Perttu Ahola
d558e9304f
Fix ServerActiveObject stuff
2012-09-09 16:11:05 +03:00
Perttu Ahola
f025f43d72
Fix wielditem entity drawtype brightness control
2012-09-09 13:26:52 +03:00
Perttu Ahola
61ea35ecb9
Fix ObjectRef:punch()
2012-09-09 12:05:38 +03:00
Ilya Zhuravlev
0933c02893
Add liquid_renewable property.
2012-09-07 20:48:12 +04:00
Perttu Ahola
efe33d37b5
Version 0.4.3
2012-09-05 01:31:06 +03:00
Matthew I
382c968e07
Prevent world creation if the world already exists
2012-09-05 01:17:44 +03:00
Matthew I
cbe9f3b4e3
Enforce stricter world names using a blacklist
...
Blacklisted characters are: / \
2012-09-05 01:17:28 +03:00
Perttu Ahola
0b585dc311
Add aux1_descends to key change menu
2012-09-05 00:55:19 +03:00
Perttu Ahola
de5b589321
Version 0.4.3-rc0; increase PROTOCOL_VERSION due to backwards-incompatible InventoryList width field
2012-09-05 00:39:43 +03:00
Perttu Ahola
235178c09d
Remove "Unknown inventory identifier" deserialization errors, because they can break forward compatibility
2012-09-04 23:02:56 +03:00
Perttu Ahola
22f8ca992b
Reorganize ClientMap rendering code for a bit more performance
...
- Don't select blocks for drawing in every frame
- Sort meshbuffers by material before drawing
2012-09-04 22:41:03 +03:00
Perttu Ahola
45320db840
Fix shift-descend to ladders from a floor
2012-09-03 23:31:51 +03:00
Perttu Ahola
8a5debac9b
Fix moving stuff into a mismatched stack in a "infinite" inventory
2012-09-02 23:01:42 +03:00
Perttu Ahola
c10d6f12a9
Make inventory GUI do sane things when server-side inventory acts unusually
2012-09-02 22:51:38 +03:00
Perttu Ahola
787c49f0e7
Fix bug in moving a larger sized stack in inventory on top of another
...
- You have 2 stacks: a with x items and b with y<x items
- Take a with your mouse and place it on b
- Whole stack a moves to b
- (y * 2 - x) items move from b to a
- (x - y) items are left to the mouse cursor
2012-09-02 20:24:45 +03:00
Perttu Ahola
debbe86ac9
Add overridable function for handling dropped items from nodes
2012-09-02 19:38:44 +03:00
Perttu Ahola
1db74a160f
Fix github issue #224
2012-09-01 18:32:15 +03:00
Thomas Lauro
ea4fd9b1a0
Fix issue with openal mac os x compile
2012-09-01 18:19:59 +03:00
Perttu Ahola
e3f96af529
Fix GUIKeyChangeMenu so that '/' can be inserted on a finnish keyboard
2012-09-01 18:03:50 +03:00
Thomas Lauro
5e5abd845a
A bunch of GUIKeyChangeMenu fixes
...
- Display message when associating a key already in use
- Fix issue for not beeing able to assign space to an action
- Cleaning up
- Make it build (by celeron55)
2012-09-01 18:03:40 +03:00
Perttu Ahola
4796440b78
Attempt to fix flying gravel and dirt
2012-09-01 13:41:15 +03:00
Sergey Gilfanov
ddf33bba16
Smooth transition to the desert biome.
2012-09-01 13:22:07 +03:00
Perttu Ahola
9a70e84286
Fix the bouncy node related stuff a bit
2012-09-01 13:21:52 +03:00
Perttu Ahola
07526467af
Add bouncy node group
2012-09-01 12:58:37 +03:00
Perttu Ahola
c0ad363af7
Add disable_jump and fall_damage_add_percent node groups
2012-09-01 12:07:27 +03:00
Ilya Zhuravlev
d7cc000a0c
Add InventoryList width property & allow custom crafting grids.
2012-09-01 10:01:41 +03:00
sfan5
5ef2bb1412
Make shift the default descent control on ladders and when flying
...
"aux1_descends" setting switches to the old descend control.
2012-09-01 09:48:07 +03:00
Perttu Ahola
1f8abe739a
Don't crash in "unexpected multibyte character"; just print it in log. Github #222
2012-09-01 09:23:39 +03:00
Perttu Ahola
e4cc7d7de9
Use proper alpha blit in some more texture modifiers
2012-08-31 18:06:47 +03:00
Perttu Ahola
a7b4fc10aa
Properly initialize baseimg for texture modifier [combine:WxH:X,Y=filename:X,Y=filename2
2012-08-31 17:58:55 +03:00
Matthew I
ffc11a4d8c
Fix black display inside opaque water
...
Opaque water's solidness was being set to 2, like a normal node.
When you swim, it is treated like a solid block, and the display
goes black. Setting it to 1 like transparent water allows you to
see.
It looks somewhat awkward when you swim, look up, and see an opaque
wall of water (the surface), but there isn't much that can be done
about it. If you made the water transparent so it looked good,
it would defeat the purpose :) .
2012-08-31 17:50:12 +03:00
Perttu Ahola
70f1f66652
Fix github issue #213 : Dropping unknown items crashes the game
...
The items will now just disappear when dropped.
2012-08-19 10:55:04 +03:00
Matthew I
d812f4de81
Move chat commands to Lua and remove servercommand.{cpp,h}
...
Commands moved:
/me
/status
/time
/shutdown
/ban
/clearobjects
2012-08-12 16:45:58 +03:00
Matthew I
72434bfb6a
Add ban management routines to Lua API
...
Those functions are:
* minetest.get_ban_list()
* minetest.get_ban_description(ip_or_name)
* minetest.ban_player(name)
* minetest.unban_player_or_ip(ip_or_name)
2012-08-12 16:45:58 +03:00
Matthew I
cf6e79e220
Extend Lua API in order to implement chat commands
...
minetest.get_server_status()
minetest.request_shutdown()
EnvRef:clear_objects()
2012-08-12 16:44:55 +03:00
Matthew I
a85321a7a3
Remove trailing comma after player list in server status string
2012-08-12 16:44:54 +03:00
Matthew I
32b064eb21
Allow digging of unknown nodes
...
This allows the removal of nodes with unknown types.
get_item_callback() (C++) would fail if a node has an unknown type. Now it
will try using the callback from minetest.nodedef_default in this case.
Also, minetest.node_dig() (Lua) was altered to always allow digging when
the node definition is empty (i.e. unknown node).
2012-08-12 16:04:18 +03:00
Perttu Ahola
d7f8cdd07a
Fix wrong amount of nodes being dropped from inventory
2012-08-12 15:49:23 +03:00
darkrose
2abd5d337a
fix node timers so on_timer gets the correct position
2012-08-12 15:28:31 +03:00
Perttu Ahola
ecff847d29
Remove unwanted ! from ifs in inventory record-for-rollback code
2012-08-12 11:20:36 +03:00
Perttu Ahola
95f8afeb24
Call this 0.4.2-rc1
2012-07-28 16:31:45 +03:00
Perttu Ahola
e6e88c5ce7
Fix inventory segfault when rollback recording is disabled
2012-07-28 14:44:18 +03:00
Perttu Ahola
b39e2b3549
Add enable_rollback_recording setting, defaulting to false
2012-07-28 03:08:09 +03:00
Perttu Ahola
610559f194
Handle max<min in LuaPseudoRandom::l_next()
2012-07-27 19:03:15 +03:00
Perttu Ahola
165a21a4a6
Tweak rollback and liquids
2012-07-27 15:46:51 +03:00
Perttu Ahola
a601ec84ab
Tweak rollback stuff
2012-07-27 14:52:29 +03:00
Perttu Ahola
1121f3845f
Increase automatic suspect guess timeframe
2012-07-27 13:54:14 +03:00
Perttu Ahola
ce5dec2993
ABM and liquid overload skip
2012-07-27 13:45:49 +03:00
Perttu Ahola
66aae0c002
Fix server build (a missing header)
2012-07-27 13:43:25 +03:00
Perttu Ahola
dcfd402697
Make the rollback system VERY FUCKING GOD DAMN POWERFUL
2012-07-27 13:24:28 +03:00