151 Commits

Author SHA1 Message Date
Perttu Ahola
c2cb98c1a6 Detached inventories 2012-07-24 20:57:17 +03:00
Perttu Ahola
243d9fb7d6 minetest.register_on_player_receive_fields() 2012-07-22 17:40:48 +03:00
Perttu Ahola
7564aae27e Allow defining player's inventory form in Lua 2012-07-19 14:09:16 +03:00
Perttu Ahola
ec937ecdd8 Properly and efficiently use split utility headers 2012-06-17 02:40:36 +03:00
Perttu Ahola
e05f1af484 Initially split utility.h to multiple files in util/ 2012-06-17 01:29:13 +03:00
Perttu Ahola
e70b6545b1 Switch the license to be LGPLv2/later, with small parts still remaining as GPLv2/later, by agreement of major contributors 2012-06-05 18:54:07 +03:00
Perttu Ahola
42c7767361 Implement sign using form field protocol 2012-06-03 22:31:01 +03:00
Perttu Ahola
493dc3e9e7 Log more stuff in Client::afterContentReceived() 2012-05-19 17:11:41 +03:00
Perttu Ahola
75f0bdbdd2 Allow looping of local and positional sounds 2012-04-08 14:35:57 +03:00
Perttu Ahola
0abf89eb12 Add 'fly' and 'fast' privileges and the underlying privileges-to-client system 2012-03-31 16:25:02 +03:00
Kahrl
bbb2502894 added PlayerSAO and RemotePlayer, removed ServerRemotePlayer 2012-03-29 14:05:45 +03:00
Perttu Ahola
bb391c62ce Switch sound randomizer postfixes from N.ogg to .N.ogg 2012-03-25 16:21:34 +03:00
Perttu Ahola
4be45a2c43 Almost support loading sounds from server 2012-03-25 14:48:22 +03:00
Perttu Ahola
335f1cf600 Texture cache -> Media cache WIP 2012-03-25 11:51:33 +03:00
Jonathan Neuschäfer
eb952feb6f Cache textures by checksum 2012-03-25 11:51:00 +03:00
Perttu Ahola
026f4f2fc8 Lua API for playing sounds 2012-03-24 19:01:26 +02:00
Perttu Ahola
753a1999e6 Add event manager and use it to trigger sounds 2012-03-24 04:24:26 +02:00
Perttu Ahola
cb281450b1 c55sound continued 2012-03-24 04:24:25 +02:00
Perttu Ahola
48359ec57f celeron55's sound system initial framework 2012-03-24 04:24:23 +02:00
Perttu Ahola
0f3d56fd8c Profiler graph 2012-03-21 15:06:41 +02:00
Perttu Ahola
2e90ed07ac Dynamic sky, fog and cloud colors; sun and moon 2012-03-18 13:42:18 +02:00
Perttu Ahola
58bed83d03 Move ClientMap to clientmap.{h,cpp} 2012-03-16 00:25:18 +02:00
Perttu Ahola
54917e3062 Add Client::getEnv() and remove some unnecessary wrappers 2012-03-15 23:54:10 +02:00
Kahrl
807a0d313b MapBlockMesh, mesh animation system, urgent mesh updates, athmospheric light, removed footprints 2012-03-15 21:45:44 +02:00
Kahrl
967f25461b Chat console, including a number of rebases and modifications.
Defaults modified from original: alpha=200, key=F10
2012-03-10 20:11:10 +02:00
Perttu Ahola
c89d1cf072 Initial directory structure rework 2012-03-10 17:10:10 +02:00
Kahrl
88cdd3a363 Players stay in environment even when dead, damage flash and fall damage fixes
Don't set m_removed on dead players (dead players are indicated by hp == 0). Local
damage flash is shown whatever the cause was (even from Lua set_hp). PlayerCAO
damage flash matches duration of local damage flash. Fall damage is dealt much more consistently (this is done by disallowing jumping when speed.Y is very negative, up to now jumping could sometimes negate fall damage)
2012-02-05 12:06:55 +02:00
Kahrl
b4dd5d3bd7 Client-side prediction of inventory changes, and some inventory menu fixes 2012-01-22 17:31:20 +02:00
Kahrl
157a4cf18c Node placement / mineral / serialization / iron freq / node_dig callback
- Node placement code moved to Lua
- Mineral system removed (added default:stone_with_coal and default:stone_with_iron).
- MapBlock and MapNode serialization updated.
- Mapgen: Frequency of iron increased.
- node_dig callback and related changes.
2012-01-22 17:24:50 +02:00
Kahrl
6a76c226e1 The huge item definition and item namespace unification patch (itemdef), see http://c55.me/minetest/wiki/doku.php?id=changes:itemdef 2012-01-12 06:10:39 +01:00
Perttu Ahola
bc743ca7ce Add missing checks to texture caching 2012-01-04 00:37:46 +02:00
Perttu Ahola
3e6f824e6c Use free rather than delete for malloc'd memory 2012-01-02 21:42:33 +02:00
Perttu Ahola
0e1f448b61 Texture cache on client (mostly made by sapier) (breaks network compatibility) 2012-01-02 13:31:50 +02:00
Perttu Ahola
103173fc9b Add InvRef and InvStack (currently untested and unusable) 2012-01-02 01:49:38 +02:00
Perttu Ahola
2dc9a0c724 Fix player double damage 2011-12-02 11:16:51 +02:00
Perttu Ahola
08a10b8a6a Remove stuff made obsolete by making players more ActiveObject-like and raise protocol version number by one (because it is not compatible at all anymore) 2011-12-01 23:55:57 +02:00
Perttu Ahola
ee0d3bacbc Player-is-SAO WIP 2011-12-01 18:23:58 +02:00
Perttu Ahola
b6539399f4 Fix deadlock if MeshUpdateThread asks new textures while it is being stopped (happened if texture data was transferred slowly) 2011-12-01 02:41:52 +02:00
Kahrl
d6b30dd3a5 CraftItem rework and Lua interface 2011-11-29 19:13:58 +02:00
Perttu Ahola
9d5b458479 Crafting definition in scripts 2011-11-29 19:13:48 +02:00
Perttu Ahola
df8346ef4d Do not expose CONTENT_* stuff in content_mapnode.h and use a name converter wrapper in old code 2011-11-29 19:13:47 +02:00
Perttu Ahola
c0f6395cf0 Node definition names 2011-11-29 19:13:46 +02:00
Perttu Ahola
26abf6fd82 Cut down content transfer verbosity 2011-11-29 19:13:45 +02:00
Perttu Ahola
7696a38543 Improve loading screen and protocol 2011-11-29 19:13:45 +02:00
Perttu Ahola
6da8cb00e2 Node definitions transfer 2011-11-29 19:13:44 +02:00
Perttu Ahola
01ae0daea5 Properly update textures in node definitions 2011-11-29 19:13:43 +02:00
Perttu Ahola
45fc45a49e Sending of textures WIP 2011-11-29 19:13:43 +02:00
Perttu Ahola
4b8e4dae58 Tool definition transfer to client 2011-11-29 19:13:42 +02:00
Perttu Ahola
1afed48a2c Make possible and do update textures in node definitions after late texture atlas making 2011-11-29 19:13:42 +02:00
Perttu Ahola
c6fd2986d4 GameDef compiles 2011-11-29 19:13:42 +02:00