PilzAdam
bce94e4448
Replace print()s with minetest.log() in builtin
2013-11-17 12:11:44 +01:00
sapier
6b98489ed9
Fix "TODO read modinfo" in modmanager to improve ui usability
2013-11-10 19:37:45 +01:00
PilzAdam
9b5ca79365
Add BlockMen to core dev list
2013-11-09 14:28:00 +01:00
sapier
2e3c39b952
Fix game buttons not beeing 48x48
2013-11-09 13:58:57 +01:00
sapier
09e13aeeef
Fix crash updating gametype without game
2013-11-09 13:30:44 +01:00
4Evergreen4
317945eb1e
Add wrapper for minetest.rotate_and_place.
2013-11-07 20:14:26 -05:00
Cy
a26fbd0c6a
Don't assert scalars must be vectors.
2013-11-06 23:16:49 -05:00
Vanessa Ezekowitz
88f7896480
Fix orient_flags to be optional.
2013-11-06 22:23:00 -05:00
Vanessa Ezekowitz
adef84e93d
Add 6d facedir rotation prediction routine
2013-11-06 21:08:36 -05:00
kwolekr
85fe6f5be8
Add seed entry to world creation dialog
2013-11-05 00:00:01 -05:00
BlockMen
18314f400f
Reworked formspecs and kahrl's hexcolor parser
2013-11-03 22:14:37 +01:00
ShadowNinja
1850e0ecb7
Add basic protection support to builtin
2013-11-02 14:01:10 -04:00
Novatux
e219892623
Move the sapling growing and grass adding/removing ABMs to Lua
2013-11-02 10:50:11 +01:00
ShadowNinja
29d10c3f54
Add my email address to the main menu credits
2013-11-01 16:30:30 -04:00
ShadowNinja
5b729a7ba4
Add more checks to vector functions
2013-11-01 13:16:07 -04:00
BlockMen
4d25c22eff
Don't remove background of games in submenus
2013-11-01 16:46:25 +01:00
0gb.us
7077f986cf
Fixed ignoring of "diggable" property of nodes.
2013-11-01 10:58:41 -04:00
Novatux
0f0a497d0f
Add a callback: minetest.register_on_craft(itemstack, player,
...
old_craft_grid, craft_inv) and
minetest.register_craft_predict(itemstack, player, old_craft_grid,
craft_inv)
2013-11-01 15:55:34 +01:00
ShadowNinja
cb276ed80a
Made unknown nodes stop falling nodes properly and shorten lines
2013-11-01 10:33:29 -04:00
Novatux
bb9d5afb7d
Move new core devs to the "Core Developpers" section of mainmenu.
2013-11-01 12:27:50 +01:00
ShadowNinja
8c49fed3d9
Add sanity checks to vector functions
2013-10-17 09:42:57 +03:00
ShadowNinja
c428b28e43
Remove vector metatable setting
...
This not only makes the vector functions faster, but also makes them more
consistent with other functions.
2013-10-17 09:41:01 +03:00
Novatux
64da618bed
Add tool callback
2013-10-16 21:58:29 +04:00
Novatux
43726519dc
Fix minetest.facedir_to_dir when param2 is 5 or 7.
2013-10-16 21:55:01 +04:00
fairiestoy
c46c47f5ca
Optimized minetest.get_connected_players()
...
Instead of collecting all objects within a huge radius (which could be
a big value), just register each player that connects and give back the
current hold list.
2013-10-01 15:03:03 +02:00
PilzAdam
80a7f12664
Allow to manually specify param2 in minetest.item_place() and return success
2013-09-28 23:46:48 +02:00
Kahrl
fb1f510c3f
Change mainmenu texture handling + small misc changes
...
Texture names must now be escaped in formspec elements image[],
background[], image_button[], image_button_exit[].
Instead of special-case handling of texture loading (and unloading
which was missing) in guiFormSpecMenu.cpp, use the newly created
ISimpleTextureSource interface which is a minimal subset of
ITextureSource. There is an implementation of this interface
used by GUIEngine (MenuTextureSource).
Fix an off-by-one bug in unescape_string; it caused requests for a
texture called "\0".
2013-09-11 00:08:56 +02:00
sapier
645c181eca
Fix bug: texture pack not overriding default menu textures
2013-09-10 22:51:27 +02:00
PilzAdam
bfdd2d03cb
Use engine.is_yes() in mainmenu
2013-09-10 21:38:50 +02:00
PilzAdam
ee22bd0d15
Use the Settings Lua interface to read world.mt
2013-09-10 21:38:49 +02:00
Sfan5
606652b7bc
Prevent ModMgr from deleting backend setting in world.mt
2013-09-09 22:50:51 +02:00
sapier
0adde38216
Add sanity check to sort function
2013-09-05 01:45:39 +02:00
sapier
ac1cf4445c
Add backtrace to error function
2013-09-04 12:19:26 +02:00
Ilya Zhuravlev
8e02304483
Add escaping to world list in main menu ( fixes #896 ).
2013-08-29 16:12:16 +04:00
Kahrl
92ad6caa36
World config dialog: Use engine determined path for game mods
2013-08-19 15:49:36 +02:00
Kahrl
bfa1eb913f
GUIFormSpecMenu focus fixes
2013-08-19 15:49:36 +02:00
Kahrl
3086388db5
Fix trailing nils being dropped by deprecated minetest.env handler
2013-08-18 15:15:33 +02:00
sapier
281dc6a502
Add translation for main menu
...
Add engine.gettext() and remove gettext() calls in guiFormspecMenu.cpp
2013-08-17 16:01:43 +02:00
Novatux
7f3fc3e73e
Fix modstore pagecount
2013-08-16 17:54:19 +02:00
Novatux
1f022dc08b
Use get_texturepath() instead of get_gamepath()/../textures
2013-08-16 17:44:39 +02:00
PilzAdam
4b1078508f
Sort modlist alphabetically
2013-08-16 02:09:45 +02:00
PilzAdam
cb0a43d1db
Add ability to activate mods with doubleclick (remove old_style_mod_selection)
2013-08-16 01:04:37 +02:00
Novatux
c0a089d4ac
Fix formspec escaping, add escaping to info.txt for texture packs.
2013-08-15 22:12:51 +02:00
Kahrl
ee90d438b8
Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu
2013-08-14 21:03:33 +02:00
Ilya Zhuravlev
e1c5dac747
Fix my name.
2013-08-14 20:35:38 +04:00
PilzAdam
6fa83cb84f
Dont download modstore info if its isnt needed
2013-08-10 13:35:38 +02:00
Novatux
5bfcea8b8a
Simplify code of mainmenu world sort
2013-08-06 18:33:23 +02:00
BlockMen
b131a282ba
Add support for different drowning damage and allow drowning in other nodetypes
2013-08-06 17:49:39 +02:00
PilzAdam
ce8fbe7e52
Fix worldlist in servertab being filtered by selected game
2013-08-06 17:28:51 +02:00
Novatux
9f7500aec5
Add minetest.registered_biomes
2013-08-06 13:24:54 +02:00