proller
d2cbeba8b6
Better snow fall, finite liquid transform, leveled nodes api
2013-07-28 17:14:31 +04:00
proller
cdb2b82262
Weather support
2013-07-27 23:21:48 +04:00
PilzAdam
617d8cba5d
Add an option to disable object <-> object collision for Lua entities
2013-07-20 20:43:11 +02:00
sapier
2dceda8890
Move scriptapi to separate folder (by sapier)
...
On the lua side, notably minetest.env:<function>(<args>) should now
be replaced by minetest.<function>(<args>).
The old way is and will stay supported for a long time.
Also:
Update and clean up lua_api.txt (by celeron55)
Move EnvRef to lua and remove add_rat and add_firefly (by kahrl)
Add separate src/util/CMakeLists.txt, other minor fixes (by kahrl)
2013-05-25 00:51:02 +02:00
PilzAdam
740ddfe2be
Only enqueue falling nodes if they really want to fall
2013-04-05 22:33:11 +02:00
PilzAdam
af40139523
Add a delay to nodeupdate()
2013-04-05 02:24:39 +02:00
Splizard
0f3fe0ab50
Allow falling nodes to pass through solid "buildable_to" nodes.
2013-03-19 16:38:56 +01:00
PilzAdam
d5e1a75d7d
Fix spread of items in falling code
2013-01-12 20:55:45 +01:00
PilzAdam
964fb6a85a
Add the group attached_node
...
Nodes in this group will be dropped as items if the node under them or the node in the wallmounted direction is not walkable.
2012-12-01 13:32:32 +01:00
PilzAdam
addc8e7486
Fix a bug in falling code where entities get stuck
2012-11-03 18:07:49 +01:00
PilzAdam
1db601cd06
Remove a useless comment
2012-10-31 19:08:00 +01:00
PilzAdam
c892f18215
Move falling to builtin
2012-10-31 19:06:11 +01:00