeitem visuals
2012-04-04 13:16:09 +03:00
Perttu Ahola
2fd0828881
Implement dropped items as LuaEntities; leave the old ones as is for compatibility
2012-04-01 16:06:01 +03:00