MirceaKitsune
f0f07b20f0
Improved Player Physics
2013-02-14 06:21:30 +10:00
sapier
59ab6e50b5
Fix buttons not working for Lua-triggered formspecs
2013-01-07 19:00:33 +02:00
sapier
2683dde4e8
Add TOCLIENT_SHOW_FORMSPEC to display formspecs at client from lua
2013-01-02 20:59:37 +02:00
PilzAdam
bdfd5da1f4
Fix 'longjmp causes uninitialized stack frame' in cURL
2012-12-26 21:41:00 +01:00
Ilya Zhuravlev
e910464bc6
Make m_media_fetch_threads to contain MediaFetchThread* instead of MediaFetchThread
2012-12-17 20:56:59 +04:00
Ilya Zhuravlev
f189ab2ccd
Added ability to fetch media from remote server (using cURL library)
2012-12-16 15:20:18 +04:00
MirceaKitsune
c294d6809c
Don't send player position from client to server if the player hasn't moved
2012-12-02 20:22:02 +02:00
Kahrl
c9e7e8ba3c
ShaderSource and silly example shaders
2012-12-02 00:46:18 +02:00
Perttu Ahola
7e50a0f75d
Add setting preload_item_visuals
2012-12-02 00:46:10 +02:00
Perttu Ahola
e187e834c3
On-demand item meshes and textures
2012-12-02 00:38:26 +02:00
Perttu Ahola
f47ab33cfd
Modify some client log message levels
2012-12-02 00:24:11 +02:00
Perttu Ahola
449111ddc1
Default server step to 0.1s and sync object/player update intervals to it
2012-11-26 22:34:59 +02:00
Perttu Ahola
ee8f9f45ee
Move util/serialize.h out from staticobject.h for smaller header dependencies
2012-11-26 11:18:34 +02:00
Perttu Ahola
8df104f311
New PROTOCOL_VERSION scheme (allow client to support a range of versions)
2012-11-26 09:49:07 +02:00
MirceaKitsune
60a331fe32
RealBadAngel's patch which allows the lua api to read pressed player keys. This should make it possible to change the player's animation based on what he is doing
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Correct lua api version number
Always update animations and attachments after the entity is added to scene client side. Fixes animations not being applied in client initialization for some reason. Attachments should be re-tested now just to be safe.
Fix a segmentation fault caused by reaching materials that didn't exist in a loop for setting texture
2012-11-25 19:14:24 +02:00
MirceaKitsune
348ceb211f
A bunch of fixes
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No longer hide players who are dead. With models, a death animation should be used instead
Some changes requested by celeron55
Rename a lot of things in the code, and use better lua api function names
Minor code corrections
Bump protocol version up, since the models / animations / attachments code creates new client<->server messages
2012-11-25 19:14:24 +02:00
MirceaKitsune
2c87133e8c
Get the mesh working through the memory cache properly. Most credit goes to celeron55 for the help on this code
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Get the texture from memory as well
Add .x to the list of supported formats
Update LUA API documentation
2012-11-25 18:14:15 +02:00
MirceaKitsune
0d72b91382
Add a subfolder for models and transfer models from server to client
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(obj, md2 and md3 are currently allowed)
Get rid of the texture string and use the existing textures array. Segmented meshes have multiple materials, and this will allow us to texture each. Do not switch to this commit yet!
If a texture string is left empty in LUA, don't modify that material. Useful so a script can change specific textures without affecting others
2012-11-25 18:14:15 +02:00
Perttu Ahola
c2cb98c1a6
Detached inventories
2012-07-24 20:57:17 +03:00
Perttu Ahola
243d9fb7d6
minetest.register_on_player_receive_fields()
2012-07-22 17:40:48 +03:00
Perttu Ahola
7564aae27e
Allow defining player's inventory form in Lua
2012-07-19 14:09:16 +03:00
Perttu Ahola
ec937ecdd8
Properly and efficiently use split utility headers
2012-06-17 02:40:36 +03:00
Perttu Ahola
e05f1af484
Initially split utility.h to multiple files in util/
2012-06-17 01:29:13 +03:00
Perttu Ahola
e70b6545b1
Switch the license to be LGPLv2/later, with small parts still remaining as GPLv2/later, by agreement of major contributors
2012-06-05 18:54:07 +03:00
Perttu Ahola
42c7767361
Implement sign using form field protocol
2012-06-03 22:31:01 +03:00
Perttu Ahola
493dc3e9e7
Log more stuff in Client::afterContentReceived()
2012-05-19 17:11:41 +03:00
Perttu Ahola
75f0bdbdd2
Allow looping of local and positional sounds
2012-04-08 14:35:57 +03:00
Perttu Ahola
0abf89eb12
Add 'fly' and 'fast' privileges and the underlying privileges-to-client system
2012-03-31 16:25:02 +03:00
Kahrl
bbb2502894
added PlayerSAO and RemotePlayer, removed ServerRemotePlayer
2012-03-29 14:05:45 +03:00
Perttu Ahola
bb391c62ce
Switch sound randomizer postfixes from N.ogg to .N.ogg
2012-03-25 16:21:34 +03:00
Perttu Ahola
4be45a2c43
Almost support loading sounds from server
2012-03-25 14:48:22 +03:00
Perttu Ahola
335f1cf600
Texture cache -> Media cache WIP
2012-03-25 11:51:33 +03:00
Jonathan Neuschäfer
eb952feb6f
Cache textures by checksum
2012-03-25 11:51:00 +03:00
Perttu Ahola
026f4f2fc8
Lua API for playing sounds
2012-03-24 19:01:26 +02:00
Perttu Ahola
753a1999e6
Add event manager and use it to trigger sounds
2012-03-24 04:24:26 +02:00
Perttu Ahola
cb281450b1
c55sound continued
2012-03-24 04:24:25 +02:00
Perttu Ahola
48359ec57f
celeron55's sound system initial framework
2012-03-24 04:24:23 +02:00
Perttu Ahola
0f3d56fd8c
Profiler graph
2012-03-21 15:06:41 +02:00
Perttu Ahola
2e90ed07ac
Dynamic sky, fog and cloud colors; sun and moon
2012-03-18 13:42:18 +02:00
Perttu Ahola
58bed83d03
Move ClientMap to clientmap.{h,cpp}
2012-03-16 00:25:18 +02:00
Perttu Ahola
54917e3062
Add Client::getEnv() and remove some unnecessary wrappers
2012-03-15 23:54:10 +02:00
Kahrl
807a0d313b
MapBlockMesh, mesh animation system, urgent mesh updates, athmospheric light, removed footprints
2012-03-15 21:45:44 +02:00
Kahrl
967f25461b
Chat console, including a number of rebases and modifications.
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Defaults modified from original: alpha=200, key=F10
2012-03-10 20:11:10 +02:00
Perttu Ahola
c89d1cf072
Initial directory structure rework
2012-03-10 17:10:10 +02:00
Kahrl
88cdd3a363
Players stay in environment even when dead, damage flash and fall damage fixes
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Don't set m_removed on dead players (dead players are indicated by hp == 0). Local
damage flash is shown whatever the cause was (even from Lua set_hp). PlayerCAO
damage flash matches duration of local damage flash. Fall damage is dealt much more consistently (this is done by disallowing jumping when speed.Y is very negative, up to now jumping could sometimes negate fall damage)
2012-02-05 12:06:55 +02:00
Kahrl
b4dd5d3bd7
Client-side prediction of inventory changes, and some inventory menu fixes
2012-01-22 17:31:20 +02:00
Kahrl
157a4cf18c
Node placement / mineral / serialization / iron freq / node_dig callback
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- Node placement code moved to Lua
- Mineral system removed (added default:stone_with_coal and default:stone_with_iron).
- MapBlock and MapNode serialization updated.
- Mapgen: Frequency of iron increased.
- node_dig callback and related changes.
2012-01-22 17:24:50 +02:00
Kahrl
6a76c226e1
The huge item definition and item namespace unification patch (itemdef), see http://c55.me/minetest/wiki/doku.php?id=changes:itemdef
2012-01-12 06:10:39 +01:00
Perttu Ahola
bc743ca7ce
Add missing checks to texture caching
2012-01-04 00:37:46 +02:00
Perttu Ahola
3e6f824e6c
Use free rather than delete for malloc'd memory
2012-01-02 21:42:33 +02:00