5255 Commits

Author SHA1 Message Date
kwolekr
2eca582d90 Fix MSVC compatibility
Make sure to include random unittests in android builds, too
Use SWAP() macro
Ensure that negative ranges are tested as well in random unittests
2015-04-29 13:20:01 -04:00
kwolekr
4d8ba60e42 Tests: Add random unittests 2015-04-29 04:08:04 -04:00
mich1
d301bbf16e Add Russian comment translation to minetest.desktop 2015-04-27 18:14:58 +02:00
sfan5
023fd295d5 Revert the upper-case PROJECT_NAME nonsense that was part of #2402 2015-04-27 16:24:49 +02:00
sfan5
43707c0f66 Revert "Only lowercase project name at compile time"
This reverts commit 3be9787e64362b8a5020746220c65abbe31f8097.
2015-04-27 16:24:49 +02:00
kwolekr
879c24f939 Noise: Fix PcgRandom::randNormalDist() when range contains negative numbers
This fixes an issue with erroneous float-to-int rounding that resulted in
truncation toward 0, causing a biased distribution.
2015-04-27 04:05:25 -04:00
kwolekr
eade25a4b6 Replace PRNG assertions with PrngException 2015-04-27 01:24:37 -04:00
Tomas Brod
94f3a87a67 Fix minetest.clear_* creating new LOCAL table instead of clearing the existing one.
On calling clear_redistered_biomes the registered_biomes table is cleared
by creating a new empty table, but the pointer is not updated to point to
the new one. So after calling more register_biome, the registered_biome
table always contains 0 items, which is an error. Instead, the table is
cleared by removing all its items so the pointer (minetest.registered_*)
remains valid.
2015-04-26 15:45:58 -04:00
kwolekr
2bf4902870 Update .gitignore 2015-04-26 15:40:19 -04:00
est31
bad2dd4ab5 Remove craftdef serialisation
It isn't needed anymore, sending ICraftDefManager over the network has been obsoleted
by protocol version 7.
2015-04-26 21:30:52 +02:00
est31
0769bd28a6 Craftdef refactor
Fix style, refactor assert, use '"' instead of "\"",
replace code duplicating craftGetItemName, rename iterators.
2015-04-26 21:28:40 +02:00
kwolekr
25edaf443c Tests: Modularize unit testing
Split unit tests into separate files under src/unittest/
Give better unittest diagnostics
Clean up some code
2015-04-26 15:08:54 -04:00
fishyWET
8efd5bd8f2 Update chinese translation
fixed some mistakes and added in some new translations
2015-04-27 01:17:10 +10:00
Aaron Suen
778cf1600a Fix fast leaves with texture_clean_transparent enabled. 2015-04-26 23:39:40 +10:00
Kevin Ott
8597346304 Fix player pitch and yaw not being set properly 2015-04-26 23:36:05 +10:00
Muhammad Rifqi Priyo Susanto
d42badb200 Remove fly mode in simple main menu
As the fly mode option is avaiable in-game, this is not used anymore.
2015-04-26 23:35:32 +10:00
est31
f5313f8813 German translation: shorter setting name 2015-04-24 20:25:33 +02:00
nerzhul
2cc13d78ea Remove unused variable Client::m_active_blocks 2015-04-24 15:41:45 +02:00
paramat
44c2cf5884 DecoSchematic: Fix missing trees in rough terrain
Move place_on check to before place_center_x/y/z displacement of p
Reduce displacement of p by place_center_x/y/z flags
to correctly position schematics
2015-04-23 02:44:25 +01:00
est31
7f35f8d1bf Protocol 25: wstring -> string for custom access denial reasons
Also fix std::logic_error when server::DenyAccess() is used with only two arguments.
2015-04-22 14:10:39 +02:00
nerzhul
a653a59a83 Re-apply 972d17baea81ffe6d508b291ef97207a4822e1da...
but not rename the container. Approved-By est31
2015-04-22 11:47:22 +02:00
SmallJoker
f9558ec5c1 Fix crash on startup (Windows) 2015-04-22 13:48:10 +10:00
ShadowNinja
9813e565ca Only lowercase project name at compile time 2015-04-21 20:51:16 -04:00
kwolekr
4cc9722bb3 Revert "m_active_object_messages is used like a queue. Use std::queue instead of std::list. Also rename to m_active_object_messages_queue"
This reverts commit 972d17baea81ffe6d508b291ef97207a4822e1da.
The commit being reverted was unauthorized.  There had been no discussion,
review, or sign-off prior to submittal to upstream.
2015-04-21 18:12:01 -04:00
Loic Blot
e614c53869 m_active_object_messages is used like a queue. Use std::queue instead of std::list. Also rename to m_active_object_messages_queue 2015-04-21 23:28:13 +02:00
ShadowNinja
126ded5c24 Add minetest.global_exists() 2015-04-21 22:58:37 +02:00
kwolekr
7f0c03b011 Noise: Add noise unittests
Fix buffer size calculation for lacunarity < 1.0
Add guard against absurd noise parameters
2015-04-21 13:05:14 -04:00
ShadowNinja
5846e7d0c6 Fix sign-compare compiler warnings in mg_ore.cpp 2015-04-20 22:57:30 -04:00
ShadowNinja
2552a9f7d1 Fix mod store rating 2015-04-20 22:48:14 -04:00
kwolekr
6495b9b57b Ore: Add biomes parameter 2015-04-20 20:25:33 -04:00
kwolekr
fcecacf363 Fix build on OS X (Thanks neoascetic) 2015-04-20 01:35:41 -04:00
kwolekr
144d1ce2a0 Add 'persistence' alias for Lua noiseparams and validate more vector parameters 2015-04-19 21:42:40 -04:00
kwolekr
fd6b4536bc Noise: Correct noise objects created with invalid dimensions 2015-04-19 21:39:10 -04:00
kwolekr
4a976d8b3a Porting: Refactor initalizePaths()
Add support for Solaris and HP-UX
Search additional potential procfs locations for current executable
2015-04-19 16:52:58 -04:00
est31
1c98ad5520 Disable connection timeout for singleplayer and server tabs
In worlds with many mods we can easily reach timeout, waiting for the server to start.
2015-04-19 19:58:21 +02:00
paramat
11013edeb8 Biome API: Add biome-specific river water 2015-04-19 06:09:57 +01:00
obneq
805e6244dc fix infinite spawners 2015-04-18 20:14:34 +02:00
kwolekr
9c2f472c09 Schematics: Fix core.schematic_create() 2015-04-17 18:39:37 -04:00
SmallJoker
893399d557 10s timeout when connecting to server 2015-04-17 10:40:48 +02:00
est31
ab6a6cc1bb Fix build since: "Remove referenced schematics from Decorations on clear"
Fixes build, which has been broken for all platforms (except BSD?) since
grandparent 406d9ba87b9f6e57b86c6282bf157e3341aa195c.
Thanks to @SmallJoker for pointing out a solution.
2015-04-17 10:30:59 +02:00
kwolekr
04dcd9ff2b Switch to check_v3s16 in l_mapgen.cpp and l_vmanip.cpp for type safety 2015-04-17 01:03:13 -04:00
kwolekr
b89d87e3cb Schematics: Remove referenced schematics from Decorations on clear 2015-04-17 00:53:05 -04:00
est31
0094943204 Refactor around translatePassword
Change types for passed password from wstring to string, which removes converting
back and forth in most cases. Move the narrow_to_wide conversion, where its neccessary,
closer to irrlicht. Remove trailing spaces in guiPasswordChange.cpp. Make parameters for
translatePassword passed as const reference.
2015-04-17 06:10:30 +02:00
kwolekr
2522c53f17 Biomes: Remove referenced biomes from Decorations on clear 2015-04-16 23:38:05 -04:00
est31
afe1da113b Fix path detection with --std= parameter
Fixes path detection when compilers have been told to follow a standard, e.g. with -DCMAKE_CXX_FLAGS=--std=c++98.
To see the passed defines, try this with and without the --std parameter:
gcc -E -dM --std=c99 - < /dev/null | grep linux
2015-04-17 05:12:06 +02:00
est31
40340c5162 Fix build for < C++11 since last commit
Build broke since last commit 479f38973e13680d6a39d9c2a7f29fd330b67d41 for compilers not supporting C++11.
Pre C++11, the constructor of std::ifstream only allows C like strings.
2015-04-17 02:34:02 +02:00
kwolekr
737d4078c9 Schematics: Refactor NodeResolver and add NodeResolveMethod
NodeResolver name lists now belong to the NodeResolver object instead of
the associated NodeDefManager.  In addition to minimizing unnecessary
abstraction and overhead, this move permits NodeResolvers to look up nodes
that they had previously set pending for resolution.  So far, this
functionality has been used in the case of schematics for
serialization/deserialization.
2015-04-16 16:27:05 -04:00
Loic Blot
ba8ec92a6e Use std::vector instead of std::set for Environment::getObjectsInsideRadius
We are only iterating sequentially, we don't need a set here
Also use a vector reference instead of a copy
2015-04-16 18:37:29 +02:00
paramat
b324f9f778 Mgv5: Fix above/below ground spawn when water level is altered 2015-04-16 06:36:57 +01:00
paramat
ba80062b4c Mgv5/v7: Add check for water for deciding biome node stability 2015-04-16 04:01:58 +01:00