28 Commits

Author SHA1 Message Date
paramat
367d489b5e Decoration API: Allow force_placement of simple decorations 2016-03-04 02:38:55 +00:00
paramat
28dedf1823 Decoration API: Fix missing low density decorations
For a decoration count between 0 and 1 calculate a chance for 1
2015-11-14 07:54:03 +00:00
kwolekr
6fc2fd6162 Convert usages of PseudoRandom to PcgRandom for ore and deco placement
In addition to being a better random, this fixes #3228
2015-11-09 01:32:39 -05:00
kwolekr
d93a706ccb Schematics: Add core.place_schematic_on_vmanip API
Fix memory leak in minetest.place_schematic
Slightly refactor Schematic code
2015-11-05 01:18:32 -05:00
paramat
ae975d7c91 Decoration API: Add flag for placement on liquid surface
Add findLiquidSurface() function to mapgen.cpp
Update lua_api.txt
2015-10-23 21:30:20 +01:00
paramat
30829e350e Decorations: Remove error message 'chunksize not divisable by sidelen'
Sidelen larger than 16 is essential for low density decorations
With sidelen > 16 chunksize may not be divisable by sidelen if
chunksize is changed, in this situation setting sidelen = chunksize
is desirable and should not create error messages.
2015-09-26 23:58:56 +01:00
ShadowNinja
098d28aa5e Clean up threading
* Rename everything.
    * Strip J prefix.
    * Change UpperCamelCase functions to lowerCamelCase.
  * Remove global (!) semaphore count mutex on OSX.
  * Remove semaphore count getter (unused, unsafe, depended on internal
    API functions on Windows, and used a hack on OSX).
  * Add `Atomic<type>`.
  * Make `Thread` handle thread names.
  * Add support for C++11 multi-threading.
  * Combine pthread and win32 sources.
  * Remove `ThreadStarted` (unused, unneeded).
  * Move some includes from the headers to the sources.
  * Move all of `Event` into its header (allows inlining with no new includes).
  * Make `Event` use `Semaphore` (except on Windows).
  * Move some porting functions into `Thread`.
  * Integrate logging with `Thread`.
  * Add threading test.
2015-08-23 22:04:06 -04:00
paramat
3b67110599 Biome API decorations: 'spawnby' searches a 3D neighbourhood
The neighbours checked are the 8 nodes horizontally surrounding the decoration base
and the 8 nodes horizontally surrounding the ground node below the decoration
2015-07-08 22:44:10 +01:00
paramat
a69b079e9d Biome API: Enable biome generation to lower world limit
Decorations: Remove lower limit of water level for placement
2015-06-15 02:07:38 +01:00
kwolekr
e8fb94705c NodeResolver: Remove NodeResolveMethod
This simplifies NodeResolver logic and makes some interfaces cleaner.
2015-05-07 02:36:01 -04:00
kwolekr
2eca582d90 Fix MSVC compatibility
Make sure to include random unittests in android builds, too
Use SWAP() macro
Ensure that negative ranges are tested as well in random unittests
2015-04-29 13:20:01 -04:00
paramat
44c2cf5884 DecoSchematic: Fix missing trees in rough terrain
Move place_on check to before place_center_x/y/z displacement of p
Reduce displacement of p by place_center_x/y/z flags
to correctly position schematics
2015-04-23 02:44:25 +01:00
kwolekr
b89d87e3cb Schematics: Remove referenced schematics from Decorations on clear 2015-04-17 00:53:05 -04:00
kwolekr
737d4078c9 Schematics: Refactor NodeResolver and add NodeResolveMethod
NodeResolver name lists now belong to the NodeResolver object instead of
the associated NodeDefManager.  In addition to minimizing unnecessary
abstraction and overhead, this move permits NodeResolvers to look up nodes
that they had previously set pending for resolution.  So far, this
functionality has been used in the case of schematics for
serialization/deserialization.
2015-04-16 16:27:05 -04:00
kwolekr
ae55a60e16 GenElementManager: Pass opaque handles to Lua and rename to ObjDefManager
Add core.clear_registered_schematics() and refactor schematics somewhat
2015-03-31 01:11:51 -04:00
paramat
30613e71cd mg_decoration: Raise highest allowed deco top to max edge of voxelmanip
Remove max_y from functions, simplify code
2015-03-15 04:15:48 +00:00
paramat
be0c4804a5 Biome API: Enable decorations placed on water
Add schematic decoration force placement flag
2015-03-06 03:32:15 +00:00
kwolekr
02e06b423e Shorten ManualMapVoxelManipulator to MMVManip 2015-01-05 02:42:27 -05:00
kwolekr
5370bf9a50 Add minetest.generate_ores() and minetest.generate_decorations() 2015-01-04 22:38:48 -05:00
kwolekr
d49f1250f5 Replace instances of height_min/height_max with y_min/y_max to remove ambiguity 2014-12-30 01:48:20 -05:00
kwolekr
4437065263 Decoration: Add height_min and height_max parameters
Also set default height_min/height_max to -31000 and 31000,
respectively, for ore and biomes
2014-12-28 22:37:27 -05:00
kwolekr
2aa53ba603 Redefine NodeResolver interface and replace with callback mechanism 2014-12-27 02:12:21 -05:00
Anton
420b5ec08c Use std::string::empty() instead of size() where applicable 2014-12-12 15:16:24 -05:00
kwolekr
2906d0620b Add minetest.clear_registered_decorations() and clear_registered_ores() 2014-12-12 14:08:04 -05:00
kwolekr
0f4d8ddf95 Remove get_noiseparams function. read_noiseparams should be used from now on 2014-12-10 00:56:44 -05:00
kwolekr
4f8d54e249 Rewrite generate notification mechanism
Add support for notify-on-decoration
Clean up mapgen constructors
Clean up mapgen.cpp code style somewhat
Remove trailing whitespace from some files
2014-12-06 13:53:35 -05:00
kwolekr
bb5f0e46bd Add Generator Element Management framework
Add BiomeManager, OreManager, DecorationManager, and SchematicManager
2014-11-12 23:02:41 -05:00
kwolekr
08068ac0c6 Split up mapgen.cpp 2014-11-01 13:16:23 -04:00