5652 Commits

Author SHA1 Message Date
ShadowNinja
2cb27a5fb6 Clean up database API and save the local map on an interval 2015-03-06 00:20:45 -05:00
paramat
be0c4804a5 Biome API: Enable decorations placed on water
Add schematic decoration force placement flag
2015-03-06 03:32:15 +00:00
BlockMen
08d843e1c2 Improve group-based connection between raillike nodes 2015-03-05 23:24:32 +01:00
Loic Blot
caba8fcd93 l_get_modnames: Compare using std::sort instead of a custom function which does same work 2015-03-05 20:12:54 +01:00
Loic Blot
346c951bb4 collisionMoveSimple: use std::vector instead of std::list, this improve the performances 2015-03-05 18:08:19 +01:00
Loic Blot
1183a731b0 ProfilerGraph: Use std::list instead of std::vector 2015-03-05 17:57:47 +01:00
Craig Robbins
1e07aa835e Fix mapgen using unitialised height map values 2015-03-06 01:42:55 +10:00
Loic Blot
b7ba9742e7 Use std::queue for HTTPFetchRequest and std::vector for log_output instead of std::list 2015-03-05 16:21:10 +01:00
Loic Blot
5e4c5bfb4f Fix issue #2441: crash on respawn, since a conversion std::list to std::vector on Environment.cpp
* Also change some std::list to std::vector for ClientMap::renderMap
* Remove disabled code in ClientMap::renderMap, disabled since a long time
2015-03-05 15:36:20 +01:00
Loic Blot
188c15c3d8 Replace std::list to std::vector into tile.cpp (m_texture_trash) and move tile.hpp to src/client/ 2015-03-05 11:59:40 +01:00
Loic Blot
d2c315f6c8 Server.cpp Use std::list instead of std::vector for playSound, fillMediaCache, sendRequestedMedia, sendMediaAnnouncement and related functions 2015-03-05 11:40:04 +01:00
Loic Blot
c4fd521797 Server::AsyncRunStep: buffered_messages now uses std::vector instead of std::list. * sendRemoveNode and sendAddNodes are also converted as a side effect 2015-03-05 11:23:54 +01:00
BlockMen
6901d26cf8 Fix some rendering glitches
- Fixes particle draworder
- Fixes nodehighlighting
2015-03-05 10:51:18 +01:00
Loic Blot
b6a8f1e7c4 Performance improvement: Use std::list instead of std::vector for request_media, Server::getModNames, Environment::m_simple_objects.
* Also remove unused Server::m_modspaths
2015-03-05 10:44:48 +01:00
Loic Blot
1186245881 Remove Queue class which uses std::list and use native std::queue 2015-03-05 16:49:51 +10:00
Craig Robbins
bc8e1b45b1 Fix memory leak in MapgenV6 2015-03-05 15:17:37 +10:00
paramat
e5522808f8 Cavegen, mgv5: Cleanup code
Conf.example: Update mgv5 mapgen params
Mgv7: Lava caves only below -256
2015-03-04 23:53:58 +00:00
Loic Blot
fce90c5a92 Use std::vector instead of std::list in StaticObjectList and MutexedMap::getValues() 2015-03-04 17:22:37 +01:00
Loic Blot
bf4504a459 ABMHandler and player_collisions use sequential read/write. Switch from std::list to std::vector
* Also remove dead code Map::unloadUnusedData which is dead since a long time
2015-03-04 17:02:36 +01:00
Loic Blot
a921830829 ClientInterface::getClientIDs doesn't need a std::list. Use a std::vector for better perfs 2015-03-04 16:30:24 +01:00
Loic Blot
fa9145128a We always know playerSAO when calling SendInventory. Using it instead of searching it via peer_id 2015-03-04 15:28:33 +01:00
SmallJoker
ae0d39fcbc Radius parameter for /deleteblocks here 2015-03-05 00:10:53 +10:00
Loic Blot
61ffd65f26 Send Position packet on event, don't check it at each AsyncRunStep.
* This permit to cleanup the player checking loop
2015-03-04 12:19:26 +01:00
Loic Blot
705390e1f4 ASyncRunStep doesn't need to lock when do setTimeOfDaySpeed.
* setTimeOfDaySpeed already lock a mutex when modify the value, we don't need to lock all environment.
* add a fine grain lock for getTimeOfDay and setTimeOfDay to solve environment multithread modifications on this value
2015-03-04 11:46:31 +01:00
Loic Blot
c468ca4821 Send Inventory packet on event, don't check it at each AsyncRunStep.
* Call UpdateCrafting into SendInventory because this functions is only called before SendInventory
* Use Player* instead of peer_id for UpdateCrafting because SendInventory already has the Player* pointer, then don't loop for searching Player* per peer_id
* m_env_mutex don't need to be used with this modification because it's already locked before the calls
2015-03-04 11:29:39 +01:00
Loic Blot
e14b94eb22 Remove unused m_wielded_item_not_sent 2015-03-03 17:36:54 +01:00
Loic Blot
ee42254b45 Send Breath packet on event, don't check it at each AsyncRunStep 2015-03-03 16:33:20 +01:00
Loic Blot
14e866c4a6 Send Player HP when setHP (or a setHP caller) is called instead of looping and testing the state change. 2015-03-03 16:06:04 +01:00
Miguel Almeida
c43eb29895 Fix occlusion 2015-03-02 12:09:02 +01:00
Craig Robbins
962db37734 Fix narrow_to_wide_c (ANDROID)
* Ensure converted string is NUL terminated
* Restore logic to that used prior to 9e2a9b5
2015-03-02 13:16:01 +10:00
paramat
1bfc5a19e6 Mgv6: Add heightmap. Do not make large caves that are entirely above ground 2015-03-02 02:13:43 +00:00
est31
ef9fd92918 Add /setpassword and /clearpassword logging 2015-02-27 23:00:28 +01:00
mahmutelmas06
e6c4403ff3 Add Turkish language 2015-02-27 15:52:50 +01:00
Rui
0f4d1553e5 Update minetest.po 2015-02-27 15:47:48 +01:00
Loic Blot
28feef926f Revert "Fix particles draworder" (issue #2388)
This reverts commit c09d026f0561ee3c6db821a7e193716f724a0e4a.
2015-02-27 14:15:24 +01:00
Craig Robbins
102e0ee00d Change find_surface_nodes_in_area to find_nodes_in_area_under_air 2015-02-27 21:42:00 +10:00
Loic Blot
0d823b300e Add find_surface_nodes_in_area LUA call which permit to only get the nodes which touch air. This permit to massively improve performance for mods like plantlife 2015-02-27 21:34:33 +10:00
rubenwardy
01954fdc73 Wrap lines longer than 80 characters in lua_api.txt ...and minor formating changes 2015-02-27 13:41:17 +10:00
Craig Robbins
6146989309 Fix minor memory leak (Android) 2015-02-27 13:40:27 +10:00
paramat
a5bcca8305 Biome API: Re-calculate biome at every surface in a mapchunk column 2015-02-26 03:35:25 +00:00
rubenwardy
d4cb605659 Add camera smoothing and cinematic mode (F8) 2015-02-25 15:34:33 +01:00
Loic Blot
35af6ccbba Rename --do-unittests to --run-unittests as @Zeno- and @sfan5 requested 2015-02-24 08:56:52 +01:00
gregorycu
1622c43591 Optimise MapBlockMesh related functions
Directely or indirectly optimises the following functions:

* MapBlockMesh::MapBlockMesh
* MapBlockMesh::getTileInfo
* MapBlockMesh::makeFastFace
* MapBlockMesh::getSmoothLightCombined
2015-02-23 23:20:31 +10:00
Craig Robbins
45eb41c599 Fix wrapDegrees family of functions
wrapDegrees() (renamed to modulo360f)
wrapDegrees_0_360
wrapDegrees_180

Minor errors were present in previous versions; see issue #2328
2015-02-23 22:50:32 +10:00
4Evergreen4
27f1517fc3 Add src/network/CMakeFiles/ and src/client/CMakeFiles to gitignore 2015-02-23 16:50:28 +10:00
Kahrl
eb49a8d55e Disallow object:remove() if the object is a player
Rebased by Zeno- (conflict in lua_api.txt)
2015-02-23 16:49:48 +10:00
ShadowNinja
c07611927c Fix serialization of floating point numbers 2015-02-21 13:16:18 -05:00
Markus Koschany
b622bb55d0 Improve FindIrrlicht.cmake module
Linux distributions prefer to link against a shared version of the Irrlicht
engine instead of using embedded code copies of the same. Search for this
shared version first and use that but fall back to the static version if it
does not exist.

This also fixes https://github.com/minetest/minetest/issues/2163
2015-02-21 18:21:10 +01:00
kaeza
28fdc9575d Add mod.conf file support This new file only permits to specify a mod name for now 2015-02-21 18:18:06 +01:00
Loic Blot
63fbfd1ad5 Fix android build 2015-02-21 17:37:48 +01:00