38 Commits

Author SHA1 Message Date
hdastwb
f482d200df added (optional) support for 6d facedir in dir_to_facedir and added facedir_to_dir 2013-07-24 00:31:32 +02:00
PilzAdam
327d6e8c4f Remove unnecessary debug output in node_dig() 2013-07-02 00:34:59 +00:00
Lord89James
3a1bbbb873 Infinite tools in creative mode 2013-07-02 00:33:31 +00:00
sapier
2dceda8890 Move scriptapi to separate folder (by sapier)
On the lua side, notably minetest.env:<function>(<args>) should now
be replaced by minetest.<function>(<args>).
The old way is and will stay supported for a long time.

Also:
Update and clean up lua_api.txt (by celeron55)
Move EnvRef to lua and remove add_rat and add_firefly (by kahrl)
Add separate src/util/CMakeLists.txt, other minor fixes (by kahrl)
2013-05-25 00:51:02 +02:00
PilzAdam
0815dfb691 Return an ItemStack in minetest.item_place() if nodes' on rightclick doesnt return it 2013-04-02 15:19:02 +02:00
0gb.us
205dd250e0 Fix node replacement in not-quite-loaded chunks
When first entering an area, sometimes placing nodes replaces other nodes that are not buildable_to. This seems to be caused by the fact that nodes in unloaded map blocks are treated as ignore, a node that is buildable_to. This fixes that, by using get_node_or_nil() instead of the previously-used get_node(), then checking to see if the nodes were actually loaded before replacing.
2013-03-29 14:18:51 -04:00
PilzAdam
04e83d5584 Drop nodes as items when dugged and no room in inventory and dont remove dropped items when no room in inventory 2013-02-21 16:58:50 +01:00
PilzAdam
61d9e641f6 Dont drop tools on rightclick 2013-02-19 20:16:55 +01:00
PilzAdam
2c6cfb193b Fix minetest.item_place_node() and minetest.item_drop() to always return an ItemStack 2013-02-13 18:06:25 +01:00
RealBadAngel
8fcf2eab4b Fix to on_rightclick not able to change wielded_item 2013-02-13 02:06:36 +04:00
PilzAdam
fc0668c989 Dont call on_rightclick() if sneak is pressed 2013-01-27 21:58:46 +01:00
PilzAdam
3e55ffee33 Add on_rightclick(pos, node, clicker) callback for nodes 2013-01-04 17:15:16 +01:00
PilzAdam
eb6b2a03c0 Add ability to change the itemstack in placenode callbacks 2012-12-17 19:49:18 +01:00
Ilya Zhuravlev
1e681d240d Fix minetest.get_node_drops(). It should always return list of item names, not ItemStack(s). 2012-12-02 21:09:30 +04:00
PilzAdam
087d074126 Only check attachment for nodes with group attached_node 2012-12-01 15:20:53 +01:00
PilzAdam
964fb6a85a Add the group attached_node
Nodes in this group will be dropped as items if the node under them or the node in the wallmounted direction is not walkable.
2012-12-01 13:32:32 +01:00
Perttu Ahola
debbe86ac9 Add overridable function for handling dropped items from nodes 2012-09-02 19:38:44 +03:00
Perttu Ahola
70f1f66652 Fix github issue #213: Dropping unknown items crashes the game
The items will now just disappear when dropped.
2012-08-19 10:55:04 +03:00
Matthew I
32b064eb21 Allow digging of unknown nodes
This allows the removal of nodes with unknown types.
get_item_callback() (C++) would fail if a node has an unknown type.  Now it
will try using the callback from minetest.nodedef_default in this case.
Also, minetest.node_dig() (Lua) was altered to always allow digging when
the node definition is empty (i.e. unknown node).
2012-08-12 16:04:18 +03:00
Perttu Ahola
4183fdbe70 Remove special handling of creative mode 2012-07-25 14:07:45 +03:00
Perttu Ahola
1b2ae34ed4 Detached inventory callbacks and reworked node metadata callbacks 2012-07-25 02:36:54 +03:00
Perttu Ahola
305a52fdda builtin/item.lua: callbacks with copies of positions and nodes rather than recycle the same ones, which callbacks can modify 2012-07-24 17:46:17 +03:00
Perttu Ahola
f7b06f5427 Add oldnode parameter to minetest.register_on_placenode callback 2012-07-23 20:44:56 +03:00
Perttu Ahola
277f9f9709 Fix building on top of (pointable && buildable_to) nodes 2012-07-23 20:42:08 +03:00
Perttu Ahola
75b4322729 Actually fix facedir-rotated nodes placed using minetest.env:place_node() 2012-07-21 21:23:15 +03:00
darkrose
70eb75cb29 Handle nil placer as it might occur when using minetest.env:place_node. (Uberi) 2012-07-21 02:27:46 +03:00
Perttu Ahola
1bf95a078a Remove tiles and special_tiles from node definition prototype because otherwise the old names can't be used 2012-06-16 18:02:26 +03:00
Perttu Ahola
fc3ebc5509 Update field names to non-deprecated ones in node definition prototype 2012-06-16 17:05:21 +03:00
Perttu Ahola
3946557a18 Node placement client-side prediction 2012-06-10 12:46:48 +03:00
Perttu Ahola
d27ed7becb place_node, dig_node and punch_node; an in-game tester tool; remove old code 2012-06-05 23:10:07 +03:00
darkrose
c68300df20 Add can_dig callback 2012-06-03 22:31:02 +03:00
Perttu Ahola
55ae48ff63 Implement locked chest; add after_place_node and after_dig_node node callbacks 2012-06-03 22:31:01 +03:00
Perttu Ahola
242091e336 on_metadata_inventory_{move,offer,take} 2012-06-03 22:31:01 +03:00
Perttu Ahola
09c48e831d Random node metadata things 2012-06-03 22:31:00 +03:00
Perttu Ahola
bb6ee5d0b2 Attempt to begin to implement chests and furnace in Lua (with problems) 2012-06-03 22:31:00 +03:00
Perttu Ahola
eeb87ed9a2 Allow redefining minetest.item_place and the like 2012-04-09 21:14:16 +03:00
Perttu Ahola
2fd0828881 Implement dropped items as LuaEntities; leave the old ones as is for compatibility 2012-04-01 16:06:01 +03:00
Perttu Ahola
c258746b4e Split builtin.lua to multiple files 2012-04-01 12:38:19 +03:00